Skip to content

Posts from Mafia 83. Doctor Who: Aliens in London

Mafia Closed Topic
No ratings yet — be the first to rate!
User Avatar
Auto-translated
Based on the "Web of Fear" and "Invasion" story arcs of the cult British series "Doctor Who".

London, 1968. People are telling strange things – some claim to have seen real yetis in the subway, others report metallic humanoid robots. More and more unidentified corpses and mysterious causes of death...
UNIT, an organization specializing in protecting Earth from aliens, takes on this task. Brigadier Lethbridge-Stewart soon realizes that the enemies are far more numerous and much stronger than initially thought. Most of the surviving Londoners are hastily evacuated, while those who could not leave the city remain to help UNIT. The situation for humans seems dire; if they cannot stop the alien invasion, all of Britain will fall after London, and then the entire Earth will be under the control of sinister forces…
…somewhere beyond space and time, a strange creation of an ancient extraterrestrial civilization, resembling an ordinary telephone booth from the outside, carried its small crew to London 1968. The crew had their own plans, and among other things, these included protecting humanity.


Residents of London
Get off my world!
Brigadier Sir Alistair Gordon Lethbridge-Stewart

Head of the British branch of UNIT. A man of action, though he respects scientists. Ready to fight for the crown until his last breath.
Ability 1: double vote.
Ability 2: protection from the first attack.
Ability 3: in case of execution, takes one of the executors with him by choice, unless it is an ultimate action of Tobias Vaughn. If the target has protections against attacks and executions, they are removed, but no more than one protection of each type.
Ultimate Action: kills a selected player, ignores guard and healing. 2 charges.
Local Resident

Corporal John Benton

UNIT officer, loyal assistant to the Brigadier and an excellent soldier. He dreamed of serving in the army since childhood and joined UNIT among the first ranks.
Night Action: blocks a selected player.
Ultimate Action: blocks either the killer from the "Guest from Space" group or the "Messengers of Mondas".
Local Resident

Captain Jimmy Turner

Young UNIT officer, harbors certain sympathies for Isabel Watkins and hopes they are mutual.
Night Action: monitors a selected player, learns the roles of those who were at the target's location, and the side of the person the target visited. If he crosses paths with the killer, an additional clue appears on the killer in any case.
Local Resident

Professor Edward Travers

Anthropological researcher and renowned scientist. In his time, he encountered yetis and the Great Intelligence in Tibet, as well as the Doctor and his team. However, he now remembers the events of those years quite vaguely.
Ability: if visited by someone other than the killer on the night of a murder, one random visitor receives all check results.
Night Action: compares the statuses of three selected players. Receives a result such as "player A and player B have identical statuses" or "all three players have identical statuses".
Local Resident

Anne Travers

Professor Travers' daughter. Followed in her father's footsteps and now helps UNIT with science-related matters. A skeptical, but intelligent and caring girl.
Night Action: heals a selected player. Healing saves from the ultimate actions of George Arnold and Peaker only on the night they are applied; if directed at "dead" Doctor or Master, it accelerates regeneration by one phase (half a game day), effects of multiple healings do not stack.
Local Resident

Isabel Watkins

An acquaintance of Professor Travers' family, a talented photographer. A very curious and active girl, a convinced feminist.
Night Action: checks the status of a selected player.
Ultimate Action 1: checks the statuses of two selected players.
Ultimate Action 2: publishes one of the results of previous checks by choice in the newspaper. Can be used together with any other night action. 3 charges.
Local Resident

Harold Chorley

A cowardly and narcissistic journalist who constantly asks uncomfortable questions and prevents others from doing their jobs. A rare panic-monger.
Ability 1: execution occurs when a third of the votes from the current number of players is reached (rounded up). Normal execution conditions are ignored, but Tobias Vaughn's ultimate action and acquired protection can thwart the execution.
Ability 2: redirects the action of his target to himself.
Ability 3: cannot direct his night action more than once to a single player.
Night Action: interviews a selected player. Two answers – truth, one – lie, order is random, but GM's answers must be unambiguous. No more than one question about profile content, no more than two questions about specific roles (image and description), no more than two questions about side; other questions are forbidden. The same set of questions cannot be given more than once. The newspaper prints the original nickname of the interviewee and an "obliterated" interview.
Local Resident


Time Travelers
I am not a student of human nature. I am a professor of a far wider academy of which human nature is merely a part.
Group Ability 1: know each other, can communicate.
Group Ability 2: can direct any single night action to a member of their group no more than once every 3 nights.
Group Ultimate Action: interference in the past: before the start of the day and the publication of the newspaper, they request the results of the night; after receiving the results, they may change their night actions. Available if the Doctor is alive and time travelers are not using any other ultimate actions this night.

The Doctor

A complete mystery even to his traveling companions. Has a strange hobby – saving Earth's inhabitants from evil aliens and other troubles. May seem like a funny person, but upon closer acquaintance, it turns out he is not so funny, and in fact, not human at all…
Ability 1: when crossing paths with the Great Intelligence and the Master, does not allow them to force (in this case charges are not lost), hypnotize, or redirect, but cannot thwart the target of the "Guest from Space" group's ultimate action.
Ability 2: regeneration: if the game does not end two game days after the Time Lord's death, the Time Lord returns to the game at the very end of the phase (at night - simultaneously with the newspaper publication, during the day - simultaneously with execution). No movement to the dead list occurs.
Ability 3: impossible to force, hypnotize, or redirect.
Ability 4: if the Doctor is alive, no member of his group can be hypnotized.
Night Action 1: deprives a selected player of their vote.
Night Action 2: gives an additional vote to a selected player.
Alien

Jamie McCrimmon

A young Scottish bagpiper who, before meeting the Doctor, lived in the middle of the eighteenth century. Not stupid and quick-witted, which slightly compensates for his lack of education. Prefers active actions to long deliberations.
Ability: kills his killer; guards and healing do not work on either, but natural protection is removed as usual. Is not ignored.
Night Action: protects a selected player, kills the attacker.
Ultimate Action: saves the first victim of the night belonging to the "residents of London" or "time travelers" group that he can save. Does not kill the attacker. Counts as guard. Cannot save himself.
Alien

Zoe Heriot

A genius girl taken by the Doctor from the twenty-first century. An outstanding mathematician and astrophysicist with a phenomenal memory, although she does not know history very well. Does not trust emotions, relies on logic and precise calculation.
Ability: cannot direct her night action more than once to a single player.
Night Action: gives a selected player their choice of any ultimate action or ability from the list:
- Abilities: unblockability (3 charges), protection from the first attack (3 charges), protection from the first execution (1 charge), protection from the first hypnosis attempt (2 charges).
- Ultimate Actions: kill (1 charge), heal (3 charges), status check (3 charges).
"Charges" refer to Zoe – how many times she can give a particular action/ability.
Alien


Guest from Space
Such a brain as yours is too small to grasp my purpose.
Group Ability: know each other, can communicate.
Group Ultimate Action: randomly redirects six selected players. Available if two group members besides the Great Intelligence are alive. Can be used starting from the second night.

The Great Intelligence

An unknown highly intelligent life form, possibly coming from another universe. Presumably can be a brain parasite or a collective mind. Unlikely to have its own body. Only one thing can be said for sure – it controls people and is looking for something on Earth.
Ability 1: protection from the first attack.
Ability 2: protection from the first execution.
Ability 3: impossible to force, hypnotize, or redirect.
Night Action 1: redirects a selected player to a specified target. If the selected player affects more than one target, the redirected move is single and determined randomly.
Night Action 2: checks the group of a selected player. Once every 3 nights.
Night Action 3: kills a selected player, leaves no clues. Available if he remains alone in the group.
Alien

Staff Sergeant George Arnold

Once he was a decent officer, but died in battle with yetis. Now he is just an empty shell controlled by the powerful force of the Intelligence.
Ability 1: after falling under hypnosis, cannot perform any night actions until the hypnosis wears off.
Ability 2: impossible to block.
Night Action 1: kills a selected player.
Night Action 2: checks the status of a selected player.
Ultimate Action 1: kills a selected player, chooses any living player on whom a clue will be left.
Ultimate Action 2: deprives a selected player of the ability to write during the day until the end of the game. Everything is restored after regeneration. 2 charges.
Local Resident

Yeti-Robot (2 players)

Loyal mechanical servants of the Great Intelligence – sinister-looking furry monsters. Distinguished by enormous strength and durability.
Night Action 1: kills a selected player.
Night Action 2: blocks a selected player and deprives them of their vote for the day after the block.
Alien


Messengers of Mondas
You will become like us.

Group Ability: know each other, can communicate.
Group Ultimate Action 1: blocks a selected half of the players, rounded down. Available if Tobias Vaughn and both cybermen are alive. Can be used starting from the third night.
Group Ultimate Action 2: can perform an additional kill per night. Available if two group members besides Tobias Vaughn are alive.

Tobias Vaughn

Director of "International Electromatix", the largest electronics manufacturing company, and a very influential man. Somehow formed an alliance with cybermen, received a generous gift from them, and now helps them in the cause of conquering Earth using his position. Naturally, he dreams of securing a good place for himself in the new world.
Ability 1: protection from the first attack.
Ability 2: impossible to deprive of vote; any double vote received remains until the end of the game.
Night Action 1: kills a selected player. Available if he remains alone in the group.
Night Action 2: blocks a selected player.
Ultimate Action: executes a selected player, ending the day. Leaves a clue. Execution requires at least 2 group votes on the victim if two or more group members are alive; Tobias Vaughn's own vote on the victim is not mandatory.
Alien

Peaker

Head of security at "International Electromatix", loyal assistant to Vaughn and the cybermen. Distinguished by a very cruel and aggressive nature.
Night Action 1: kills a selected player, ignores natural protection. Once every 2 nights.
Night Action 2: kills a selected player, ignores healing. Once every 2 nights.
Ultimate Action: deprives a selected player of all night actions and abilities until the end of the game, except for regeneration and group abilities/ultimate actions; however, any abilities or ultimate actions acquired later can be used by the victim. Everything is restored after regeneration. 2 charges.
Local Resident

Cyberman (2 players)

Long ago they were indistinguishable from humans and lived on a planet similar to Earth, but after a terrible catastrophe, that planet drifted off its orbit. To save themselves from extinction, they enclosed the human brain in a metal shell, losing the ability to feel. Now they are formidable invaders, and ordinary people must either die or join the ranks of the metal monsters.
Night Action 1: kills a selected player, annuls all their previously performed night actions. Once every 3 nights.
Night Action 2: kills a selected player, ignores guard. Once every 3 nights.
Alien


Gallifreyan Renegade
I only need two things. Your submission and your obedience to MY WILL!

The Master

Once a childhood friend of the Doctor, now his sworn enemy. A brilliant villain who stops at nothing to achieve his goal – absolute power over the world. Intelligent, cunning, and proficient in hypnosis; however, overly self-confident.
Ability 1: regeneration: if the game does not end two game days after the Time Lord's death, the Time Lord returns to the game at the very end of the phase (at night - simultaneously with the newspaper publication, during the day - simultaneously with execution). No movement to the dead list occurs.
Ability 2: impossible to redirect.
Night Action 1: hypnotizes a selected player, learns their role, and gains control over their actions and vote. Directs this player's actions in addition to his own usual night actions; if no orders are given, the victim acts as usual. Control lasts three game days. Cannot keep more than two players under control simultaneously. Hypnosis wears off upon death.
Night Action 2: redirects a selected player to a specified target. If the selected player affects more than one target, the redirected move is single and determined randomly.
Ultimate Action: forces a selected player to kill a target specified by the Master. The killing cancels the original night action; all kill-related actions and clues are directed at the executor of the killing. 3 charges.
Local Resident


Invader from Skaro
Exterminate!

Dalek Scout

Ruthless and cruel octopus-like creatures, spending almost their entire lives in single-seat, heavily armed battle machines. All peoples other than these spawn of an evil mind must be either enslaved or destroyed; even a single Dalek can represent a formidable force.
Ability 1: protection from the first attack.
Ability 2: if guard or healing were directed at the victim, or if the Dalek scout was blocked during its attack, it kills the blocker, guard, or doctor instead of the original target. When applied as a block to the "Messengers of Mondas" group's ultimate action, it randomly kills one of the cybermen.
Ability 3: kills its killer or one of the executors by choice. Guards and healing do not work on either, but natural protection is removed as usual. Is not ignored.
Ability 4: impossible to hypnotize.
Night Action: kills a selected player.
Ultimate Action: kills two selected players and a random visitor of one of the victims, if any existed.
Alien
А, вот почему.

??+⛓️♿=?
User Avatar
Auto-translated
A bit about the Mage Guild :)
  1. The GM is always right.
  2. If the GM is wrong, see point 1.
  3. The GM is Drakkoshka. For distorting the nick to "Drakoshka" or similar, the entire side the offender played for will be modkilled on the spot with particular cruelty.
  4. It is best to ask any questions that arise immediately, preferably in the thread. The same applies to suggestions and comments regarding balance—the deadline is until the first night.
  5. Night Actions (NA) are sent to the GM personally. ICQ (bot response - TARDIS) and Skype are in the profile. You can also write a PM on the forum.

Code of Conduct
  1. The night lasts 24 hours plus time for writing the newspaper. If all NAs are sent in less than this time, an earlier end to the night is possible. Naturally, you cannot write in the game thread during the night. At all. Absolutely. In no way. Not even in deleted posts, you flooders.
  2. The day lasts 24 hours. Under exceptional circumstances, an earlier or later end to the day is possible.
  3. Changing your profile during the game is forbidden, especially if you haven't been killed yet. If you really want to, you must discuss it with the GM and leave a screenshot of the old profile layout in the game thread. This also applies to corpses.
  4. Discussing the current game outside the thread is only allowed when you have a role that permits it, and only where it is permitted.
  5. The dead cannot write in the game thread, even in deleted posts, although you pests still flood in the deletes anyway. Also, corpses are forbidden from revealing any information obtained via their role. Revealing your own role is also undesirable, even if everyone has already guessed it. For violations, the entire team of the dead will be punished.
  6. It is forbidden to explicitly reveal your own role, the roles of other players known due to role characteristics, or information obtained via a role. It is permitted to shout without evidence: "he's mafia, I'm town!". For revealing and explicit hints equivalent to it, the entire team will be punished.
  7. Editing your messages is highly discouraged. Correcting a couple of typos, adding a bold tag, or slightly reformulating a thought is allowed, but making significant semantic changes is forbidden.
  8. Execution is formatted in bold as "execute username". Cancellation of execution is formatted in bold as "do not execute username". The form of execution may be slightly varied within reason. Canceling the previous vote is optional.
  9. Clues are given based on the killer's profile: nick, avatar, signature, registration date, and generally any information about themselves placed in the profile. A hint about the victim's role is also provided.
  10. NAs must be sent every night while you are alive. If you do not wish to use an NA this night, write so to the GM to avoid unnecessary problems.
  11. The mafia makes decisions together. If one of the mafia players is absent, another can send their NA on their behalf.
  12. A modkill or player replacement occurs in case of a gross violation of the rules or a total lack of signs of life for game own same (day and night). A modkill/replacement may also occur at the request of the player.
  13. First-night immunity is granted to:
    • The GM of the previous game.
    • Those who have not previously played on ХВ.
    • Those killed on the first night in the previous game.
    • Those who missed three or more games on ХВ.
[/INDENT]
  • This is just a game. And if you weren't killed by the mafia/maniac/town shooter/day vote/evil GM, they will definitely do it later. All that's left for you to do is relax and enjoy yourself.
  • [/LIST]

    Game Rules
    1. The mafia can perform one killing and two non-killing NAs per night, including ultimates. Time travelers can perform two NAs per night, including ultimates. Group ultimate actions are performed outside the limit.
    2. Notes are forbidden.
    3. You cannot replace people killed earlier in this game (roles that do not receive much tasty information and are not part of a link—only four, I know I'm heavily outing the dead, but still don't do it).
    4. The actual number of votes is displayed next to the player who should be executed. In other cases, a number corresponding to the count of players voting in the thread is displayed.
    5. NAs cannot be directed at oneself, but can be directed at members of one's own team. All NAs that are used once every N nights must recharge for N-1 nights after use.
    6. To execute a player, more than half of the votes from the current number of players (excluding "dead" Doctor and Master) must be gathered.
    7. The triggering of natural protection is not displayed. A clue is given for death by protection or guarding.
    8. "Killings" of the Doctor and Master, ultimate actions of George Arnold and Paker are displayed identically.
    9. A block on a non-blockable role is displayed as usual.
    10. The charge of an ultimate action remains only if it was thwarted due to a block. To block the group action of time travelers, the Doctor must be blocked; to block the group action of the guest from space and the messengers of Mondas, at least two members of the group must be blocked. It is impossible to redirect group ultimate actions.
    11. When performing an ultimate action, time travelers receive all displayed night actions (by the same rules as in the list) and the sides of those killed. They do not receive the text of the journalist's survey or statuses revealed in the newspaper—only the nicks of the targets. An ultimate action is considered performed even if the time travelers decide to change nothing.
    12. Night actions can be applied to "killed" Doctor and Master as usual, but only informational NAs (except for surveys) and healing (speeds up regeneration by one phase) will be effective, while a killing will delay regeneration by one phase.
    13. The redirection of Harold Chorley is not ignored, unlike ordinary redirection. Everything is displayed as usual.
    14. Victory conditions:
      • Londoners: together with time travelers, other groups are destroyed, Master is "dead" at the start of the phase.
      • Time Travelers: together with Londoners, other groups are destroyed, Master is "dead" at the start of the phase.
      • Guest from Space: other groups are destroyed, Doctor and Master are "dead" at the start of the phase.
      • Messengers of Mondas: other groups are destroyed, Doctor and Master are "dead" at the start of the phase.
      • Gallifreyan Renegade: at the start of the phase, the number of hypnotized players equals the number of non-hypnotized players, the invader from Skaro is destroyed, Doctor is "dead" at the start of the phase.
      • Invader from Skaro: two players remain besides him belonging to different groups, Doctor and Master are "dead" at the start of the phase.
    [/INDENT]
  • The status of the Doctor and Master is important in disputed situations; in case of an unambiguous victory for any side, they may be alive, but it will change nothing.
  • [/LIST]

    Order of Actions
    1. Harold Chorley - survey (preferably send questions to the GM within an hour after the day closes); Isabel Watkins - ultimate publication of result.
    2. Guest from Space - ultimate redirection (fact is displayed).
    3. Master - redirection (not displayed).
    4. Great Mind - redirection (not displayed).
    5. Messengers of Mondas - ultimate block; Tobias Vogn - block.
    6. John Benton - block, ultimate block (displayed as ordinary).
    7. Yeti-robot - block.
    8. Jimmy Turner - surveillance (not displayed); Professor Travers - comparison (not displayed); Isabel Watkins - check (not displayed); Isabel Watkins - ultimate check (fact is displayed); Doctor - stripping of vote (not displayed); Doctor - additional vote (not displayed); Great Mind - check (not displayed); George Arnold - check (not displayed); Zoe's gift - check (not displayed).
    9. Jamie McCrimmon - guarding, ultimate guarding.
    10. Master - ultimate killing (without specifying role).
    11. Brigadier Lethbridge-Stewart - ultimate killing.
    12. Zoe's gift - killing (without specifying role).
    13. Dalek Scout - killing, ultimate killing.
    14. Paker - killing; messengers of Mondas - double killing.
    15. Great Mind - killing; George Arnold - killing, ultimate killing; yeti-robot - killing.
    16. Tobias Vogn - killing; cyberman - killing.
    17. George Arnold - stripping of powers.
    18. Paker - stripping of powers.
    19. Anne Travers - healing; Zoe's gift - healing (without specifying role).
    20. Zoe Heriot - gifting (fact is displayed).
    21. Master - hypnosis (fact is displayed).

    Player List
    1. Olam Hevel/Zybr
    2. OUGHT (immune)
    3. Neyra Drake/Wolfstet
    4. Mortulus/Tiramisu
    5. Juss456/MasteR (immune)
    6. Rudyy
    7. Morning
    8. Ment
    9. Zlobny Yashchur (immune)
    10. Gur
    11. Alexeagle
    12. Pobeditel (immune)
    13. Larisa
    14. MyHighness
    15. Kilo (immune)
    16. Al-Parazon
    17. Aniruddha (immune)
    18. RiMpel2 (immune)
    19. 0xFF
    20. Arandor

    Newspapers
    1. Issue 1
    2. Issue 2
    3. Issue 3
    4. Issue 4
    5. Issue 5
    6. Issue 6
    7. On the seventh day, the GM got lazy
    8. Finale and all that
    А, вот почему.

    ??+⛓️♿=?
    User Avatar
    Auto-translated
    Those who want to play THIS have about two weeks to gather the required number of people.
    А, вот почему.

    ??+⛓️♿=?
    User Avatar
    Девять....:smile04:
    Ничто не возникает из ничего и ничто не пропадает бесследно.
    Если где-то чего-то убудет, то в другом месте добавится.

    (Закон сохранения).
    User Avatar
    Auto-translated
    Eleventh issue.
    User Avatar
    Auto-translated
    It’s been a while since I last played Might and Magic VIII...
    P.S. The crows will take over this thread!
     

    К А
    Стикеры GBF в Telegram
    User Avatar
    Auto-translated
    Number 13, please. Alexeagle, cool avatar!
    Твоя очередь говорить, наша - слушать.
    User Avatar
    Auto-translated
    Number eighteen, please.
    User Avatar
    Auto-translated
    Nineteen

    Added 4 minutes ago
    Alex's avatar fits the theme of the previous game.
    User Avatar
    Auto-translated
    10.

    Sincerely, Gur
    "Пришел, увидел и пропил..."

    Хай Гурий Слесарь
    User Avatar
    Auto-translated
    The "game rules" section can be expanded until the start of the first night. Throughout the game, I will continue to add answers to questions from the game thread. If anything important comes up in the chat, I will also include it here.
    А, вот почему.

    ??+⛓️♿=?
    User Avatar
    Auto-translated
    Okay, we can wait for Ment. Let's leave it as is for now.
    А, вот почему.

    ??+⛓️♿=?
    User Avatar
    Auto-translated
    There is information that Ment paid some players in the Mafia game to not sign up for Drakoshka's game, but to wait for his game.
    Небо – мольбы не ждёт
    Небо – угроз не слышит
    Небо – ведёт особый счёт
    Небо – тебя найдёт

    По вопросам модерации: nebov24@gmail.com
    User Avatar
    Auto-translated
    No matter how much Ment paid, I offer more.
    А, вот почему.

    ??+⛓️♿=?
    User Avatar
    Auto-translated
    Bad Cop... Very bad.

    Statistics