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Mafia 83. Doctor Who: Aliens in London

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A bit about the Mage Guild :)
  1. The GM is always right.
  2. If the GM is wrong, see point 1.
  3. The GM is Drakkoshka. For distorting the nick to "Drakoshka" or similar, the entire side the offender played for will be modkilled on the spot with particular cruelty.
  4. It is best to ask any questions that arise immediately, preferably in the thread. The same applies to suggestions and comments regarding balance—the deadline is until the first night.
  5. Night Actions (NA) are sent to the GM personally. ICQ (bot response - TARDIS) and Skype are in the profile. You can also write a PM on the forum.

Code of Conduct
  1. The night lasts 24 hours plus time for writing the newspaper. If all NAs are sent in less than this time, an earlier end to the night is possible. Naturally, you cannot write in the game thread during the night. At all. Absolutely. In no way. Not even in deleted posts, you flooders.
  2. The day lasts 24 hours. Under exceptional circumstances, an earlier or later end to the day is possible.
  3. Changing your profile during the game is forbidden, especially if you haven't been killed yet. If you really want to, you must discuss it with the GM and leave a screenshot of the old profile layout in the game thread. This also applies to corpses.
  4. Discussing the current game outside the thread is only allowed when you have a role that permits it, and only where it is permitted.
  5. The dead cannot write in the game thread, even in deleted posts, although you pests still flood in the deletes anyway. Also, corpses are forbidden from revealing any information obtained via their role. Revealing your own role is also undesirable, even if everyone has already guessed it. For violations, the entire team of the dead will be punished.
  6. It is forbidden to explicitly reveal your own role, the roles of other players known due to role characteristics, or information obtained via a role. It is permitted to shout without evidence: "he's mafia, I'm town!". For revealing and explicit hints equivalent to it, the entire team will be punished.
  7. Editing your messages is highly discouraged. Correcting a couple of typos, adding a bold tag, or slightly reformulating a thought is allowed, but making significant semantic changes is forbidden.
  8. Execution is formatted in bold as "execute username". Cancellation of execution is formatted in bold as "do not execute username". The form of execution may be slightly varied within reason. Canceling the previous vote is optional.
  9. Clues are given based on the killer's profile: nick, avatar, signature, registration date, and generally any information about themselves placed in the profile. A hint about the victim's role is also provided.
  10. NAs must be sent every night while you are alive. If you do not wish to use an NA this night, write so to the GM to avoid unnecessary problems.
  11. The mafia makes decisions together. If one of the mafia players is absent, another can send their NA on their behalf.
  12. A modkill or player replacement occurs in case of a gross violation of the rules or a total lack of signs of life for game own same (day and night). A modkill/replacement may also occur at the request of the player.
  13. First-night immunity is granted to:
    • The GM of the previous game.
    • Those who have not previously played on ХВ.
    • Those killed on the first night in the previous game.
    • Those who missed three or more games on ХВ.
[/INDENT]
  • This is just a game. And if you weren't killed by the mafia/maniac/town shooter/day vote/evil GM, they will definitely do it later. All that's left for you to do is relax and enjoy yourself.
  • [/LIST]

    Game Rules
    1. The mafia can perform one killing and two non-killing NAs per night, including ultimates. Time travelers can perform two NAs per night, including ultimates. Group ultimate actions are performed outside the limit.
    2. Notes are forbidden.
    3. You cannot replace people killed earlier in this game (roles that do not receive much tasty information and are not part of a link—only four, I know I'm heavily outing the dead, but still don't do it).
    4. The actual number of votes is displayed next to the player who should be executed. In other cases, a number corresponding to the count of players voting in the thread is displayed.
    5. NAs cannot be directed at oneself, but can be directed at members of one's own team. All NAs that are used once every N nights must recharge for N-1 nights after use.
    6. To execute a player, more than half of the votes from the current number of players (excluding "dead" Doctor and Master) must be gathered.
    7. The triggering of natural protection is not displayed. A clue is given for death by protection or guarding.
    8. "Killings" of the Doctor and Master, ultimate actions of George Arnold and Paker are displayed identically.
    9. A block on a non-blockable role is displayed as usual.
    10. The charge of an ultimate action remains only if it was thwarted due to a block. To block the group action of time travelers, the Doctor must be blocked; to block the group action of the guest from space and the messengers of Mondas, at least two members of the group must be blocked. It is impossible to redirect group ultimate actions.
    11. When performing an ultimate action, time travelers receive all displayed night actions (by the same rules as in the list) and the sides of those killed. They do not receive the text of the journalist's survey or statuses revealed in the newspaper—only the nicks of the targets. An ultimate action is considered performed even if the time travelers decide to change nothing.
    12. Night actions can be applied to "killed" Doctor and Master as usual, but only informational NAs (except for surveys) and healing (speeds up regeneration by one phase) will be effective, while a killing will delay regeneration by one phase.
    13. The redirection of Harold Chorley is not ignored, unlike ordinary redirection. Everything is displayed as usual.
    14. Victory conditions:
      • Londoners: together with time travelers, other groups are destroyed, Master is "dead" at the start of the phase.
      • Time Travelers: together with Londoners, other groups are destroyed, Master is "dead" at the start of the phase.
      • Guest from Space: other groups are destroyed, Doctor and Master are "dead" at the start of the phase.
      • Messengers of Mondas: other groups are destroyed, Doctor and Master are "dead" at the start of the phase.
      • Gallifreyan Renegade: at the start of the phase, the number of hypnotized players equals the number of non-hypnotized players, the invader from Skaro is destroyed, Doctor is "dead" at the start of the phase.
      • Invader from Skaro: two players remain besides him belonging to different groups, Doctor and Master are "dead" at the start of the phase.
    [/INDENT]
  • The status of the Doctor and Master is important in disputed situations; in case of an unambiguous victory for any side, they may be alive, but it will change nothing.
  • [/LIST]

    Order of Actions
    1. Harold Chorley - survey (preferably send questions to the GM within an hour after the day closes); Isabel Watkins - ultimate publication of result.
    2. Guest from Space - ultimate redirection (fact is displayed).
    3. Master - redirection (not displayed).
    4. Great Mind - redirection (not displayed).
    5. Messengers of Mondas - ultimate block; Tobias Vogn - block.
    6. John Benton - block, ultimate block (displayed as ordinary).
    7. Yeti-robot - block.
    8. Jimmy Turner - surveillance (not displayed); Professor Travers - comparison (not displayed); Isabel Watkins - check (not displayed); Isabel Watkins - ultimate check (fact is displayed); Doctor - stripping of vote (not displayed); Doctor - additional vote (not displayed); Great Mind - check (not displayed); George Arnold - check (not displayed); Zoe's gift - check (not displayed).
    9. Jamie McCrimmon - guarding, ultimate guarding.
    10. Master - ultimate killing (without specifying role).
    11. Brigadier Lethbridge-Stewart - ultimate killing.
    12. Zoe's gift - killing (without specifying role).
    13. Dalek Scout - killing, ultimate killing.
    14. Paker - killing; messengers of Mondas - double killing.
    15. Great Mind - killing; George Arnold - killing, ultimate killing; yeti-robot - killing.
    16. Tobias Vogn - killing; cyberman - killing.
    17. George Arnold - stripping of powers.
    18. Paker - stripping of powers.
    19. Anne Travers - healing; Zoe's gift - healing (without specifying role).
    20. Zoe Heriot - gifting (fact is displayed).
    21. Master - hypnosis (fact is displayed).

    Player List
    1. Olam Hevel/Zybr
    2. OUGHT (immune)
    3. Neyra Drake/Wolfstet
    4. Mortulus/Tiramisu
    5. Juss456/MasteR (immune)
    6. Rudyy
    7. Morning
    8. Ment
    9. Zlobny Yashchur (immune)
    10. Gur
    11. Alexeagle
    12. Pobeditel (immune)
    13. Larisa
    14. MyHighness
    15. Kilo (immune)
    16. Al-Parazon
    17. Aniruddha (immune)
    18. RiMpel2 (immune)
    19. 0xFF
    20. Arandor

    Newspapers
    1. Issue 1
    2. Issue 2
    3. Issue 3
    4. Issue 4
    5. Issue 5
    6. Issue 6
    7. On the seventh day, the GM got lazy
    8. Finale and all that
    А, вот почему.

    🏹🎪+⛓️♿=💕