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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Ment
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#1186
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Ment
I suggest you post your ideas here. But in general, I should note that the author is now only fixing bugs, and people like me, although they can add something, need to consider all the bugs and conduct a lot of tests. It's probably impossible for anyone to do it as well as Durman did. And I don't want to add bugs to someone else's mod.
I should note that if the idea is very interesting and feasible in terms of resources/scripts, then it can be done. But! I have little time now, so it will take a long time. Unless, I ask someone for help in writing the code, and then I will insert this code into the mod...
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1187
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Dyrman
I'll note that if the idea is very interesting and feasible in terms of resources/scripts, then it can be done. But! I don't have much time right now, so it will take a while. Unless, I ask someone to help with writing the code, and then I'll insert that code into the mod...

By the way, it would be nice to get a powerful Necromancer from King's Bounty named Uladar as part of NHF! :smile24:

Sincerely, Psatkha
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#1188
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Uladar? Hmm, I haven't seen that before. Which part is it from?
Durman, Ment, I'll come by with my main computer – I'll dig up the pack with the storyline and heroes and post it here. I think you'll like it.
In reply to Eleondor
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#1189
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Eleondor
Uladar? Hmm, I haven't seen him((( which part is he in?

However, that's strange, here's a link ;)

Sincerely, Psatkha
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#1190
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Added 1 minute ago
[/U]Aaa, so it's in Warrior of the North!
I've only played King's Bounty: The Princess and mods, and even that was a stretch. I think versions after The Princess are no longer great (they just decided to rely on brute force, which isn't good).
In terms of the plot, the Knight is the best choice, but that's just my opinion.
===
I finally made it home alive and unharmed by Baron de Mortuus's undead)))))))))
So, here are my ideas:
1) Revive the third game on the fifth game's engine (from a technical point of view, it wouldn't be difficult to create the monsters, maps, and stats with the right math, but the castles would be harder. It might be necessary to patch the original game's executable a bit, but that would require some serious tinkering).
2) Have you ever seen the movie "Fantaghiro - Cave of the Golden Rose," parts 3 and 4? No? Watch it – it's an awesome movie with great characters!
So, I suggest creating campaign maps based on the plot of this movie, but with some original changes and small fan jokes)
The heroes would be: Tarabas (the ultimate mage, evil, etc.), Xelesia (his mother, an evil sorceress, lol), Darken (his father, an all-powerful demon-mage in a human body (in the movie, he's a demon, but in a human body, and he's a mage-human in reality)).
Here are some special abilities I came up with for the heroes:
Tarabas: +2 to Knowledge and Magic for each level, Special Ability: Lord of Evil + Magical Omniscience – all "evil" races join him (like Markel, but with undead, and here, all evil races), and he develops along a mixed Warlock and Mage path.
Xelesia: +2 to Knowledge and +1 to Defense for each level, Special Ability: (Mystic), develops as a Mage.
Darken: +2 to Magic and Knowledge for each level, Special Ability: (the same as Tarabas, but it will be Magical Omniscience, and he will summon 3 Archdemons on the battlefield (like Arantir summons his avatar with the same stats, but here, it will be with demons...), and the skill – for every 2 levels of the hero, the attack and defense of Demons, Archdemons, and Demon Lords increase by +2).
If it's not possible to create the maps, then help me create at least the heroes (if they are too overpowered, I'll keep them for myself, and we'll create balanced ones for the rest).
What do you think? What are your ideas?
In reply to Eleondor
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#1191
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Eleondor

2) Have you ever watched the 3rd and 4th parts of the movie "Fantagiro - The Cave of the Golden Rose"? No? Watch it – it's an awesome movie with great characters!)))
So, I suggest creating campaign maps based on the plot of this movie, but with some author's edits and small fan jokes.
The heroes would be: Tarabas (the ultimate mage, evil, etc.), Xelesia (his mother, an evil Sorceress, lol), Darken (his father, an all-powerful demon-mage in a human body ((in the movie, he's a demon, but in a human body, and in reality, he's a human mage)).
I came up with the following Special Abilities (SA) for the heroes:
Tarabas: for each level, +2 to Knowledge and Magic, SA Lord of Evil + Arcane Mastery – all "evil" races join him. (an example of this is Markel, but with undead, and here, all evil races), and development along a mixed Warlock and Mage wheel.
Xelesia: for each level, +2 to Knowledge and +1 to Defense, SA (Mystic), development as a Mage.
Darken: for each level, Magic and Knowledge +2, SA (the same as Tarabas, but it will be Arcane Mastery and summoning 3 Archdemons on the battlefield (like Arantir summons his avatar with stats, but here, it's demons...), and the skill – for every 2 levels of the hero, the attack and defense of Demons, Archdemons, and Demon Lords increase by +2).
Even if it's not possible to create maps, help me create at least the heroes (if they are too overpowered, I'll keep them for myself, and for the rest, we'll make them balanced).
What do you think? What are your ideas?

And the main heroine is very attractive ;)

Sincerely, Psatkha
In reply to Eleondor
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#1192
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Eleondor

So, here are my ideas:
1) Revive the third game on the engine of the fifth (from a technical point of view, it won't be difficult to create monsters, maps, and stats with mathematics, but castles are more difficult. It may be necessary to slightly patch the original game's executable, but this will require some serious modifications).
2) Have you ever watched the movie "Fantagiro - Cave of the Golden Rose," parts 3 and 4? No? Watch it - it's an awesome movie with great characters!)))
So, I suggest creating campaign maps based on the plot of this movie, but with author's edits and some small fan jokes).
The heroes would be: Tarabas (the ultimate mage, evil, etc.), Xelesia (his mother, an evil sorceress, lol), Darken (his father, an all-powerful MAGE-demon in a human body ((in the movie, he's a demon, but in a human body, and he's a mage-human in reality)).
Here are some special abilities (SA) I came up with for the heroes:
Tarabas: for each level, +2 to knowledge and magic, SA - Lord of Evil + Arcane Mastery - all "evil" races join him. (an example of this is Markel, only with undead, and here, all evil races), and development along a mixed Warlock and Mage skill tree.
Xelesia: for each level, +2 to knowledge and +1 to defense, SA (Mystic), development as a Mage.
Darken: for each level, magic and knowledge +2, SA (the same as Tarabas, but it will be Arcane Mastery and summoning 3 Archdemons on the battlefield (like Arantir's avatar with stats, but with demons...), and the skill - for every 2 levels of the hero, the attack and defense of Demons, Archdemons, and Demon Lords increase by +2).
Even if we can't create the maps, help me create at least the heroes (if they are too overpowered, I will keep them for myself, and we will create balanced ones for the rest).
What do you think? What are your ideas?
The heroes are repetitive in terms of skills (similar ones already exist) and are quite strong.
I cannot accept this kind of perversion, similar to mixing the progression of different factions (in essence, this is a new class: it can be done without modifying the executable, but there is only a point in doing so for single-player).
Summoning on the battlefield for multiplayer cannot be done. Arantir is already taken.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1193
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Does anyone know how to make the power of minor artifacts for mages depend on other parameters?
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#1194
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Duman, do you have any? And who are they? (if you meant mods and NCF). Well, I'm saying that there will be a campaign for single-player playthrough. That's exactly why I suggested it. Although I don't fully understand what's wrong with mixing the progression of different factions. In my opinion, it's cool. No. I used Aru as an example. You can create a summon, but base it on the ability of Archdevils, only slightly modify its calculation conditions based on the hero's stats (like with Aru). That's what I meant.
In reply to fktifzobr
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#1195
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fktifzobr@mail.ru
Does anyone know how to make the power of minor artifacts for mages depend on other parameters?

... make it so that the power of minor -artifacts for mages depends ... :smile30:

Sincerely, Psatkha
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#1196
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I created a NONE class based on the Barbarian, but it only learns spells, unlike its predecessor. It doesn't have the Charisma and Education stats, and its characteristics only increase Attack and Defense. The hero for whom I made this is a Rakshasa, and his army of mages is weak and gets stronger with mini-artifacts, and their power seems to depend on knowledge.

Added after 13 hours and 24 minutes
You can choose NONE heroes at the beginning of the game, but if you set them in the editor, they disappear in the game.
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#1197
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I'm testing my map and also trying out the mod. Here are some observations:
1) Sorgall doesn't just restore lizards after a battle (as stated in the ability description); he can also acquire them out of nowhere. Or as a result of leveling up; I haven't figured that part out yet...
2) Thorefin has a very interesting special ability, but why doesn't he have a portrait? Instead of a normal icon, there's a darkened silhouette with a large exclamation mark...
3) I think the changes to the creatures are definitely unnecessary; the mod is supposed to be about creating new heroes. I understand the balance adjustments for specializations (like strengthening Sorgall), and changing the power of abilities would be acceptable. Changing the skill tree... well, that's also possible in principle, but in this mod, it's too significant. There's no need to unlock specific racial abilities (like Overseer) for everyone. This change doesn't benefit the overall concept. It loses some of its uniqueness, and besides, each level-up is filled with a bunch of random abilities, making it harder to get the one you're aiming for. Changing the stats of creatures is definitely unnecessary; it doesn't fit the theme of the mod, and a separate mod would be needed for that.
 

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In reply to Ment
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#1198
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Ment
I'm testing my map and also trying out the mod. Here are some observations:
1) Sorgall doesn't just restore lizards after a battle (as stated in the ability description), but can also acquire them out of nowhere. Or as a result of leveling up; I haven't figured that out yet...
2) Thorefin has a very interesting special ability, but why doesn't he have a portrait? Instead of a normal icon, there's a darkened silhouette with a large exclamation mark...
3) I think the changes to the creatures are definitely unnecessary; the mod is supposed to be about creating new heroes. I understand the balance of specializations (like strengthening Sorgall), and changing the power of abilities would be acceptable. Changing the skill tree... Well, that's also possible, of course, but in this mod, it's too significant. You shouldn't unlock specific racial abilities (like Overseer) for everyone. This change doesn't benefit the concept. It loses some of its uniqueness. Moreover, with each level up, you get a bunch of random abilities, and it becomes harder to get the one you're aiming for. Changing the stats of creatures is definitely unnecessary; it doesn't relate to the theme of the mod, and a separate mod is needed for that.
1) Maybe it's with leveling up. I don't remember.
2) Well, there's no portrait. Maybe someone will add one?
3) The skill tree mod is built into the game, and skills and abilities are generated based on it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1200
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or maybe bring back Mahira, after all, Markel killed him, or maybe he survived, we can come up with a story.