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NHF – new heroes for Heroes V 3.1.

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#1197
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I'm testing my map and also trying out the mod. Here are some observations:
1) Sorgall doesn't just restore lizards after a battle (as stated in the ability description); he can also acquire them out of nowhere. Or as a result of leveling up; I haven't figured that part out yet...
2) Thorefin has a very interesting special ability, but why doesn't he have a portrait? Instead of a normal icon, there's a darkened silhouette with a large exclamation mark...
3) I think the changes to the creatures are definitely unnecessary; the mod is supposed to be about creating new heroes. I understand the balance adjustments for specializations (like strengthening Sorgall), and changing the power of abilities would be acceptable. Changing the skill tree... well, that's also possible in principle, but in this mod, it's too significant. There's no need to unlock specific racial abilities (like Overseer) for everyone. This change doesn't benefit the overall concept. It loses some of its uniqueness, and besides, each level-up is filled with a bunch of random abilities, making it harder to get the one you're aiming for. Changing the stats of creatures is definitely unnecessary; it doesn't fit the theme of the mod, and a separate mod would be needed for that.
 

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