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NHF – new heroes for Heroes V 3.1.

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#1198
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Ment
I'm testing my map and also trying out the mod. Here are some observations:
1) Sorgall doesn't just restore lizards after a battle (as stated in the ability description), but can also acquire them out of nowhere. Or as a result of leveling up; I haven't figured that out yet...
2) Thorefin has a very interesting special ability, but why doesn't he have a portrait? Instead of a normal icon, there's a darkened silhouette with a large exclamation mark...
3) I think the changes to the creatures are definitely unnecessary; the mod is supposed to be about creating new heroes. I understand the balance of specializations (like strengthening Sorgall), and changing the power of abilities would be acceptable. Changing the skill tree... Well, that's also possible, of course, but in this mod, it's too significant. You shouldn't unlock specific racial abilities (like Overseer) for everyone. This change doesn't benefit the concept. It loses some of its uniqueness. Moreover, with each level up, you get a bunch of random abilities, and it becomes harder to get the one you're aiming for. Changing the stats of creatures is definitely unnecessary; it doesn't relate to the theme of the mod, and a separate mod is needed for that.
1) Maybe it's with leveling up. I don't remember.
2) Well, there's no portrait. Maybe someone will add one?
3) The skill tree mod is built into the game, and skills and abilities are generated based on it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...