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#1
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tournament
"Новичок-2014. Winter"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. I hope the new season will once again delight us with great games and new discovery players.

This is our traditional, and also anniversary - tenth tournament for Новичок.
We do not have a precise and strict definition of who a "Новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes over the internet,
- who only recently found out that they are not the only one who can easily beat computers and that it's not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...

We do not invite fathers and grandfathers, we don't want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?

The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements.

1. A player registered on our forum or another gaming resource for no more than a year is considered a Новичок.
2. Players who have longer playing experience but wish to play in the tournament will be considered on an individual basis.
3. Already sufficiently strong players who have shown good results in any tournament are not allowed to participate.
4. A tournament participant must have at least one game in the seasonal rating according to HeroesWorld rules (you can play after registering). This is necessary to ensure that you are technically able to play online and have an understanding of World's rules. In separate cases, this criterion may be waived (if the player is known on other gaming resources and plays successfully there).
5. Players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges.
6. Organizers reserve the right to refuse registration to anyone if they believe there are valid reasons, without a public explanation of those reasons.

Applications should be left in this thread. In the application, specify:

1. ICQ number for contact;
2. convenient time for playing;
3. when the first online game was played;
4. if the participant came from another gaming resource, they must write where from and their nickname on that resource.


Organizational Issues.

1. Leads - The_ (IСQ 241568808), Lim4 (ICQ 451224720, creating and updating tables, tracking tournament results), Grizvald (ICQ 592025309, compiling the participant list and selecting players for participation in the tournament), Judges - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only in this case will the game be counted.
4. Technical results are assigned for games not played within the established timeframe.
5. All tournament games go into the seasonal rating. The list of reports will be passed to the Rating lead. Do NOT duplicate reports in the seasonal rating.
All tournament reports must be written using the automatic report writing system.
6. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads, judges, or any member of the AC.
7. Disputable moments, if any arise, should be discussed off-forum. For a resolution, you must contact the tournament lead or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, the judges are guided by basic logic and gaming ethics.
8. Based on the results of the tournament, the winner will be awarded a "Winner of the Новичок Tournament" medal under their avatar

Regulations.

Stage 1. Group Stage.
All games in the group are played on template 2sm4d(3).
Each player in the group plays one game against all others. 1 point is awarded for a win, 0.5 to both for a draw, and 0 for a loss.

One week is given per game. Games can be played in any order.
If a player has not played the required number of games by the end of the current round, they must explain the reasons on the forum or by contacting the tournament leads personally. "Disappeared" participants will be disqualified and replaced by players from the reserve list.

Two players who scored the most points advance from the group to the playoffs. In case of equal points, places are distributed according to additional indicators (in order of priority):
1. Berger Coefficient (calculated only based on results shown in the group).
2. Head-to-head match.
3. Points earned in a game "weigh" more than technical wins.
4. Points earned in a game against the LM team.
5. If it is impossible to determine who advances to the playoffs based on the previous indicators, players will be offered a tie-break game scheme. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be thought out according to the situation that develops in the groups by the end of the stage.
In this case, the seasonal (permanent) rating will play a major role.

Stage 2. Team Tournament "New Players" vs "Legends and Myths". The Новичок team, consisting of players who scored at least 2 points in the group stage, plays against the team of the best HW players.

Stage 3. Playoffs - 16 participants.
Matches are best-of-3 (first to 2 wins). Time limit per round is 2 weeks.
The Grand Final is first to 3 wins, starting with a score of 1-0 in favor of the upper bracket winner; i.e., the upper bracket winner needs to win 2 times, and the lower bracket winner - 3 times.

Dates.

Registration: December 28, 2013 - January 18, 2014.
Approval of participant list: January 18-22, 2014.
Group stage draw and start of the tournament: January 24, 2014.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual agreement HW_rulez (For correct operation, the patch must be installed for both players), and by mutual agreement WT.
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
4. In the final part of the tournament, the template is chosen by a draw from a list of 5 templates: 2sm4d3, jebus Cross, Panic, 8mm6a, mini nostalgia.

All players on the tournament participant list must do the following:
1. Check if your ICQ number is entered in your profile; add it there if it is not.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Register for tournament button located at the beginning of this thread.
3. To create a report, you will need to click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
4. To confirm the report, the second player must find the game report, click the Confirm report button, and also write a detailed report.
5. It is considered good tone to thank the opponent for the game.
241-568-808
In reply to Defiant
#571
Auto-translated
Defiant
My opponent took one restart, after which I was dealt a double with Gretchins and Shakti in the tavern, an external dwelling of goblins and wolves on the respawn, as well as a stable and double mana. I also dug up Luna in the tavern, and on the respawn I revealed an attack boost + an interesting scroll behind a pack of lotsoy dogs (as it turned out, there was a Fly spell). In the carts and skeletons I dug up a shield +4, a ring +1+1 morale/luck, and the Spirit of Oppression. I captured the goblin external dwelling, a sword +2+2, and broke through with Dessa into the underground, which turned out to be a direction leading to a dead-end treasure zone with a portal to the opponent via wasteland. I decided to rush there with Dessa anyway, hoping to kill the opponent by the end of the first week, capture the goodies on his respawn, and return to the stables on my own respawn via a different road, but, as usual, everything generated rather awkwardly and from the wasteland portal I had to run around God knows how far, as a result of which the opponent-builder locked himself in a Castle with a full army, having built birds. Nothing to be done, I go to attack. In parallel, some gold/resources are being captured with 3 birds. By the end of the week, bears are planned in the Citadel in my main + birds in the Fort in the opponent's Castle. On day 115, news of the surrender arrives.
I confirm! Despite the external dwelling of snipers, I lost all my troops.

ICQ 313-702-941
In reply to Pit for LM
User Avatar
#572
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Everything was fine, Solmir was developing well, there were plenty of resources, and the external market
allowed him to defeat an opponent with 121 points.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Panic
Game Length
121 days
Game Date
4/1/2014
Reported
4/7/2014 3:55 PM
Rating Impact Archived
artbocha 1542 1560 +18 ↑
Cincinnat 1635 1617 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/7/2014 8:12 PM

In reply to artbocha
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#573
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On turn 114, I took a minor resource node, collected a decent amount of small artifacts on the first map, but didn't have much luck with access to valuable resources; out of three, only one was on the way, and even that was blocked by mythical dragons. I went off-road, through a teleport, and saw a gray castle. I rushed towards it, and an opponent appeared. I didn't have enough money for a tribute, so he first killed my main hero with two angels, and then my weaker hero with a machine gun. GG.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Panic
Game Length
124 days
Game Date
4/1/2014
Reported
4/7/2014 4:03 PM
Rating Impact Archived
artbocha 1593 1578 -15 ↓
Cincinnat 1584 1599 +15 ↑
Rated Sep 28, 2022

Accepted by opponent on 4/7/2014 8:13 PM

In reply to artbocha
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#574
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Medium roads. On 111 I took a mini Griffin Conservatory: 30 Troglodytes from 90 remain. I decide to play, especially with 3 roads and ГО. On 113 I took a secondary Rampart. On 115 I see the native secondary for 50-99 lizards; regretting part of the army, I merge there along with an angel. With such a turn, in any case I have to take that secondary on the first. I seem to have gathered enough gold, and 12346 in the Citadel and 123 in the Citadel in another dungeon. On 123, with level 1 Luna, I take a prison for 50-99 zombies (I play poorly with Luna, doubted I would take it). There is Shakhti at level 1 with 2 stacks, and before that there was no suitable candidate—very pleased. On 124, I see the opponent rushing to my secondary with a pair of angels, 4 horses, 20+ archers, and 40 spearmen. I move Shakhti there, buy a spell book. On 125, the opponent locks me out of the entire map and, waiting for growth, wants to attack. I have 168 Troglodytes, 13 Grands, 38 Evil Eyes, and 3 Manticores. I'm afraid to attack because Shakhti is level 1 and unleveled, but I have a Golden Bow for 20-49 trolls on a piece of respawn. I take them with a scout hero and attack, blocking the archers with the Golden Bow. The fight was easily taken on the first turn; I knocked out all his archers, after which, without landing a blow, the opponent buys himself out. On the 3rd week, I run to the native treasure zone, and there are 2 external dwellings there! Dragons! The remaining game came down to who could consume more, but with my growth from 2 castles, that only works in my favor. On the 2nd month, I took the opponent's main, upgraded angels to Archangels, and began capturing the remaining castles. Of the tasty things left on the map, everything was under my watch + a big lead in war machines and parameters. The opponent surrendered. Overall, I got lucky with the secondary and the native treasure zone.
IMO, the only chance for the opponent to win this game was not to let me go to the native treasure zone or to rush there first (he ran from that side and saw the dragon external dwelling from the scout's view).

Thanks for the match
Battle Report Accepted
Random Faction Random
Сефинрот / Sephinroth Start Hero Сефинрот / Sephinroth
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Random Faction Random
Лойнис / Loynis Start Hero Лойнис / Loynis
Нила / Neela Main Hero Нила / Neela
Map Template
2sm4d(3)
Game Length
224 days
Game Date
4/7/2014
Reported
4/7/2014 4:42 PM
Rating Impact Archived
artbocha 1529 1548 +19 ↑
Cincinnat 1648 1629 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/7/2014 8:25 PM

In reply to artbocha
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#575
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artbocha
Everything was going well, Solmir was developing nicely, there were plenty of resources, and the external market
was on turn 121 when the opponent surrendered.

I confirm. He ruined a great setup – he went into the consulate-double structure and stayed there with bears and everything else he had.
ICQ 673161719.

In reply to artbocha
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#576
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artbocha
On turn 114, I took a minor resource node, collected a decent amount of small artifacts on the first one, but didn't have much luck with access to good resource nodes – out of three, only one was on the way, and even there, mythical dragons were blocking it. I went off-road, through a teleport, and saw a gray castle, so I sped up. Then, the opponent arrived, and since I didn't have money for a tribute, he first killed my main hero with two angels, and then my weaker hero with a machine gun.
GG

The Necropolis faction played well; in the end, I even made a small mistake, going into the treasure room instead of going to meet the opponent, and as a result, I lost 150 out of 500 bones. But even the remaining amount was enough, and the layout forgave me.
ICQ 673161719.

In reply to artbocha
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#577
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artbocha


Thanks for the match

Confirmed.

Overall a decent layout, external dwelling of archers, but I was short a secondary hero, two Griffin Conservatories very far from the roads.

In the first week I threw away archers on mistakes, at home cavalry were built in the Citadel.
I took Conservatory-2 at the cost of half my Marksmen and a cavalry and moved toward my opponent, arrived favorably, but couldn't have broken through at his Castle, so I just blocked him, didn't take the nearby Conservatory, which turned out to be the right call, I wouldn't have handled a tier-3.
Everything was complicated by the lack of a main hero; I was stuck on Ugro Sorsha without a spell book.

After the buyback I rushed to pick up the Conservatory, which turned out to be tier-3. By the end of the second week I built Angels in the Castle. I cleared the underground treasure zone, but it was rather empty — a pair of small Dragon Fly Hives, a +12 shield which I even lost units over, draining three Angels and all my remaining force on 70 Manticores.

Next I had to drag myself to a snowy treasure zone, where I gathered a decent number of Dragons. In the same treasure zone my opponent was operating, and on his side a Dragon Utopia was visible. I fell slightly short of Shakti on the rush.
I ate my share, moved out the army. With an Archer upgrade and 7 Angels plus Dragons, I run to my home max Dragon Utopia. There, instead of stats and control, I found Captain's Hat, Fire book, Red Orb, and Cuirass to spell power.

Nothing left to eat, Shakti with superior stats, magic, meat, and full control controls the field.

Thanks for the games, good luck further.
Many thanks to the organizers and opponents for the tournament!
ICQ 673161719.

In reply to artbocha
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#578
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Both used all restarts, after which a bugged passage to the center arrived (a mine was generated on the zone border). Right next to the castle is a Dragon Fly Hive for 100-249 wolves, from the scout's view an external dwelling of Manticores is visible, a sword +6, and also a piece of the center with КВ. The Shackter ran along the upgrade huts towards the external dwelling of Manticores and wasn't wrong: a couple of Dragon Fly Hives were found, a Dwarf Cottage, Boots of Speed, a Dwarf Cottage + a prison near Lotsoy Vaskov. I immediately took the external dwelling, then went for the Basilisks, and there were 48 of them. I fought well, only the eyes/Medusas and a couple of singles were eaten. Next, I freed the excellent Igra from prison, who, unfortunately, for obvious reasons, had to be dismissed later, but on the day of her release I gave her 30 bones at the Dwarf Cottage in addition to the already existing 30, and these 60 bones greatly helped to avoid losing extra Troglodytes in the Dragon Fly Hives. The Shackter was given Armor and Wisdom; Earth and Air did not come, I even captured the University — also empty there. Next, I took another Dragon Fly Hive (already 16 Wyverns), the Shackter broke for the book in the main, and immediately ran to ГO, since the path there is 3 days. The scout heroes tried to collect the remaining Dragon Fly Hives and other goodies at the respawn (a total of 8 Dragon Fly Hives were cleared), but I made a mistake twice in building the chains, so the Shackter was idle at ГO and only set out on day 125 with 54 Wyverns, 15 Scorpicores, 40 Greater Eyes, and some meat. ГO from the horde of Cats fell without losses, then the Cyclopes for the prison and the Titan's Plate also succumbed without any problems, as did the crowd of Devils for the box and the Dragon Utopia. In the box there was experience, Air and Earth were given, both schools were expertized. In the Dragon Utopia, they gave a shield +4 all as the useful item. Next, I captured the Flask, the Library, another Dragon Fly Hive, took a Swamp Castle, then killed Lotsoya's Bone Dragons with Haste for the box with 50 Dwarves (how convenient!) and the Dragon Utopia with a helmet +10-2. I break the Shackter into the main, I bring the army out. In the Swamp, I gradually build Monarchs, in the main — a Mage Guild. On day 131, I buy troops, double my mana (420) and go for the КВ revealed on day 111. Next, with Dimension Door, a patch with 3 Dragon Utopias nearby was found, I managed to take one, then I saw the opponent. I decided not to drag it out and finished it. An overwhelming advantage in all aspects, a Fireball one-sided game. That respawn gave much worse rewards.

Thanks for the game!
ICQ 239312697
Spring 2014
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
132 days
Game Date
4/8/2014
Reported
4/8/2014 11:20 PM
Rating Impact Archived
Defiant 1510 1527 +17 ↑
Lexmaster 1560 1543 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/8/2014 11:47 PM

In reply to Defiant
#579
Auto-translated
Defiant
Both used all restarts, after which a shift came with a bugged passage to the center (a mine spawned on the zone border). Right next to the Castle, a Dragon Fly Hive for 100-249 wolves, from the lookout you can see an external dwelling of Manticores, a sword +6, and also a piece of the center with КВ. Shakhtar ran along the upgrade structures towards the external dwelling of Manticores and was not wrong: found a couple of Dragon Fly Hives, a Dwarf Cottage, boots of speed, a Dwarf Cottage + a prison behind Lott's wasps. Immediately took the external dwelling, then went for Basiliscs, and there were 48 of them. Fought well, only lost an Eye/Medusa and a couple of singles. Then freed excellent Isra from prison, who unfortunately, for obvious reasons, had to be dismissed later, but on the day of liberation made her 30 bones in the Dwarf Cottage in addition to the existing 30, and these 60 bones helped a lot not to lose extra Troglodytes in the Dragon Fly Hives. Shakhtar was given armor and wisdom, earth and air did not come, even captured the University - empty there too. Then took another Dragon Fly Hive (already 16 Wyverns), broke through with Shakhtar for the book in the main, and immediately ran to ГО, since the distance there was 3 days. Scout heroes tried to collect Dragon Fly Hives and other goodies on the respawn (8 Dragon Fly Hives in total spawned), but messed up the chain building twice, as a result Shakhtar cooled his heels at ГО, and only came out on turn 125 with 54 Wyverns, 15 Scorpicores, 40 Greater Eyes, and some meat. ГО from the cat horde fell without losses, then Cyclopes for the prison and Titan's plate armor also yielded without problems, as did the crowd of Devils for the box and the Dragon Utopia. In the box - experience, gave air and earth, both schools maxed. In the Dragon Utopia gave a shield +4 all from useful stuff. Then captured the alchemist lab, the library, another Dragon Fly Hive, took the swamp castle, then killed Lott's bone dragons with Haste and a box with 50 Dwarves (how timely) and a Dragon Utopia with a helmet +10-2. I break through with Shakhtar into the main, pull the army out. In the swamp slowly build Monarches, in the main - Mage Guild. On turn 131 I buy troops, double my mana (420) and go for the КВ revealed on turn 111. Then with Dimension Door a little patch with 3 Dragon Utopias nearby was found, managed to take one, then saw my opponent. Decided not to drag it out and finished it. Overwhelming advantage in all respects, FB one-sided match. The respawn there was much worse.

Thanks for the game!

I confirm! Across the entire respawn, three Dragon Fly Hives within a week's walk from the castle, and two Griffin Conservatories for three Angels. I went to the center, but it was too late.
Thanks for the game!

ICQ 313-702-941
In reply to Lexmaster
User Avatar
#580
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Cincinnat and Lexmaster, thank you for participating! You showed a good result, good luck in other tournaments!

And we have very little left - 7 players and 8 matches.

For the matches:
Simon5760 vs Aiwe
Graf_Bananov vs Defiant

deadline - April 23.
Подарок от Gomunguls на ДР :)


Осень-Зима 2013-14.
In reply to artbocha
User Avatar
#581
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Both took all 3 restarts.
111 - From the start, got an artifact +1 to speed. Under the Castle, a Dragon Fly Hive for 20-49 ghosts, external dwellings of lizards and basilisks for 50-99 zombies, along one road a Nagash Stone + a box for 10-19 trolls, also found an external dwelling of gnolls, a shield +6 behind the snipers. Tazar takes +1 attack and stands next to the zombies.
112 - Build basilisks in the Castle, buy out everything available, bring the gnolls from the external dwelling, kill the zombies, take the external dwelling of lizards and the external dwelling of basilisks, take a crypt for 2k, stand in front of the Dragon Fly Hive. Tazar was given logistics.
113 - Kill the ghosts almost without losses, the Dragon Fly Hive is large, I don't risk entering (army: 2 Wyverns, 8 Basilisks, 50 Gnolls, 22 Lizards + a meat shield of 16 Pikemen). Run Tazar up the road towards one of the secondary heroes, because an external dwelling of bulls with an armor +1 all behind ogres + a prison was scouted there. Meanwhile, Ciele runs down the road towards the other secondary hero, runs into a block of lots of Death Flies, goes around through wasteland, finds a Griffin Conservatory 3-4 with a Mage Guild.
114 - With Crag, I visit the experience stone - get Earth Magic + take a crypt. The scout hero just finds a scroll of Slow. Build bulls in the Castle. In the prison, Lacus with Pathfinding, Expert Archery. Next to the prison, another Dragon Fly Hive for 20-49 Death Flies and a box for 5-9 Chaos Hydras were discovered.
115 - Labeta takes a Barbarian secondary town. One of the scout heroes meanwhile finds an external dwelling of hydras for 50-99 Centaur Captains. Send Lacus there with Tactics and Archery, while Tazar runs to the Dragon Fly Hive and the box for hydras.
116 - Tazar at the Dragon Fly Hive, Lacus at the external dwelling, army in the Castle, where I also built hydras.
117 - Ciele finally bypassed the block on the road to another secondary town, but right before the Castle she was met by a block of monks, so failure. However, another external dwelling of hydras is found, unfortunately unreachable. Lacus takes the external dwelling of hydras, one of the scout heroes picks up the Dragon Fly Hive near the Castle for 8 Wyverns, and all this loot goes to Tazar, who takes a minimal Dragon Fly Hive, a Spirit of Oppression behind Halberdiers, and prepares to fight the hydras. All units are built in the Citadel in the Castle.
121 - Bring a couple of hydras and flies from the Castle (money was catastrophically short, considering I also needed to split Tazar and build a Mage Guild). Expected experience or money from the hydras (both were needed, in principle), but got something even better - 20 bulls! Split Tazar to send home, buy a spell book and run him to the box and the Nagash Stone for trolls.
122 - In the box: 90 gnolls, the Nagash Stone is a two :( . Free Nella from prison, split Tazar to take to her in front of the Griffin Conservatory. Refused the experience ground in favor of Attack. Stand Nella in front of the crypt. Meanwhile, Labeta brings gnolls, a Slow scroll, and bulls from the external dwelling from the other secondary town. Build a Resource Silo in the Castle for upgrading bulls.
123 - A Griffin Conservatory level three falls without problems, even without oil; given Tactics. Split Tazar to send home, take a Scholar near the Castle with him, who expertises Attack, upgrade the flies, and stay as Tazar to replenish mana.
124 - Run Tazar to the Mage Guild, take +1 defense and an experience stone, stand in front of the second experience stone right next to the Mage Guild hoping to upgrade Earth Magic. Scout heroes gather the army together, upgrade bulls and gnolls.
125 - First, check the experience stone: Earth Magic finally gets upgraded! Recapture the shield +6, transfer the army to Tazar. Stats 4 19 4 5 (40). 5 hydras, 3 angels, 28 upgraded bulls, 17 Wyverns, 145 upgraded gnolls, a few flies. The Mage Guild with 38 Naga Queens falls without problems, then I see Crag in front of a Mage Guild with 50-99 Wizards, I leave those guys for him :) Run forward, take a minimal Dragon Fly Hive and a box for 15k experience behind a horde of bulls, sit in the Castle. Have 25 mana, Mass Haste, Mass Slow. On his turn, Crag with absolutely identical combat stats (4 19) attacks me in the Castle. He only has 28 Monarchs + a few units. He casts Mass Haste, I cast Mass Slow, but Crag's resistance kicks in. I move everyone forward, understanding that numerical advantage is on my side. Then the opponent hides the Monarchs in a corner of the Castle, not noticing that the wall there is already destroyed. Mass Slow finally lands on the second attempt, and the Monarchs are cornered. Good game.

Thanks for the game.
ICQ 239312697
Spring 2014
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
125 days
Game Date
4/12/2014
Reported
4/12/2014 5:49 PM
Rating Impact Archived
Defiant 1534 1555 +21 ↑
Graf_Bananov 1699 1678 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/21/2014 9:12 AM

In reply to artbocha
#582
Auto-translated
Shakti joined with 3 stacks, with 3-4 units guarding the castle and a hidden manticores. I couldn't refuse such an offer, even though I had no money – we started playing. After the ranged units were blocked, there were just over a hundred troglodytes left, but on turn 116, a single castle unit was captured on the snow, and we found a scout that revealed the treasure and part of the opponent's spawn. At the beginning of the second turn, I took the medusa lair, bought out the units, and took the hidden cat lair. I prepared to take the castle and move towards the opponent, but on his turn, he couldn't handle the 100+ logs in the treasure.
Thank you for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сорша / Sorsha Main Hero Сорша / Sorsha
Map Template
2sm4d(3)
Game Length
124 days
Game Date
4/13/2014
Reported
4/13/2014 1:52 PM
Rating Impact Archived
identity 1537 1552 +15 ↑
artbocha 1551 1536 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2014 11:24 AM

In reply to artbocha
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#583
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We agreed that the opponent would write the report, but he’s in no hurry, so I’ll jot down a couple of lines.

We both took 3 restarts. In the end, the external dwellings and beehives turned out well (2 bird external dwellings, 2 bear external dwellings, 5 beehives), but the gold was terrible (not a single gold-producing building on the respawn, and no external market either), and the roads were bad: it takes 4-5 days to run from the main to the GO. Combined, these two problems severely slowed down the tempo. Moreover, in week 1, I couldn’t take one of the bear external dwellings (the guard of 85 gray wolves would have punished me severely). On day 123, I took a triple Dragon Utopia; it ate a bear, gave a feast and some wivs, and dropped KB and wings. I upgraded the gray, cleared the remaining beehives, moved to the center, tried to gather something for 1 day, but Meph had already been ruling there for 3 days, so he crushes me with superior power and stats and wins without any trouble.

Thanks for the game.
ICQ 239312697
Spring 2014
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
Jebus Cross
Game Length
126 days
Game Date
4/15/2014
Reported
4/17/2014 7:28 PM
Rating Impact Archived
Defiant 1599 1585 -14 ↓
Graf_Bananov 1624 1638 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 4/22/2014 7:03 AM

In reply to artbocha
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#584
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1-0 We played without restarts. I had a Miner with 3 stacks, and I was killing everything. The only downside is the crazy moves across the rough terrain – it’s impossible to reach the center. I only reach the computer’s Castle by turn 125, place Angels, and on turn 131, I kill the Utopian (maxed out) and get a Key, Crown, and Body +4+4: Hooray! Now I can leave the starting area. Immediately, on turn 132, I fly to the center through the mountains – there’s a Utopian with a +12 sword, 2 Angel stacks, and I build Archers. I have enough money for an upgrade, but I can’t transport it through the mountains, and I decide not to return with the Miner. On turn 135, I fly into the opponent’s zone. I have 8 Angels, 40 Vivs, and some other units. The opponent attacks on their turn 136. They have 13 Angels, 10 Utopians, and 70 Skeletons. An Implosion hits my Vivs for 1.5k. I cast Blind on the Angels, then kill the rest before the opponent’s turn. After that, I kill the Angels through the Blind. Thanks for the game!
http://heroes3.tv/aiwe
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
136 days
Game Date
4/17/2014
Reported
4/17/2014 8:57 PM
Rating Impact Archived
Aiwe 1691 1702 +11 ↑
Simon5760 1594 1583 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2014 10:11 AM

In reply to Aiwe
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#585
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I think after such reports, this tournament can be closed due to its irrelevance :D