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#2
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Too many rules and prohibitions, and tired of constantly following them, but "Anarchy" feels too cramped? Then this is the place for you! In this tournament, you can—and more importantly, must—play on any maps without any rules! Welcome to a world of lawlessness.
"Outlaw!"


I. Regulations and Deadlines.

Anyone may participate in the tournament who is registered on the HeroesWorld.ru forum for at least 3 months and has at least one game filed in accordance with the forum rules.
Tournament start – February 22, 2014.
The draw will take place on February 21, 2014.
Time limit per game – 2 weeks.

Tournament format - Double Elimination.
The final is played as a best-of-three with a 1:0 advantage for the winner's bracket finalist.

After the draw, a participant bracket is formed. After the 1st round, those who lose in this bracket form the 2nd play-off bracket. Subsequently, a loser from the 1st bracket enters the 2nd bracket; a loser from the 2nd bracket is eliminated from the tournament.

II. Rules and Maps.

1. Only the rule of fair play applies; everything else is permitted.
2. Game version SoD 3.2 (4.0) + HD-mod
3. The map is chosen by a standard draw from 7 maps. Blue starts drawing the map and castles (colors will be indicated in the bracket):
1) Jebus Cross
2) 2sm4d(3)
3) 8mm6a
4) 6lm10a
5) diamond
6) mini-nostalgia
7) Spider
Opponents may mutually agree to play on any other map, as well as regarding full random games.

4. Time per turn: Chess timer 24:8:1.
Starting difficulty 160%

5. Restarts – 111 + 112.
Please note that since there are no rules, technical restarts for blocks, a single road in ГО, lack of a road to the center, etc., are naturally cancelled. So use your restarts sparingly and carefully, rather than searching for chocolates.

III. Organizational Matters.

1. The tournament is unofficial.
2. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
3. Tournament Director - GoD (ICQ 647139286).
Tournament Judges - Dirty_Player (ICQ 408722873), Pit for LM (ICQ 471401475); Gomunguls (ICQ 499978341).
4. For every game played, participants must submit a report and confirmation.
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament directors or any member of the AC.
6. Disputed points, should any arise, are requested to be discussed off-forum. For resolution, you must contact the director or a tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on the tournament rules. If the situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied to the "Online game reports and their confirmations" thread.
8. The Director has the right to make any changes to the regulations and rules during the tournament, as well as
the right to refuse participation to any player without a public explanation of reasons.
In reply to Dirty_Player
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#270
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Dirty_Player
If you were practicing with Tamika, why are you writing about Shakti in the report? :)
I'm in a hurry, as always.

лето 2012.
In reply to Dark
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#271
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I withdraw from the tournament.
Sorry.
icq 385383256
In reply to GoD
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#272
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GoD
Too many rules and restrictions, and you're tired of constantly following them, but "Anarchy" feels too restrictive? Then this is the place for you! In this tournament, you can, and most importantly, should play on any map without any rules! Welcome to a world without laws.
Where is the tournament bracket?

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
In reply to BISHOP
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#273
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BISHOP
Where is the tournament bracket?
At the top of any page, in large letters, it says Tournament Bracket. I didn't even think anyone wouldn't see it.
In reply to Dirty_Player
#274
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Dirty_Player
At the top of any page, in large letters, it says Tournament Grid. I didn't even think that someone wouldn't see it.
I, for example, didn't expect to see a normal text table, so I was looking for a picture or a flash animation. Is the Google Sheet at the link any better than a GIF? Does it have a search function?
648050691
In reply to Sloth_D
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#275
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Male full random. Near the town - a witch with leadership. Stracker immediately got an advanced necromancer from a chest. Chuhan broke through one direction - ran into 50-99 simple golems on the road at a Dragon Fly Hive (there is a detour).
1-1-2 took the dog hovel, placed dogs in the town. At the entrance to the metro - orcs. 1-1-3 upgrade dogs, take the Gog hovel, immediately run into 50-99 elementals at the secondary. 1-1-4 through the lookout we reveal that after the elementals, the treasure zone guard also moved onto the road: 20-49 Thunderbirds. The detour takes two days and we'll have to fight 20-49 gold golems; a Griffin Conservatory and a Naga Bank are revealed right along the detour. 1-1-5 we defeat Stracker at the town - replenish mana, learn Slow. At the other secondary we bypassed the Dragon Fly Hive for now - revealed a Griffin Conservatory and a Cartographer on Inferno ground. 1-1-6 - broke through the golems with Stracker - maxed out Stracker's Air magic. 1-1-7 - the Griffin Conservatory turned out to be a single - decided to take it with secondaries. Build Efreeti in the Citadel.
Second week. Took the Griffin Conservatory, Cartographer, Dragon Fly Hive. Defeated Stracker - headed to the center, picking up the +6 sword along the way. Stracker on 1-2-6 - 3 mana. 1-2-7 Griffin Conservatory - 3-4 with upgraded. We camp in the Griffin Conservatory: waiting for reinforcements and a single mana to have enough for Mass Haste. Meanwhile, things aren't going well for the opponent - he was besieging a Rampart computer with a built Citadel, which he ran to through no-man's-land who knows how long.
Third week - a triple Griffin Conservatory. A Czech who was given diplomacy - on three angels rushes to a neighboring computer (Castle), which has three Griffin Conservatories respawning within reach (and one very far away) and a Dragon Utopia. Stracker is heavily necromancing: Expert Tactics, Expert Wisdom. We take a Dungeon village, build a guild to double Stracker's mana the next day. On 1-3-7 we took a pre-max Dragon Utopia (losing 150 skeletons): red orb, chest +4/+4, crown +4/+4, slotted angels at the castle.
Buyout-reinforcements, mana doubling. We see that Calh has set up at the Dragon Utopia's starting position - Stracker is one hex short to cover: we camp in the metro (equipped the orb), blocking the reinforcements. Calh breaks through and attacks. Stats: Stracker 15-10, Calh 7-12. Armies. Stracker: 53 Magogs, 287 skeletons, 10 Sultan Efreet, 13 angels, 36 Cerberi, 26 Demons, 17 plain domestic Griffins. Calh: 13 Mages, 9 Naga Queens, 1+3 Obsidian Gargoyles, 43 Wyverns, 11 Golems, 160+ blue grandmas. The skeletons didn't even have time to run up: the angels finished them off earlier.
Thanks for the game!
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
Battle Report Accepted
Random Faction Random
Нимусса / Nymus Start Hero Нимусса / Nymus
Стракер / Straker Main Hero Стракер / Straker
Победа / Def Победа / Def
Random Faction Random
Серена / Serena Start Hero Серена / Serena
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
8mm6a
Game Length
142 days
Game Date
3/11/2014
Reported
3/11/2014 1:42 PM
Rating Impact Archived
MerlinTheMagician 1512 1529 +17 ↑
Defiant 1570 1553 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/11/2014 1:59 PM

In reply to MerlinTheMagician
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#276
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MerlinTheMagician
Male full random. Near the city - a witch with leadership. Straker was immediately given advanced necromancy via a chest. Chuhan broke through one direction - hit 50-99 simple golems on the road to the relic (there is a bypass).
1-1-2 took the dog nest, placed dogs in the city. Orcs at the metro entrance. 1-1-3 dog upgrade, we take the golem nest, and immediately hit 50-99 air elementals on the secondary. 1-1-4 using scouting, we see that after the air elementals, the treasure zone guard also moved onto the road: 20-49 thunderbirds. The bypass takes two days and requires fighting 20-49 gold golems; a council and Nagash's place were spotted along the bypass. 1-1-5 we break Straker into the city - replenish mana, learn slow. On another secondary, we bypassed the relics for now - spotted the council and cartographer on Inferno land. 1-1-6 - broke through the golems with Straker - got expert air for Straker. 1-1-7 - the council turned out to be a level 1 - decided to take it with one-hitters on the second week. Built ifrits in the citadel.
Second week. Took the council, cartographer, relics. Broke Straker - headed for the center, picking up a +6 sword along the way. Straker has 3 mana at 1-2-6. 1-2-7 council - 3-4 with upgraded units. We spend the night in the council: waiting for reinforcements and one point of mana to be enough for mass haste. Meanwhile, things aren't going well for the opponent - he was besieging a Rampart AI with a built citadel, which he had been running toward across same-terrain for who knows how long.
Third week - level 3 council. The Czech player, who was given diplomacy - on three angels rushes to the AI neighbor (Castle), who has three councils within reach at their respawn (and another one quite far away) and a Dragon Utopia. Straker is heavily necromancing: expert tactics, expert wisdom. We take the dungeon village, build the guild to double Straker's mana the next day. At 1-3-7 we took the pre-max Dragon Utopia (losing 150 skeletons): red orb, chest +4/+4, crown +4/+4, placed angels in the Castle.
Buying reinforcements, doubling mana. We see that Kalh stopped while speeding toward the Dragon Utopia - Straker is one cell short of covering him: we spend the night in the metro (equipped the orb), blocking the reinforcement path. Kalh breaks and attacks. Parameters: Straker 15-10, Kalh 7-12. Armies. Straker: 53 magogs, 287 skeletons, 10 sultan ifrits, 13 angels, 36 cerberi, 26 demons, 17 simple domestic griffins. Kalh: 13 mages, 9 nag queens, 1+3 obsidians, 43 vivs, 11 golems, 160+ blue grannies. The skeletons didn't even have time to reach them: the angels dealt with them first.
Thanks for the game!
I confirm. My start was bad: a tiny corner respawn with a relic and 2 roads: one led to a portal, at the exit of which there was immediately a block of 20-49 orcs for +1 all armor, the other hit a block of 20-49 gr. cows for a box and Nagash's place. I started leveling Crellion since he grabbed air, and there were no other worthy candidates at the time + I leveled Kalh in parallel. Went with Crellion across same-terrain to the AI; the harsh terrain on his respawn didn't allow me to reach his castle by 121. As if that wasn't enough, the AI also holed up in the castle and built a citadel. Somehow took the rampart, broke through to those same orcs for +1 all armor, but from the other side, killed them, passed the power to Kalh, who took the relic at his home respawn, grabbed earth, ran to hit the cows; the question of the main hero was settled. At the start of week 3, the army was laughable: 6 ducks, 5 nags, 100+ caps, a few mages. Then I killed the cows, took the exp box, broke into the underground treasure zone, where there were plenty of hives, and also found Nagash and Grindan from the prisons. In the end, I emerged from there by the end of week 3 with 43 ducks, Kalh broke into the castle, replenished mana, built +1 knowledge, took +1 spell near the castle and ran to the spotted Dragon Utopia near the AI-rampart, but Straker with the cartographer skillfully blocked the reinforcement path (if I'd had one more cell, I would have killed him immediately); in the end, I had to attack as is, and predictably lost. Thanks for the game.
ICQ 239312697
Spring 2014
In reply to zoog
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#277
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zoog
I, for example, didn't expect to see a proper text-based table, so I was looking for an image or a Flash animation. Is the Google Table at the link any better than a GIF? Does it have a search function?
Or maybe it's about the size? If you can draw a grid in a readable (not cropped) format, I'll add it.
In reply to GoD
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#278
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Please register me for the tournament.
ISQ 357644592(работает!)
скайп marajan87
In reply to marajan
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#279
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marajan
Please register me for the tournament.
Replacing Sloth_D with marajan.
In reply to Dirty_Player
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#280
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Defiant
right at the exit of which is a block of 20-49 orcs with armor +1 all
Not a block - we easily broke through on 1-1-2 by bringing gargoyles from the town.
Defiant
ran to the spotted Dragon Utopia near the comp-ramp
The Dragon Utopia contained a kettle, a book of air, a book of water, and boots of levitation.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
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#282
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In Chrome, I see some weird stuff that needs to be scrolled through for a very long time.
In reply to Dirty_Player
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#283
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Dirty_Player
In Chrome, I see some weird stuff that needs to be scrolled through for a very long time.
The same thing happens in Mozilla. Remove the pornography.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
#284
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I said it right away – it’s going to be explicit. I just wanted to check that the HTML engine doesn’t cut anything off.
648050691
In reply to MerlinTheMagician
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#285
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MerlinTheMagician
It wasn't a block – they were easily defeated with a 1-1-2 formation, with gargoyles being brought in from the city.
But what if there were 49 of them with Guard Shield? P.S. I agree that trying to fight on level 112 now is a good idea – it can be done, but with losses of around 15 units. However, 40-49 units with Guard Shield would have bitten much harder, and the units were the main striking force, considering that the nagas didn't appear in the first week. But I agree that in this situation, it was necessary to take a risk, rather than try to break through on the road to the computer. So, he lost fairly.
ICQ 239312697
Spring 2014

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