Male full random. Near the city - a witch with leadership. Straker was immediately given advanced necromancy via a chest. Chuhan broke through one direction - hit 50-99 simple golems on the road to the relic (there is a bypass).
1-1-2 took the dog nest, placed dogs in the city. Orcs at the metro entrance. 1-1-3 dog upgrade, we take the golem nest, and immediately hit 50-99 air elementals on the secondary. 1-1-4 using scouting, we see that after the air elementals, the treasure zone guard also moved onto the road: 20-49 thunderbirds. The bypass takes two days and requires fighting 20-49 gold golems; a council and Nagash's place were spotted along the bypass. 1-1-5 we break Straker into the city - replenish mana, learn slow. On another secondary, we bypassed the relics for now - spotted the council and cartographer on Inferno land. 1-1-6 - broke through the golems with Straker - got expert air for Straker. 1-1-7 - the council turned out to be a level 1 - decided to take it with one-hitters on the second week. Built ifrits in the citadel.
Second week. Took the council, cartographer, relics. Broke Straker - headed for the center, picking up a +6 sword along the way. Straker has 3 mana at 1-2-6. 1-2-7 council - 3-4 with upgraded units. We spend the night in the council: waiting for reinforcements and one point of mana to be enough for mass haste. Meanwhile, things aren't going well for the opponent - he was besieging a Rampart AI with a built citadel, which he had been running toward across same-terrain for who knows how long.
Third week - level 3 council. The Czech player, who was given diplomacy - on three angels rushes to the AI neighbor (Castle), who has three councils within reach at their respawn (and another one quite far away) and a Dragon Utopia. Straker is heavily necromancing: expert tactics, expert wisdom. We take the dungeon village, build the guild to double Straker's mana the next day. At 1-3-7 we took the pre-max Dragon Utopia (losing 150 skeletons): red orb, chest +4/+4, crown +4/+4, placed angels in the Castle.
Buying reinforcements, doubling mana. We see that Kalh stopped while speeding toward the Dragon Utopia - Straker is one cell short of covering him: we spend the night in the metro (equipped the orb), blocking the reinforcement path. Kalh breaks and attacks. Parameters: Straker 15-10, Kalh 7-12. Armies. Straker: 53 magogs, 287 skeletons, 10 sultan ifrits, 13 angels, 36 cerberi, 26 demons, 17 simple domestic griffins. Kalh: 13 mages, 9 nag queens, 1+3 obsidians, 43 vivs, 11 golems, 160+ blue grannies. The skeletons didn't even have time to reach them: the angels dealt with them first.
Thanks for the game!
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