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#276
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MerlinTheMagician
Male full random. Near the city - a witch with leadership. Straker was immediately given advanced necromancy via a chest. Chuhan broke through one direction - hit 50-99 simple golems on the road to the relic (there is a bypass).
1-1-2 took the dog nest, placed dogs in the city. Orcs at the metro entrance. 1-1-3 dog upgrade, we take the golem nest, and immediately hit 50-99 air elementals on the secondary. 1-1-4 using scouting, we see that after the air elementals, the treasure zone guard also moved onto the road: 20-49 thunderbirds. The bypass takes two days and requires fighting 20-49 gold golems; a council and Nagash's place were spotted along the bypass. 1-1-5 we break Straker into the city - replenish mana, learn slow. On another secondary, we bypassed the relics for now - spotted the council and cartographer on Inferno land. 1-1-6 - broke through the golems with Straker - got expert air for Straker. 1-1-7 - the council turned out to be a level 1 - decided to take it with one-hitters on the second week. Built ifrits in the citadel.
Second week. Took the council, cartographer, relics. Broke Straker - headed for the center, picking up a +6 sword along the way. Straker has 3 mana at 1-2-6. 1-2-7 council - 3-4 with upgraded units. We spend the night in the council: waiting for reinforcements and one point of mana to be enough for mass haste. Meanwhile, things aren't going well for the opponent - he was besieging a Rampart AI with a built citadel, which he had been running toward across same-terrain for who knows how long.
Third week - level 3 council. The Czech player, who was given diplomacy - on three angels rushes to the AI neighbor (Castle), who has three councils within reach at their respawn (and another one quite far away) and a Dragon Utopia. Straker is heavily necromancing: expert tactics, expert wisdom. We take the dungeon village, build the guild to double Straker's mana the next day. At 1-3-7 we took the pre-max Dragon Utopia (losing 150 skeletons): red orb, chest +4/+4, crown +4/+4, placed angels in the Castle.
Buying reinforcements, doubling mana. We see that Kalh stopped while speeding toward the Dragon Utopia - Straker is one cell short of covering him: we spend the night in the metro (equipped the orb), blocking the reinforcement path. Kalh breaks and attacks. Parameters: Straker 15-10, Kalh 7-12. Armies. Straker: 53 magogs, 287 skeletons, 10 sultan ifrits, 13 angels, 36 cerberi, 26 demons, 17 simple domestic griffins. Kalh: 13 mages, 9 nag queens, 1+3 obsidians, 43 vivs, 11 golems, 160+ blue grannies. The skeletons didn't even have time to reach them: the angels dealt with them first.
Thanks for the game!
I confirm. My start was bad: a tiny corner respawn with a relic and 2 roads: one led to a portal, at the exit of which there was immediately a block of 20-49 orcs for +1 all armor, the other hit a block of 20-49 gr. cows for a box and Nagash's place. I started leveling Crellion since he grabbed air, and there were no other worthy candidates at the time + I leveled Kalh in parallel. Went with Crellion across same-terrain to the AI; the harsh terrain on his respawn didn't allow me to reach his castle by 121. As if that wasn't enough, the AI also holed up in the castle and built a citadel. Somehow took the rampart, broke through to those same orcs for +1 all armor, but from the other side, killed them, passed the power to Kalh, who took the relic at his home respawn, grabbed earth, ran to hit the cows; the question of the main hero was settled. At the start of week 3, the army was laughable: 6 ducks, 5 nags, 100+ caps, a few mages. Then I killed the cows, took the exp box, broke into the underground treasure zone, where there were plenty of hives, and also found Nagash and Grindan from the prisons. In the end, I emerged from there by the end of week 3 with 43 ducks, Kalh broke into the castle, replenished mana, built +1 knowledge, took +1 spell near the castle and ran to the spotted Dragon Utopia near the AI-rampart, but Straker with the cartographer skillfully blocked the reinforcement path (if I'd had one more cell, I would have killed him immediately); in the end, I had to attack as is, and predictably lost. Thanks for the game.

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