Male full random. Near the town - a witch with leadership. Stracker immediately got an advanced necromancer from a chest. Chuhan broke through one direction - ran into 50-99 simple golems on the road at a Dragon Fly Hive (there is a detour).
1-1-2 took the dog hovel, placed dogs in the town. At the entrance to the metro - orcs. 1-1-3 upgrade dogs, take the Gog hovel, immediately run into 50-99 elementals at the secondary. 1-1-4 through the lookout we reveal that after the elementals, the treasure zone guard also moved onto the road: 20-49 Thunderbirds. The detour takes two days and we'll have to fight 20-49 gold golems; a Griffin Conservatory and a Naga Bank are revealed right along the detour. 1-1-5 we defeat Stracker at the town - replenish mana, learn Slow. At the other secondary we bypassed the Dragon Fly Hive for now - revealed a Griffin Conservatory and a Cartographer on Inferno ground. 1-1-6 - broke through the golems with Stracker - maxed out Stracker's Air magic. 1-1-7 - the Griffin Conservatory turned out to be a single - decided to take it with secondaries. Build Efreeti in the Citadel.
Second week. Took the Griffin Conservatory, Cartographer, Dragon Fly Hive. Defeated Stracker - headed to the center, picking up the +6 sword along the way. Stracker on 1-2-6 - 3 mana. 1-2-7 Griffin Conservatory - 3-4 with upgraded. We camp in the Griffin Conservatory: waiting for reinforcements and a single mana to have enough for Mass Haste. Meanwhile, things aren't going well for the opponent - he was besieging a Rampart computer with a built Citadel, which he ran to through no-man's-land who knows how long.
Third week - a triple Griffin Conservatory. A Czech who was given diplomacy - on three angels rushes to a neighboring computer (Castle), which has three Griffin Conservatories respawning within reach (and one very far away) and a Dragon Utopia. Stracker is heavily necromancing: Expert Tactics, Expert Wisdom. We take a Dungeon village, build a guild to double Stracker's mana the next day. On 1-3-7 we took a pre-max Dragon Utopia (losing 150 skeletons): red orb, chest +4/+4, crown +4/+4, slotted angels at the castle.
Buyout-reinforcements, mana doubling. We see that Calh has set up at the Dragon Utopia's starting position - Stracker is one hex short to cover: we camp in the metro (equipped the orb), blocking the reinforcements. Calh breaks through and attacks. Stats: Stracker 15-10, Calh 7-12. Armies. Stracker: 53 Magogs, 287 skeletons, 10 Sultan Efreet, 13 angels, 36 Cerberi, 26 Demons, 17 plain domestic Griffins. Calh: 13 Mages, 9 Naga Queens, 1+3 Obsidian Gargoyles, 43 Wyverns, 11 Golems, 160+ blue grandmas. The skeletons didn't even have time to run up: the angels finished them off earlier.
Thanks for the game!
Auto-translated