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Which Tier 4 monster is the best?
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In reply to xTrishax
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12 years ago
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xTrishax
Well, you're a bit odd.
For example, if I have 10 towns and 100 mines, and you only have one town, I can crush you even with Leprechauns. It's a different story that champions always pay off, but Angels require significant funding. Although, it's pointless to argue that Angels have greater potential.
Interesting example. But try it the other way around - when you have 1 town against 10 towns and 100 mines of the enemy.:D
If you build a town from scratch, Crusaders and Knights will require the least amount of resources, and roughly the same amount of ore and wood - a total of 134 units.
If you build Angels and Monks (the construction time is the same), it will be 1000 gold more expensive, 72 less wood and ore, but an additional 25 crystals and 14 gems.
If you build Angels and Crusaders (1 day longer), it will be 4000 gold more expensive, 42 less wood and ore, and an additional 17 crystals and 14 gems.
Oh, what a significant funding required for Angels... Knights only require 33500 gold to build, not counting other expenses - very little...:eek:
Is it difficult to find an extra 1000 - 4000 gold or crystals and gems? You can sell excess sulfur and mercury, as well as wood and ore, at the market.:D
Of course, this doesn't mean that you can't fight with Knights - you can and should fight with them, it's just that Angels are often preferable.
In reply to xTrishax
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12 years ago
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xTrishax
Well, you're a bit strange.
For example, if I have 10 towns and 100 mines, and you only have one town, I can crush you even with Leprechauns. It's a different story that champions always pay off, but angels require strong funding. Although, it's pointless to argue that angels have higher potential here.
With your 10 towns and Leprechauns, you won't be able to defeat me with my single castle. I'm willing to bet :cool: I also disagree with the other point – the profitability of monsters depends on their owner. Even one angel in skilled hands is worth ten champions.

I was telling you that the Life faction's monster lineup only becomes effective with "good funding" and ultimately relies on angels for the vast majority of maps. The problem is that Life monsters are too slow on the strategic map. A counter-example could be the Chaos castle. In it, any good player will strive to acquire an Ifrit, which is sometimes needed primarily to speed up heroes.
In reply to dnaop-wr
12 years ago
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dnaop-wr
That's an interesting example. Why don't you try it the other way around – when you have 1 city against 10 cities and 100 mines belonging to the enemy? :D
If you're building a city from scratch, Crusaders and Cavaliers will require the least amount of money, and roughly the same amount of ore and wood – a total of 134 units.
If you're building Angels and Monks (the construction time is the same), it will be 1000 gold more expensive, with 72 less wood and ore, but an additional 25 crystals and 14 gems.
If you're building Angels and Crusaders (1 day longer), it will be 4000 gold more expensive, with 42 less wood and ore, and an additional 17 crystals and 14 gems.
Oh, what strong funding for the Angels... Cavaliers only require 33,500 gold to build, not counting other expenses – very little... :eek:
Is it difficult to find an extra 1000-4000 gold or crystals and gems? You can sell excess sulfur and mercury, as well as wood and ore, at the market. :D
Of course, this doesn't mean that you can't fight with Cavaliers – you can and should fight with them, it's just that Angels are often preferable.
That's exactly what I wrote – with good funding, the potential of Angels is higher. But with limited funding or on small maps, Marauders are more advantageous.
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12 years ago
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However, with limited funding or on smaller maps, Marauders are more advantageous.

A buff guy with booze is more advantageous there, not champions.
In reply to Ларс
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12 years ago
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Lars
A buff guy with booze is more advantageous there, not champions.
That's definitely true:D
On small maps with poor funding, building a 4th-level structure is often not worth it.:smile13:
And the price difference between angels and knights is practically negligible. I don't remember any maps where there are plenty of wood and ore but very few valuable resources (i.e., specifically designed for building knights).:confused:
12 years ago
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Could someone write an interesting post in this thread about a creature that isn't often discussed? It seems like most of the fans here are focused on Chaos Dragons. Other creatures are completely overlooked. I think the topic isn't being explored enough.
In reply to xTrishax
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12 years ago
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xTrishax
Could someone write an interesting response in this thread about a creature that isn't often discussed? I see that here, mostly fans of Chaos Dragons are present. The other creatures are generally in the shadows. I think the topic hasn't been fully explored.
In my opinion, there was no point in adding Chaos Dragons to this list; there's nothing to discuss, as they surpass all the other creatures on this list in every way, and they can only lose to another 4th-level creature, and even then, only in a weekly equivalent.
In my opinion, if we remove Chaos Dragons, the dominant creatures are Sea Monsters, Bone Dragons, and Berserkers from the expansion.
In reply to ColdWarrior
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12 years ago
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xTrishax
Could someone write an interesting response in this thread about some rarely discussed creature? Because it seems like here, mostly fans of Chaos Dragons are present. The other creatures are completely in the shadows. I think the topic is not fully explored.
I think you're right - the topic is not fully explored. This is more like a selection of the coolest monster than a discussion. Take a look at the reference in my signature - I have a brief description of the monsters' abilities and the specifics of their use. And in general, there is a fundamental work written by Milord VSK, which describes in detail the abilities of level 4 monsters and provides their comparisons in single and group combat.
никитос палисос
In my opinion, there was no point in adding Black Dragons to this list; there is nothing to discuss here. They surpass the others in this list in all parameters, and they can only lose to another level 4 creature in a weekly equivalent.
In my opinion, if we remove Black Dragons, Sea Serpents, Bone Dragons, and Berserk Bulls from the expansion dominate.
Monsters of the same level can be strong and weak, so it is more objective to compare them in a weekly equivalent. After all, only Black Dragons appear once a week, while other monsters appear 2, and some even 3 (Thunderbirds) and 4 (Cavalry) times a week. And Black Dragons cost as much as 2 other monsters.
Sea Serpents are quite the creatures; no brute can stand against them in melee combat. But they cannot be hired - probably so that they don't accidentally swallow their owner.
From the expansions, Gargantuars will be more dangerous than any Gnoll Marauder; it is better to avoid them if possible. And Dark Champions are also not a gift. But each of them has its own Achilles' heel, or at least there is a tactic with which they can be defeated.
In reply to ColdWarrior
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12 years ago
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nikitos palisos
In my opinion, if you remove the Chaos Dragon, sea monsters, bone dragons, and berserk bulls from the expansion dominate.
The Chaos Dragon doesn't need to be removed. Its weakness lies in its advantage – complete magic immunity makes the Chaos Dragon vulnerable. It also complicates the task of keeping each dragon alive in battles.
In reply to dnaop-wr
12 years ago
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dnaop-wr

Among the add-ons, the Gargantua will be more dangerous than any Gnasher, so it's best to avoid them if possible. And the Dark Champion is no pushover either. But each of them has its own weak spot, or at least there is a tactic with which you can defeat them.
What Dark Champion are you talking about? I've never seen him in all the time I've played:eek:
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12 years ago
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The Dark Champion appeared in the upcoming storm. Undead, regeneration, casts terror 3 times, cavalry bonus + much greater movement range. The Sorceress is also a tough opponent, but she is strong due to her magic. And Gargantua will be weaker than both of them. And if you have nothing to neutralize him with, it's better not to engage him - even a strong army will only achieve a Pyrrhic victory.
12 years ago
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I haven't seen a Dark Champion, so I won't comment on it. And for the price of one dragon, you can hire as many as 4 Marauders. By the way, 4 of them appear each week. So, the dragon doesn't have a clear advantage here.
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12 years ago
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Interesting, where did you get that translation – Marauder? It seems like here it’s Champion, and it was the same in the third game. As for the advantage – Champions of Darkness have higher speed and movement range, so the champions won’t be able to use the running start bonus. And in melee combat, 1 Champion of Darkness can defeat 4 champions.
In reply to dnaop-wr
12 years ago
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dnaop-wr
It's interesting where you got that translation from – Marauder? It seems like here it's Champion, and it was the same in the third game.
As for the advantage – Champions have higher speed and movement range, so they won't be able to use the running start bonus. And in melee combat, 1 Champion of Darkness defeats 4 Champions.
I don't know. I haven't played the American version. So I don't know the original translation.
12 years ago
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Out of the 4 tiers, the least favorite unit is the mantis.
Seriously. It's significantly weaker than its counterparts, the phoenixes and dragons.

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