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Lider1, my amusement only hides the pain from seeing such unprincipled comrades who think that what is right is what is beneficial. [off]It seems that people like that invented anal sex.[/off]
touching with hands is a "sacred" sin.
Well, when the internal combustion engine, nitrates, and chemical food were invented, they probably thought they knew better - but the result is that we live in dirt and eat it. And you're not thinking about balance, in my opinion, but about simplicity and stability. These are different things, besides, absolute balance is absolute predictability. [off]Even a browser with one button was invented for you)[/off]
Added 1 minute ago Marmot, do you consider difficulties on the way to be a bug? Are you a Jew, admit it?
Alternative: leave the templates and generator untouched, but use template modifications without one-sided monoliths, by mutual agreement between opponents.
No, that won't work for Zugu, who will he play with then, with those who only use one-sided maps? :D
No, Zugu won't like that; who will he play with then, with those one-sided players? :D
As a treatment, the game is prescribed ONLY on the 8XM12 and 6LM10 templates, without the "a". There is more than enough of that.
Added 13 minutes later zoog
Lider1, my amusement only hides the pain from contemplating such unprincipled comrades who think that what is right is what is beneficial.
What unprincipled, hypocrites, and liars :D.
Right is to play a crystal-clear SOD without the ND mod.
If I remember correctly, we once had a discussion in ICQ about Heroes. I argued that the shortcomings and various flaws (including very useful things like keen sight, mysticism, and navigation on maps without water) are mistakes by the developers, their misunderstanding, and extreme noobishness in the Multiplayer game, and you argued that this is a specially thought-out concept! that the whole point is in these imperfections, and the game should not be balanced in principle. Was there such a thing? Share it with the world. A very interesting theory (for me, it's like from a parallel universe). zoog
[off]It was probably those who invented anal sex.[/off]
He said it as if it were something bad zoog
well, when the internal combustion engine, nitrates, and chemical food were invented, they probably thought they knew what was best - but it turned out that we live in dirt and eat it. And you're not thinking about balance, in my opinion, but about simplicity and stability. These are different things, besides, absolute balance is absolute predictability. [off]Even a browser with 1 button was invented for you)[/off]
Well! A replayable quick battle, quick transfer of troops, artifacts, splitting/collecting units, a chess timer! What kind of Heroes world do we live in? What kind of filth. And everyone is immersed in it.
And what were you thinking about? Balance? No! - about simplicity and stability! Unprincipled comrades. Sinners.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
We seem to have gotten into an argument – again. I’ll continue in the forum.
Added 8 minutes later
useful keenness, mysticism, navigation on maps without water – these are developer errors, their misunderstanding, and extreme noobishness in the Multiplayer game, and you claimed that this is a specially designed concept! That the whole point is in these imperfections, and the game shouldn’t be balanced in principle. Did you say that? Share it with the world. A very interesting theory. (For me, it’s like from a parallel universe).
I’ll share, I don’t mind. A guaranteed balance, where you win no matter which way you go, is a sign of games that are (sexually) focused on the player. That is, you enter a session, and NPCs immediately dance around you, everything revolves around you, you are the messiah too. IMHO – yuck. In good games, there are always, as in reality, wrong or simply difficult paths. [off]And by the way, it’s a pity that you don’t perceive irony at all.[/off] Regarding imperfections – in the 90s and early 2000s, the number of polygons in a game was considered a sign of realism...
Can you say that again without all the "deals, off, NPCs"? And your endless sexual themes creep me out.
We've somehow stooped to a squabble again ( I'll continue in PM)
You stated your position publicly, so defend it publicly as well.
When no matter which way you turn, you win, that's a sign of a game (sexually) oriented toward the player. That is, you enter a session and right away NPCs are dancing around you, everything revolves around you, you're also the messiah. Imho - bleh
And how is Heroes not that kind of game? I didn't understand. And in general, how does the game start? Where do the resses come from or not come from? Are there hives and Griffin Conservatories within 1-2 days' travel? Okay, that's a normal respawn. None? That's something sketchy. Isn't that so you can quickly gain an advantage and win? Hives, Griffin Conservatories, skeletons — aren't those signs of imbalance and lameness? And this already takes into account the online rules that tried to "balance!" the game as much as possible, and by the way, why haven't you thought about that? After all, the game is so wonderful, perfect, ingenious, why tarnish it with some rules? Why not play it in its original, pristine form? As intended by the developers! With diplomacy! With the Cloak of the Undead King! Hit-and-run with a phoenix, etc. It's so interesting to go through a difficult path.
[off]And by the way, it's a shame you don't perceive irony at all.[/off] I generally don't perceive 90% of the information you write. Because it's Heresy. No offense
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Hives/skeletons are not considered an imbalance yet. But the Vidomina start leads to monotony – that’s why such things were limited.
The issue is not about banning/allowing Necromancers, but about denying obvious things. You perceive the ban on rules as something that castsrates the game! (by the way, it castsrates it pretty well). Someone who is not a developer interfered with it, wrote tons of text, "limited the game's variability" with many bans, and you accepted and swallowed it. And you perceive it as something normal! Without arguing! But you don’t perceive it when they try to improve its playability. This is a paradox, nonsense, and LOL. zoog
Also, don't exaggerate; I never said that the original Heroes were perfect.
Okay, but who is arguing? I’m saying what you are. This is, after all, the "well-thought-out concept of the developers." zoog
but by changing everything, we will get something bland and mediocre.
If you haven’t noticed, no one is changing everything. There’s WoG, HotA, and others for that. zoog
[off]I just think that fighting against the map, making it open, is an important part of the game, maybe that’s why we have a misunderstanding?[/off]
Exits as well. Instead of it, there's a second one-way. Or none at all. Or an impossible block. Shall we enjoy life?
Added after 4 minutes Vatya
By the way, the choice of roads is also interference with the original SoD.
That's exactly where the hypocrisy lies. Or the inability to understand. SoD has long since ceased to be what it once was. If this were written in the rules for Zoog, then he would play without any problems or complaints :D But as it is, of course, it's interference and changes to the gameplay :D zoog
I'm playing HL+U right now — not a single one-way, but to one node it's 6 days travel, to another -- 8, shall we cut those too?
It's great that you play HL U, but that's not enough to understand what you are playing. And there are differences! Now if you also named the template. That would be excellent.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
The versions with "a" do not differ in the number of one-way connections from the original. The probability of one-way connections appearing is influenced by the number of zones and the number of connections between them, especially ring-shaped connections, which are difficult for the generator to create terrestrially.
I know that. But I also know that you tweaked something in HM12 for "creating a larger working surface," and it's not quite the same template as before. I don't know what else you did there. I didn't play with "a," but I played without "a." And I generated a lot without "a." I don't understand the schemes, nor the creation of templates; I need to see it in the game. And I've seen how many absurd things there are, like 13 one-way monoliths on the screen in LM10. That was enough for me. Of course, after that, these templates are naturally labeled as TRASH. And that's not surprising. I don't play HM12 and LM10 at all because of these damn one-way connections. They are also in 8MM6, but they appear much less often than here. No one will convince me otherwise. Dirty_Player
There's another point of view. "Let's create templates with a billion zones and a size of XXXXL and complain that the game generates them incorrectly." I'm sure that the templates weren't even tested during creation (as with maps/templates in any game).
Let's do it. But 6LM10 and 8HM12 have already been "created" by the developers, and a long time ago. This isn't something self-made. Or is this a subtle, transparent hint not to play at all? What does the game have to do with generating them incorrectly? It has nothing to do with it! There's no question of testing for online play, except in the most primitive form. Obviously, there weren't enough resources; you need a lot of games and expertise. This is what the sacred cows, who, by definition, can't know anything better, had problems with because of the concept. (addressed to Zoog) zoog
Looking for an exit, of course.
That's it, I'm not arguing with you anymore. This is the last one.zoog
I highly doubt it; if it's true, then God doesn't love you)
Moderated: INSULT in the message
Are you Jewish? Why don't you write the word "God" and abbreviate it? Oh, Ariputra doesn't see you, but I'm fulfilling his duties.
zoog
Oh-oh-oh, but if Shakti has 2 stacks in the dungeon, and all the paths are blocked, and the fast neutrals have been demoralized a couple of times, then what?
What Shakti?! What morale! Do you even understand what we're talking about? How can you be so narrow-minded? Are you a drug addict? What 2 stacks or cons? You spawned in a dead end! With no way to continue the game! Consider that you spawned without roads, in a stone bag, how do you play? Build a guild? And if it's in a swamp stronghold? Look for exits? Play 2cm4d3? What a great way out of the situation!
"Well, 2-3 weeks are lost," that's also okay? Just keep going, be a man?! Oh, lol, sad. zoog
Not taking all of this into account is easier - and less interesting.
Yes, yes. That's very interesting! That's why people don't like these templates after such garbage from the generator. You got lucky, it generated with roads, you played, okay. You got unlucky, you spawned in a two-section gas chamber. And you noticed this when you can't take rests anymore - GG.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
And why such an attitude towards people who gave you this game?
Are you a drug addict?
Please calm down. I may not have quite accurately compared one instance of randomness (1 supporter in the swamp) with many others that make the game virtually unwinnable, but nevertheless, they are not denied so strongly.
And who is so selectively moving my posts to the forum? Oh, it's Rebellius online, not hard to guess. Even harder to grasp the logic. When the argument gradually starts with post 2708 as a reply to Aive's post and continues downwards. But it turned out not to be spam or off-topic. Not at all. Uh-huh.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
I know that. But I also know that you tweaked something in HM12 for "creating a larger working area," and it's a little different from the original template. I don't know what else you did there.
In the original templates, some areas have the type "intersection," meaning they consist of a narrow passage with a road, and the rest of the area is filled with rocks. I changed their type to "normal area."
That was a reaction to many complaints that "most of the map is covered in rocks, and there's nowhere to run around."
Added 4 minutes later Lider1
13 one-way monoliths on the screen in LM10.
If you encounter it again, make a save and take a screenshot; I'll add an example to my personal collection. Still, 13 one-way monoliths on the screen is too much even for 8xm12a, and even more so for 6lm10a.
In my personal opinion, 6lm10a is the most interesting XL+U template, but that's for VT games; I don't know how it is in SoD, as I've only played it there once.
Still, 13 one-way connections on the screen is a lot, even for 8xm12a, and even more so for 6lm10a.
In my opinion, 6lm10a is the most interesting XL+U template, but that's based on Wargames, I don't know how it is in SoD, I only played it there once.
I was just describing something similar. For a couple of months, we played a series with Togannash using the 6lm10a map (over a hundred generations in total). And it was in the adjacent cross-zone (which was located underground) that the connection was only to one zone in the form of underground gates and two types of teleporters and monoliths. This stood out. And there are also several connections from this zone to other zones.
Shocking details about how cynically Russian mobile operators "milk" their subscribers: Features of national roaming Be sure to read the comments as well: there is a lot of useful information there. It will be useful for everyone who frequently travels around Russia or lives on the border with neighboring countries (and those traveling abroad as well).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)