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#5619
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We seem to have gotten into an argument – again. I’ll continue in the forum.

Added 8 minutes later
useful keenness, mysticism, navigation on maps without water – these are developer errors, their misunderstanding, and extreme noobishness in the Multiplayer game, and you claimed that this is a specially designed concept! That the whole point is in these imperfections, and the game shouldn’t be balanced in principle. Did you say that? Share it with the world. A very interesting theory. (For me, it’s like from a parallel universe).
I’ll share, I don’t mind. A guaranteed balance, where you win no matter which way you go, is a sign of games that are (sexually) focused on the player. That is, you enter a session, and NPCs immediately dance around you, everything revolves around you, you are the messiah too. IMHO – yuck. In good games, there are always, as in reality, wrong or simply difficult paths. [off]And by the way, it’s a pity that you don’t perceive irony at all.[/off]
Regarding imperfections – in the 90s and early 2000s, the number of polygons in a game was considered a sign of realism...
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