Added 8 minutes later
useful keenness, mysticism, navigation on maps without water – these are developer errors, their misunderstanding, and extreme noobishness in the Multiplayer game, and you claimed that this is a specially designed concept! That the whole point is in these imperfections, and the game shouldn’t be balanced in principle. Did you say that? Share it with the world. A very interesting theory. (For me, it’s like from a parallel universe).
Regarding imperfections – in the 90s and early 2000s, the number of polygons in a game was considered a sign of realism...