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#5627
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Lider1
I know that. But I also know that you tweaked something in HM12 for "creating a larger working area," and it's a little different from the original template. I don't know what else you did there.
In the original templates, some areas have the type "intersection," meaning they consist of a narrow passage with a road, and the rest of the area is filled with rocks. I changed their type to "normal area."

That was a reaction to many complaints that "most of the map is covered in rocks, and there's nowhere to run around."

Added 4 minutes later
Lider1
13 one-way monoliths on the screen in LM10.
If you encounter it again, make a save and take a screenshot; I'll add an example to my personal collection. Still, 13 one-way monoliths on the screen is too much even for 8xm12a, and even more so for 6lm10a.

In my personal opinion, 6lm10a is the most interesting XL+U template, but that's for VT games; I don't know how it is in SoD, as I've only played it there once.