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I've read the name "word of the prophet" several times now. In none of the game versions I've played was there a spell with that name. It's probably either "blessing" or "punishing strike," but since the latter is cast by adepts, it's more likely to be blessing. I like the possible dispel effect on attack for the adepts.
Resurrection - it heals very well.
And it also damages. Once at the end of a battle - that's perfect.
Yes, I apologize. This is a poor translation from a pirated version that I played about four years ago. Now I have a licensed version, but I just can't seem to remember the correct translations.
Whatever
Eleondor
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In my pirated version of 3.1, everything is translated correctly. I'm talking about the 3-in-1 edition.
Ment
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Guys, let's not discuss pirated copies, it's not right.
No, that's not true. When I captured the first outpost, all the troops in my army, except for eight angels, were already upgraded. When I returned to the castle, I upgraded them too, but that took extra time. To clarify: I didn't build griffins, I left the armored troops in the castle, and I didn't upgrade the barracks. I don't think that would have made the game significantly easier.
If there are no mines, the Fortress is very useful; you can put all your resources into the Magic Tower. And fighting with upgraded troops in the Fortress is much easier. Actually, I didn't understand: why do you encounter a Fortress in the Dungeon right away (when it's no longer needed), but there isn't one above?
Heroist
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The Fortress isn't just for you, you know. Gnomes like it too! Alright, I'll add the Fortress, but with strong defenses.
The fortress isn't just for you guys! Gnomes like it too.
No, but this feels like discrimination. Gnomes have a fortress, but I don't. They have a bunch of cities, I have only one. They have mines, I only have what I can gather. It's annoying, yes!:smile05:
It would be really cool if there was a way to turn gnome cities and settlements into human ones, or at least destroy them. A war of annihilation would be perfect for these two sweet sisters.:smile36:
Player100
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A war of annihilation would be a completely different game. After all, the main challenge in winning this game isn't just beating Rolf, but capturing and holding ALL the towns.
And I don't see any need to transform units. My secondary heroine, with Erlangers, Archangel Priests, Harpooners, and Berserkers, was doing quite well without Rune magic.
Heroist
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Yes, the whole point of the map is that the objective is to conquer, not to destroy Grimheim (I don't remember if I mentioned this in the objectives, but that's okay).
Yes, the whole point of the map is that the task is to conquer, not to destroy Grimheim (I don't remember if I wrote about it in the tasks, but it's okay).
If the task is to conquer, then you need to give the opportunity to recruit heroes from the Goths who have realized the beauty of life under the rule of the warrior sisters. After all, you can't conquer a country without relying on renegades from the natives. For example, you defeat a partisan and have the opportunity to lure him to your side with an artifact or natural resources. Then you will think about what is better - a scarecrow Karl or a hundred priests of Arkat, recruited in his castle.
Heroist
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I don't think the dwarven GENERALS would agree to sell their homeland for an artifact. Secondly, as can be seen from the dialogues, they still believe in their victory, that the capital is impregnable, and that the quartet of leaders is invincible. Furthermore, hiring a dwarf with so many cities – and a highly upgraded dwarf at that – is an overpowered advantage on this map, which immediately makes the player invincible.