Yeah, skeletons sell for 1260k, which is just enough to upgrade the Angels. As for the other battles, I spent the whole night reading about them on the portal; it's really tough.
Posts from The most challenging maps for you.
Added after 14 minutes
I think it's time for a change in Heroes of Might and Magic.
I think it's time for changes in Heroes of Might and Magic III.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Changes? What changes are we talking about?
Time passes, technology evolves, and it's time to make those three heroes even better (while maintaining the turn-based style), but also to balance the game and improve the AI. That would be the best gift we could give.
Added 7 minutes later
I've been playing WoG 3.58f for a long time.
They say 3.59 will be released soon.
...but these are all improvements with fundamental changes...
I believe it's necessary to keep the three heroes in their style but fill them with new content, specifically by further balancing, optimizing, and making the AI more intelligent. And then we'll get what we've been arguing about for many years.
Something where, in a random game, we'll think as we would in a tournament, and in a tournament, we won't be looking for silly mistakes and flaws in the map or the AI. (I understand that the maps are created by players, and I have great respect for them, BUT I would like to see professional maps, and if a talented player creates a masterpiece, let the professionals edit and accept the map. The game has long become the property of the people.) Conclusion: include maps in the expansions (after a year, include two dozen maps, for example).
When this is written down, defined, and more or less systematized, but for now, the essence lies in experiments where 230 fanatics can defeat 70,000 snipers (this is done according to the rules of the game, but not according to logic).
And so on... where the computer is just a dumb AI.
You are smart guys – it's time to play smart games! The three heroes need to be intellectually enriched, and some things need to be changed.
Added 1 hour 50 minutes later
I advise you to treat this as you feel it immediately, without delving into it, because I couldn't write a more detailed regulation (it kicked me out), but the essence is clear! :smile38:
Time goes by, technologies develop, and it's time to make those same 3 factions even better (while keeping the turn-based style), but introduce balance and improve the AI. That would be our best gift.
Technologies are developing, but that's a separate issue. The real question is: who will do it?
I believe it's necessary to keep the 3 factions in their style but fill them with new content, specifically by further balancing, optimizing, and making the AI more intelligent. And then we'll get what we've been arguing about for many years: something where we think strategically like in a tournament, even when randomness is involved, and in a tournament, we don't look for silly mistakes and flaws in the map or the AI.
The question remains the same: who will be in charge of this? The company that created the game collapsed after the release of the fourth installment and has long ceased to exist. There are fan projects like HotA, Voga, ERA, etc. But what's the point? There's vcmi, where they're rewriting the Heroes engine from scratch and doing it with open-source code. But there simply aren't enough strong programmers capable of writing high-quality AI. Moreover, at the moment, the AI there is even worse than in the original. It's not that simple. This requires professionals, and professionals, as a rule, demand money for their work!
(I understand that players create maps, and I have great respect for them, BUT I would like to see professional maps, and if a talented player creates a masterpiece, let professionals edit and accept the map. The game has long become the property of the people) Conclusion: include maps in expansions (after a year, include two dozen maps, for example).
Well, I also thought that there were real masterpieces among the fan-made maps, much better than the standard ones. And if the game were still alive, it would be great if they were included in a collection. But... It's been dead for a long time. And only thanks to the fans who play it, it's still afloat.
and so on... where the computer is a complete idiot.
I completely agree with you! The computer is a complete idiot!
you are smart guys - it's time to play smart games! The 3 factions need to be intellectually enriched, and some things need to be changed.
I see one solution. Play online. Not with a stupid computer, but with a human. This seems to me to be the only possible way to get resistance and have an interesting game. A bot will never play like a human; it's just not possible. Comparing it to chess is incorrect; it's a more popular game, and the programs that play chess have been developed for decades, with many enthusiasts, etc. Heroes, apart from "a bunch" of modders, aren't really needed by anyone. It's not on the same scale.
And chess programs were written as much as possible to win, not to entertain.
I advise you to treat this as you feel immediately, without going into detail, because I couldn't write a more detailed regulation (it kicked me out), but the essence is clear!):smile38:
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
I don't understand anything about it, but player vs. player is definitely more interesting, and people play online. But I think the turn-based system is cool in the game, although I might be wrong...
Damn, and why can you only choose 1 skill out of 2 when leveling up? What's the catch? Let there be one skill chosen from all available, and let players plan their game and their style as they wish... for example, like this.
Let there be more specifics in diplomacy, which definitely needs to be fixed. In short, the game can be made balanced for PvP without initial saves, starting conditions, and so on...
and, by the way, I must say that playing in an offline Tournament ceases to be as interesting and mysterious, as has been repeatedly written. The player's task becomes managing moves and finding the "weakness" of the AI. And no matter what is written here, the charm of the game is lost (that's what we all liked about it). But sport is sport, and the cyber arena is no exception. It's a pity that for many people, such a popular game ultimately becomes calculated numbers, tables, and so on...
the game needs to be stabilized for PvP
How do you view them?
It's an interesting show, even though it had a more normal ending than the one with medstrax.:D
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
(Василь Симоненко. Люди – прекрасні)
The game needs to be stabilized for PvP.
I don't understand anything about it, but player vs. player is definitely more interesting, and people play online, but I think the turns are cool in the game, although I might be wrong...
It’s bad that you don’t understand. Playing in multiplayer is a completely different world that turns your worldview upside down. As a rule, the most painful disappointment is playing in Capitol Hill :D Tactics that used to work with AI turn out to be completely unsuccessful. In general, playing against a person is much more interesting than against an AI. And precisely because of the difficulty of winning.
damn, why can you only choose 1 skill from 2 when leveling up? What's the catch? Let there be one skill chosen from all available ones, so you can plan your game and style as you wish...
This is a very controversial statement. One person may like it, while 100 people may not like it, simply because it changes the essence and mechanics of the original game. It will always guarantee logistics, land, attack, defense, tactics, and air. And two more skills of your choice. This is no longer the same.
There are already few useful skills in the game. Many are useless. A standard set won't improve it.
for example, something like this:
let there be more specifics in diplomacy, which needs to be fixed; in short, the game for PvP can be made balanced without initial saves, starting conditions, etc...
These are the rules of online games. They weren’t invented just like that. /topic/10593/
Many issues are taken into account here, but even with them, the game doesn't become perfect. But at least it fixes all sorts of mega-imba things.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
I read it and realized that the further you go, the more partisan the situation becomes.
And that's not good... it makes me want to stop playing, and staying loyal and loving something that's unclear isn't for me.
No one is forcing you to stay loyal or love it. If you like it, you play; if you don't, you don't, it's that simple. All the rules and changes are logically justified and not implemented randomly.
I was just out of the loop and encountered such a large amount of information for PvP battles that it's easier to study accounting. If it's like this, then it's like this; if it's not, then it's like that; if it's not that and not that, then do it this way, because that's the right way. That's all I understood.
I simply encountered such a vast amount of information for PvP battles that it would be easier to study accounting. If it's this way, then it's this way; if not, then it's that way; if not that either, then it's this way; but if it's none of those, then do it this way, as that's the correct approach. That's all I understood.
Otherwise, in a nutshell, we can say that we play without a cartographer, diplomacy, and hit-and-run tactics, for example. And that's it, you can play. The main thing is to agree with your opponent.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того