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Yeah, skeletons sell for 1260k, which is just enough to upgrade the Angels. As for the other battles, I spent the whole night reading about them on the portal; it's really tough.
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Yeah, skeletons sell for 1260k, which is just enough to upgrade the Angels. As for the other battles, I spent the whole night reading about them on the portal; it's really tough.
I think it's time for changes in Heroes of Might and Magic III.
Changes? What changes are we talking about?
Time goes by, technologies develop, and it's time to make those same 3 factions even better (while keeping the turn-based style), but introduce balance and improve the AI. That would be our best gift.
I believe it's necessary to keep the 3 factions in their style but fill them with new content, specifically by further balancing, optimizing, and making the AI more intelligent. And then we'll get what we've been arguing about for many years: something where we think strategically like in a tournament, even when randomness is involved, and in a tournament, we don't look for silly mistakes and flaws in the map or the AI.
(I understand that players create maps, and I have great respect for them, BUT I would like to see professional maps, and if a talented player creates a masterpiece, let professionals edit and accept the map. The game has long become the property of the people) Conclusion: include maps in expansions (after a year, include two dozen maps, for example).
and so on... where the computer is a complete idiot.
you are smart guys - it's time to play smart games! The 3 factions need to be intellectually enriched, and some things need to be changed.
I advise you to treat this as you feel immediately, without going into detail, because I couldn't write a more detailed regulation (it kicked me out), but the essence is clear!):smile38:
and, by the way, I must say that playing in an offline Tournament ceases to be as interesting and mysterious, as has been repeatedly written. The player's task becomes managing moves and finding the "weakness" of the AI. And no matter what is written here, the charm of the game is lost (that's what we all liked about it). But sport is sport, and the cyber arena is no exception. It's a pity that for many people, such a popular game ultimately becomes calculated numbers, tables, and so on...
the game needs to be stabilized for PvP
How do you view them?
The game needs to be stabilized for PvP.
I don't understand anything about it, but player vs. player is definitely more interesting, and people play online, but I think the turns are cool in the game, although I might be wrong...
damn, why can you only choose 1 skill from 2 when leveling up? What's the catch? Let there be one skill chosen from all available ones, so you can plan your game and style as you wish...
for example, something like this:
let there be more specifics in diplomacy, which needs to be fixed; in short, the game for PvP can be made balanced without initial saves, starting conditions, etc...
I read it and realized that the further you go, the more partisan the situation becomes.
And that's not good... it makes me want to stop playing, and staying loyal and loving something that's unclear isn't for me.
No one is forcing you to stay loyal or love it. If you like it, you play; if you don't, you don't, it's that simple. All the rules and changes are logically justified and not implemented randomly.
I simply encountered such a vast amount of information for PvP battles that it would be easier to study accounting. If it's this way, then it's this way; if not, then it's that way; if not that either, then it's this way; but if it's none of those, then do it this way, as that's the correct approach. That's all I understood.