the game needs to be stabilized for PvP.
I don't understand anything about it, but player vs. player is definitely more interesting, and people play online. But I think the turn-based system is cool in the game, although I might be wrong...
Damn, and why can you only choose 1 skill out of 2 when leveling up? What's the catch? Let there be one skill chosen from all available, and let players plan their game and their style as they wish... for example, like this.
Let there be more specifics in diplomacy, which definitely needs to be fixed. In short, the game can be made balanced for PvP without initial saves, starting conditions, and so on...
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