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The game needs to be stabilized for PvP.
I don't understand anything about it, but player vs. player is definitely more interesting, and people play online, but I think the turns are cool in the game, although I might be wrong...
It’s bad that you don’t understand. Playing in multiplayer is a completely different world that turns your worldview upside down. As a rule, the most painful disappointment is playing in Capitol Hill :D Tactics that used to work with AI turn out to be completely unsuccessful. In general, playing against a person is much more interesting than against an AI. And precisely because of the difficulty of winning.
damn, why can you only choose 1 skill from 2 when leveling up? What's the catch? Let there be one skill chosen from all available ones, so you can plan your game and style as you wish...
This is a very controversial statement. One person may like it, while 100 people may not like it, simply because it changes the essence and mechanics of the original game. It will always guarantee logistics, land, attack, defense, tactics, and air. And two more skills of your choice. This is no longer the same.
There are already few useful skills in the game. Many are useless. A standard set won't improve it.
for example, something like this:
let there be more specifics in diplomacy, which needs to be fixed; in short, the game for PvP can be made balanced without initial saves, starting conditions, etc...
These are the rules of online games. They weren’t invented just like that. /topic/10593/
Many issues are taken into account here, but even with them, the game doesn't become perfect. But at least it fixes all sorts of mega-imba things.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
За то что нейтралы не бегают за единичкой, для меня это уже стоит того