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#493
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doktorpetrov
and, by the way, I must say that playing in an offline Tournament ceases to be as interesting and mysterious, as has been repeatedly written. The player's task becomes managing moves and finding the "weakness" of the AI. And no matter what is written here, the charm of the game is lost (that's what we all liked about it). But sport is sport, and the cyber arena is no exception. It's a pity that for many people, such a popular game ultimately becomes calculated numbers, tables, and so on...
I disagree. For me, the game has become more interesting when I started to perceive it as a sport. The so-called "weakness" of the AI does exist, but in any case, the AI acts as a statistician and observer, and people compete with each other. Even in such types of Tournaments as completing maps for speed, the competition is between people; someone completed the map in 24 days, and for someone, 50 days is not enough, and for someone, even 100 days.
doktorpetrov
the game needs to be stabilized for PvP
Which is what we are doing now. On our forum, we are developing online Heroes, i.e., PvP or multiplayer. With the advent of free internet, playing against the AI is no longer interesting to anyone, and speed Tournaments have outlived their usefulness.

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