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I see that almost all WoT players are criticizing the Leader's post, but to be honest, the negative feelings he described regarding your community accurately reflect the opinion of most (at least the "younger" SoD players). I hope you will understand and realize this someday.
There is no truth in this discussion because players have different criteria for what constitutes a "good" game.
Take, for example, the infamous "elitism," which seems to annoy many – it doesn't annoy me, and I even find it rather pleasing. I perceive it as a challenge, an added motivation. I find it more interesting to play against someone who boasts a lot and has a lot of skill than someone who doesn't boast much but has a lot of skill, because winning against the former brings more satisfaction than winning against the latter. That's why I've always tried to play and interact with the strongest players, regardless of their personality or the version of Heroes they play.
Or take, for example, the infamous "monotony" that many attribute to WoT and mirror matches. For many, this is a minus, but for me, it's more of a plus, because I see chess as the standard of a sports strategy, not poker.
Or take, for example, the "non-classical" nature of many WoT mechanics; for many, this is a disadvantage, but for me, it's more of an advantage, because the novelty of the gameplay increases my chances of winning. I almost always play better than those around me in new games (computer, board, or active).
Or take, for example, the difficulty of installation/configuration/fixing bugs – this is never a minus for me, because I have the skills and knowledge, and I'm a programmer by profession. When I first encountered Total Extinction, I immediately learned the technical details inside and out, experimented with all the settings, and then started tinkering with the LODs and configuration text files to find various tricks and undocumented features, and then with the ERM scripts.
And so on. Different people, different tastes.

