2 Lider1: The beginning is good, but from the 3rd point onwards, it mostly consists of utter nonsense.
2 Lider1: Complete nonsense. The focus is on contrasting versions in the context of religious contradictions. The conceptual differences are not fully considered, and much attention is paid to two non-core gameplay elements of WoT. The disadvantage of one of these elements is correctly pointed out, namely, that the troops' experience provokes unnecessary battles with neutrals.
As a result, the claims of objectivity and impartiality turned out to be completely unfounded.
2Lider1: I read the entire interesting post carefully. It has no more usefulness or truth than Scorpa.
Honestly, I'm even too lazy to refute everything point by point. If you want, we can talk in private.
1. When was WoT last patched? Both in terms of bugs and in terms of balance (or is this even necessary?! Everything is fine anyway).
2. WoT and pre-election promises are happening at the same time. Where is it?
3. Integration of mirrored templates into the game.
4. Rebalancing classes to secondary skills. I remember that Vik was pushing this topic for a while, and they even made some kind of one-day patch. But for some reason, they reverted it. And he even got offended, saying something about not caring about Heroes.
5. If it wasn't planned to add classes, then why are some secondary skills useless without the classes enabled? Why are they only relevant with classes? Navigation is bad both in SoD and WoT. But WoT claims to have BALANCE, while SoD doesn't. Therefore, this is a flaw on the part of WoT. But if you take learning, level it up, then instead of a chest for 5,000 experience, you get 10,000, instead of 10,000 you get 20,000, and instead of 20,000, you naturally get 40,000! And then, when the hero is leveled up, this skill can be FORGOTTEN, and an empty slot will appear for other skills, and this is NORMAL! "Variety of strategies" blah blah blah. And no one thinks about reducing the percentage. Just like scouting instead of a mini-watchtower on the hero, and you can also crash from the spot. "Papism," what else can I add. If we also talk about the already cool tactic in which you can hide an additional unit, then the cries of the "daddies" will begin. How dare you touch something sacred.
6. Everyone is tired of these conversations about Brogh. And it's logical. In random games, the main recruitment of troops comes from hives and cons, which are vivas and angels. So let's add another hero for Castle and give him the angel special ability, and +10 attack and defense from level 7, and 25% to HP. And let's call him Archarius instead of Sir Mullich. "For variety of strategies."
All this says one thing - no one is following the game. No one is improving the balance. And there is something to improve! Everything is left to chance. At one time, it was possible to believe in "it will be like this for now, until it is tested," but how much time has passed, and it has already been tested and re-tested. And it has even started to crumble.
Nothing is being developed in terms of programming. Except for Ivora, whose patches are NEVER implemented.
7. I don't know about the Inferno patch, is it installed as DLLs and text files, or is it already in the game? I haven't been following the news for a year, I just play WoT. I only know one thing - nothing changes, because no one needs it. Everything is fine as it is. It's better than SoD, so it's okay.
8. I learned that WoT is currently buggy only when I read the topic about Odessa. It's a great version, by the way, for attracting new players. There is no need to change anything, it was designed that way.
9. Ivora is doing his best. Me wants to, but can't. Asm can, but doesn't want to. Cool story.
Chingiz, blessed is he who believes.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того