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CIS-2014 in Minsk.

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#358
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It’s not about the presence of arrogance; in some ways, it’s actually good. The problem is the slow and stubborn rejection of the real state of affairs, which players keep repeating over and over. It’s not even funny anymore; it’s genuinely sad when decent players, who may have once been the best, become trapped in their own little world and believe that time has no power over them, and that everything around them remains the same old, low-quality gaming experience.