Added after 9 minutes
[/U]Vatya, Sanin, and many others.
This only speaks to your laziness or unwillingness. On HeroesWorld in the main topics, by the way, there is a title like this: Heroes 3: World Tournament - an addon for tournament games.
We go inside, and there (in the first post!!!) are links to download the manual and other things, as well as a link to the WT website, where there is also easily accessible information.
Posts from CIS-2014 in Minsk.
***
Whew, barely managed to get through it.
We'll try reading it again in the morning.
Зима 2011-12.
2. Arthur Ovchinnikov
3. Saint Petersburg
4. participant
5. SoD
6. 8mm6a
7. I might be able to find a laptop. But I doubt I'll bring more than one.
8. Cheap
9. +79214130258
Where does my laziness come in? I downloaded, installed, and spent a week trying to install a mod for VT, but... the community told me to go learn the basics first, and there were 47 pages of it... not worth it, I'd rather play SoD...
Laziness and the lack of skill among users are also contributing factors. As is the fact that the developers of Town and Tower and Warlords never took this factor seriously.
If you can't set up and configure VT, then go learn in SoD...
Added 1 minute ago
But still, VT :D
P.S. I don't agree with templates = EKB was enough - very long games ;)
Added 2 minutes ago
Well, 100,500 people somehow managed, which means there are no quizzes to solve there, but rather some simple and understandable actions.
A trivial example. A player sits down to play in Warlords, creates a swamp map, and who will they choose as their companion? 80% will choose Tiaz, and the remaining 20% will be divided between Bron and Vistan, and others. But it won't occur to any of these players to choose Bron as their companion. To understand that this is the ideal companion, you need to read up to page 23 (exaggerating), where it is written that the unit specialist gives +25% HP, and read up to page 34, where it is written that scouting is not a useless skill, but allows you to split up from your starting location...
Where does this number of Warlords players come from? There are only a little over a hundred active players.
Laziness and the lack of skill among users are also contributing factors. As is the fact that the developers of TE and WOT have never taken this factor seriously.
Lider1 may have written it a bit harshly, but he is right in many ways. With the advent of HD, the main advantages of WOT, such as quick buttons for transferring armies/artifacts and the chess timer, have become irrelevant. All that remains are GM adjustments, one-sided games, and the mirror match. If you add this to HD as well, then WOT can only be used for flipping a coin (which, by the way, could also be added to HD).
What's the reason for my laziness? I downloaded it, installed it, spent a week trying to install a mod for Warlords, but... the community told me to go study the basics, and there are 47 pages... never mind, I'd rather play SoD.
Considering that Warlords has everything in order in terms of ease of installation and configuration: a standard installer, presets, a complete description on the website, the question should be asked of oneself: is it laziness or something else.
And regarding the rules, it's strange to expect that everything should become immediately clear and understandable through some kind of epiphany when installing a new game. As in any game: reading the manual, observing the game from the outside, testing it yourself in single-player mode. If there were no differences from SoD, why would an expansion be needed at all?
And in general, it would be good to understand why certain changes were made, otherwise, why try Warlords after SoD, where everything is already good.
2 Lider1: Complete nonsense. The emphasis is on contrasting the versions in the context of religious contradictions. The conceptual differences are not fully considered, and much attention is paid to two non-core gameplay elements of Warlords. The disadvantage of one of these elements is correctly pointed out, namely, that the troops' experience provokes unnecessary battles with neutrals.
As a result, the claims of objectivity and impartiality turned out to be completely unfounded.
2. Dmitry Shirokov
3. Spectator
4. -
5. -
6. Has a laptop
7. Expensive number
8. skype: dmshir, +380669537281
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям
However, it seems they went a little overboard with this. Classes, the initial distribution of skills, and the range of direct fire in ballistics – these are all not quite right. I hope that in HotA they will implement a balance of skills, but within the framework of game logic and common sense.
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
Twitch Channel
Crypt Videos
Considering that the installation and setup process for Warlords is straightforward: a standard installer, preset options, and a comprehensive description on the website, the issue lies with the user – is it laziness or something else?
As for the rules, it's strange to expect that everything will immediately become clear and understandable upon installing a new game. Like any game, it requires reading the manual, observing the game from the outside, and testing it independently in single-player mode. If there were no differences from Shades of Darkness, why would an add-on be necessary?
Furthermore, it would be beneficial to understand the purpose of the changes made; otherwise, why try Warlords after Shades of Darkness, where everything already works well.
2. What kind of "new" game is this? I intended to play Heroes, albeit a slightly modernized version, not a completely new game....