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Posts from CIS-2014 in Minsk.

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In reply to Redwhait
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Redwhait HP

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[/U]Vatya, Sanin, and many others.
This only speaks to your laziness or unwillingness. On HeroesWorld in the main topics, by the way, there is a title like this: Heroes 3: World Tournament - an addon for tournament games.
We go inside, and there (in the first post!!!) are links to download the manual and other things, as well as a link to the WT website, where there is also easily accessible information.
What laziness of mine? I downloaded it, installed it, spent a week just to install the WT mod, but... the community said go learn the fundamentals, and that's 47 pages... I don't need that, I'd rather just play SoD...
In reply to Lider1
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Leader1

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Whew, barely managed to get through it.
Reading it isn't easy either))

We'll try reading it again in the morning.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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1. Player_
2. Arthur Ovchinnikov
3. Saint Petersburg
4. participant
5. SoD
6. 8mm6a
7. I might be able to find a laptop. But I doubt I'll bring more than one.
8. Cheap
9. +79214130258
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
In reply to Vatya
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Vatya
Where does my laziness come in? I downloaded, installed, and spent a week trying to install a mod for VT, but... the community told me to go learn the basics first, and there were 47 pages of it... not worth it, I'd rather play SoD...
User laziness and incompetence are also among the reasons. As is the fact that the TE and VT developers never seriously took this factor into account along the way.
In reply to Wicc
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Wicc
Laziness and the lack of skill among users are also contributing factors. As is the fact that the developers of Town and Tower and Warlords never took this factor seriously.
If you can't install and configure Warlords, then go learn how to do it in SoD...
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Wicc, Isichenko Yuri, St. Petersburg, organizer, has a laptop, cheap phone number, ICQ 148698328, mobile +79052021534.
In reply to Vatya
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Vatya
If you can't set up and configure VT, then go learn in SoD...
Well, 100500 people somehow managed, which means it doesn't involve solving a quiz, but rather performing some simple and understandable actions.

Added 1 minute ago
злой_романтик
But still, VT :D
P.S. I don't agree with templates = EKB was enough - very long games ;)
Forgot to mention that the control is 4000+400 on all templates.
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A trivial example. A coward sits down to play in Warlords, creates a swamp map, and who will he choose as his companion? 80% will be Thiaz, and the remaining 20% will be divided between Bron and Vistan, and others. But it won't occur to any of the cowards to choose Bron as a companion, in order to understand that he is an ideal companion, you need to read up to page 23 (exaggerating) where it is written that the unit specialist gives +25% HP, and read up to page 34, where it is written that scouting is not a useless skill, but allows you to split up from the starting location....

Added 2 minutes ago
Wicc
Well, 100,500 people somehow managed, which means there are no quizzes to solve there, but rather some simple and understandable actions.
Where do so many people come from in Warlords? There are only a little over a hundred active players.
In reply to Vatya
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Vatya
A trivial example. A player sits down to play in Warlords, creates a swamp map, and who will they choose as their companion? 80% will choose Tiaz, and the remaining 20% will be divided between Bron and Vistan, and others. But it won't occur to any of these players to choose Bron as their companion. To understand that this is the ideal companion, you need to read up to page 23 (exaggerating), where it is written that the unit specialist gives +25% HP, and read up to page 34, where it is written that scouting is not a useless skill, but allows you to split up from your starting location...
No one said that you can play Warlords without studying the game mechanics.
Where does this number of Warlords players come from? There are only a little over a hundred active players.
I meant all players throughout the entire history of TE/Warlords.
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Wicc
Laziness and the lack of skill among users are also contributing factors. As is the fact that the developers of TE and WOT have never taken this factor seriously.
We shouldn't forget that many players have computer skills on par with a housewife: they press a button, launch a shortcut, and that's it. Because of this, no one wanted to play TE, as it involved a lot of hassle. In WOT, initially, you only needed to launch setup.exe, and we already had a ready-to-use product, but over time, everything reverted to the level of TE. And if you add to this the attitude: "Let those who want to find everything themselves," you get complete neglect.

Lider1 may have written it a bit harshly, but he is right in many ways. With the advent of HD, the main advantages of WOT, such as quick buttons for transferring armies/artifacts and the chess timer, have become irrelevant. All that remains are GM adjustments, one-sided games, and the mirror match. If you add this to HD as well, then WOT can only be used for flipping a coin (which, by the way, could also be added to HD).
In reply to Wicc
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Vatya
What's the reason for my laziness? I downloaded it, installed it, spent a week trying to install a mod for Warlords, but... the community told me to go study the basics, and there are 47 pages... never mind, I'd rather play SoD.

Considering that Warlords has everything in order in terms of ease of installation and configuration: a standard installer, presets, a complete description on the website, the question should be asked of oneself: is it laziness or something else.

And regarding the rules, it's strange to expect that everything should become immediately clear and understandable through some kind of epiphany when installing a new game. As in any game: reading the manual, observing the game from the outside, testing it yourself in single-player mode. If there were no differences from SoD, why would an expansion be needed at all?
And in general, it would be good to understand why certain changes were made, otherwise, why try Warlords after SoD, where everything is already good.

2 Lider1: Complete nonsense. The emphasis is on contrasting the versions in the context of religious contradictions. The conceptual differences are not fully considered, and much attention is paid to two non-core gameplay elements of Warlords. The disadvantage of one of these elements is correctly pointed out, namely, that the troops' experience provokes unnecessary battles with neutrals.

As a result, the claims of objectivity and impartiality turned out to be completely unfounded.
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I see that almost all WT players are talking trash about the leader's post, but to be honest, the negative feelings he described regarding your brotherhood most accurately reflect the opinion of the majority (at least among "young" SoD players); I hope you will eventually understand and realize this as well.
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1. Oxygen
2. Dmitry Shirokov
3. Spectator
4. -
5. -
6. Has a laptop
7. Expensive number
8. skype: dmshir, +380669537281
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

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Personally, I was most interested in the balancing of secondary skills in WT, including the schools of magic. The monotony of SoD in this regard is depressing. You gather 6-7 essential skills, and that's all you need. But if you're unlucky and get a few useless skills (and most of them are), the hero is ruined. In WT, there are practically no useless skills, and there are a huge number of upgrade options. This makes the gameplay much more interesting.

However, it seems they went a little overboard with this. Classes, the initial distribution of skills, and the range of direct fire in ballistics – these are all not quite right. I hope that in HotA they will implement a balance of skills, but within the framework of game logic and common sense.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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In reply to <Ivor>
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Considering that the installation and setup process for Warlords is straightforward: a standard installer, preset options, and a comprehensive description on the website, the issue lies with the user – is it laziness or something else?

As for the rules, it's strange to expect that everything will immediately become clear and understandable upon installing a new game. Like any game, it requires reading the manual, observing the game from the outside, and testing it independently in single-player mode. If there were no differences from Shades of Darkness, why would an add-on be necessary?
Furthermore, it would be beneficial to understand the purpose of the changes made; otherwise, why try Warlords after Shades of Darkness, where everything already works well.
Brrr... downloaded and installed it in an hour, while it took a week to install Heroes of Might and Magic V...

2. What kind of "new" game is this? I intended to play Heroes, albeit a slightly modernized version, not a completely new game....

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