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With the introduction of the Dwarves, things got even worse! Their ultimate ability isn't just powerful; it's TERRIBLY powerful.
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I wouldn't say that demons are the weakest, and it's not about a super ability. Besides the Castle, the other factions have super abilities that are just as good.
And what's wrong with their army? Let's compare:
IMP – 1st or 2nd place.
Demons – 5th place
CERBERUS – 2nd or 4th place
DEMONESS – 1st place
HELL HOUND – 2nd or 4th place
CAVE LORD – (an interesting question)
ARCHDEVIL – (2nd or 4th place)
With the introduction of the Dwarves, things have gotten even worse! Their ultimate ability is not just powerful, it's TERRIBLY powerful.
I'm sure many will disagree with your ranking. Personally, I completely disagree with the placement of the Succubus and Archdevil. The Succubus is highly situational and can lose to any level 4 unit (although it can also win, but I would put it in 4th or 5th place). As for the Archdevil, it only wins against the Ghost Dragon (although in a 2 vs. 3 battle, the victory will be with the dragons due to the curse), because level 7 is very balanced.
In my opinion, in a game with Inferno, the main thing is to accumulate Imps and consume (preferably completely) the enemy's mana, and then Dark Magic, good initiative, and attack will do the rest. If this fails, there may be problems. But the Castle is still interesting.
I wouldn't underestimate the Archdevil that much – it's a decent combat unit with good stats, not worse than others... and if you also get a chance to summon Cave Lords, it becomes even more amazing!
At level 7, it's hard to single out anyone as particularly strong.
No, I would still highlight the dragons, both the emerald and the black ones. One has insane initiative, and the other is a real beast... ;)
I want to put an end to this. Balance depends on how each player plays.
It's too early to draw conclusions... the balance might still change! :)
I've only been playing Heroes 5 for about 2 weeks... I've installed all the latest patches. I read this thread...
The game balance, in my opinion, is good, at least in theory.
However, I have some misunderstandings: maybe I just haven't figured something out yet... Mainly, it's about the spells.
1. In patch 4.1 for the expansion, did they really fix the "Lightning" spell? With a "Sorcery" skill of 3, it dealt 33 damage (and scaled proportionally). Even with the "Chaos Magic" skill, it's much weaker than a simple "Magic Arrow," even though it's a 2nd-level spell, and its only perk is the "Storm Master" skill. Where's the balance here? "Ice Bolt" deals 5 times more damage – it's the same level.
2. "Hornet Swarm" deals decent damage, doesn't proc on half the units, and costs as much as any other 2nd-level attack spell... What's the point? Maybe it's better with a maxed-out "Summoning" skill? I haven't noticed...
3. "Hornet Swarm" and "Raise Dead" were given to me in 4 out of 6 castles on the map, and none of them were Necropolis castles. And "Hornet Swarm" is completely useless – is this some kind of joke? :confused:
4. A catapult with an expert skill for war machines and for the catapult itself fired (twice) in 3 turns in any direction except for the tower I pointed to... Is this the "element of randomness" that the Nival developers talk about? :rolleyes:
5. The "Rune of Energy" for the Dwarves is a blatant cheat.
And so on.
The balance is generally good, but the clunky spells in the Guild of Mages, levels 2 and 3, often ruin the mages' experience:smile35:
And that's already an imbalance...
Sorry for going off-topic.