Skip to content

Posts from Balance in Heroes 5.

5.0 (1 rating)
Open
How would you rate the balance in Heroes of Might and Magic 5?
152 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
19 years ago
Auto-translated
With the introduction of the Dwarves, things got even worse! Their ultimate ability isn't just powerful; it's TERRIBLY powerful.
User Avatar
19 years ago
Auto-translated
I wouldn't say that demons are the weakest, and it's not about a super ability. Besides the Castle, the other factions have super abilities that are just as good.
And what's wrong with their army? Let's compare:
IMP – 1st or 2nd place.
Demons – 5th place
CERBERUS – 2nd or 4th place
DEMONESS – 1st place
HELL HOUND – 2nd or 4th place
CAVE LORD – (an interesting question)
ARCHDEVIL – (2nd or 4th place)
I'm sure many will disagree with your ranking. Personally, I completely disagree with the Demoness and Archdevil. The Demoness is highly dependent on the situation and can lose to any level 4 unit (although she can also win, but I would put her in 4th-5th place), and the Archdevil only wins against the Ghost Dragon (although in a battle of 2 against 3, the victory will be with the dragons due to the curse), because level 7 is very balanced.
In my opinion, in the Inferno game, the main thing is to accumulate Imps and devour (preferably completely) the enemy's mana, and then Dark Magic, good initiative, and attack will do the rest. If this fails, there may be problems. But the Castle is still an interesting faction.
With the introduction of the Dwarves, things have gotten even worse! Their ultimate ability is not just powerful, it's TERRIBLY powerful.
It's not more powerful than the Elf or Necropolis, but that's not important, because the ultimate abilities themselves are found in nature even less often than Bengal tigers. It's strange that they haven't been added to the Red Book yet.
In reply to Fireball
User Avatar
19 years ago
Auto-translated
Fireball;70361
I'm sure many will disagree with your ranking. Personally, I completely disagree with the placement of the Succubus and Archdevil. The Succubus is highly situational and can lose to any level 4 unit (although it can also win, but I would put it in 4th or 5th place). As for the Archdevil, it only wins against the Ghost Dragon (although in a 2 vs. 3 battle, the victory will be with the dragons due to the curse), because level 7 is very balanced.
In my opinion, in a game with Inferno, the main thing is to accumulate Imps and consume (preferably completely) the enemy's mana, and then Dark Magic, good initiative, and attack will do the rest. If this fails, there may be problems. But the Castle is still interesting.
I agree about the Succubus, it depends a lot on the situation. But I wouldn't rate the Archdevil so low - it's a normal combat unit, with good characteristics, no worse than others... and if you also get a chance to summon Cave Lords, it's generally excellent!!!:smile54: Besides, the Horned Demon, although placed fifth in a well-known ranking, still has a very useful property - it's absolutely expendable! Which at the beginning of the game allows you to save other units, playing only with достаточно durable demons with summoning, Deleb, and a ballista that is upgraded from the start... So if you add this to the above advantages, the faction turns out to be interesting and definitely not the weakest.
User Avatar
19 years ago
Auto-translated
I wouldn't underestimate the Archdevil that much – it's a decent combat unit with good stats, not worse than others... and if you also get a chance to summon Cave Lords, it becomes even more amazing!
I didn't underestimate it; I just pointed out that at level 7, it's hard to single anyone out as being particularly good. Although, I don't like the Archdevil because it can't teleport across the entire map and is very vulnerable to a simple curse, which Inferno usually can't remove.
In reply to Fireball
User Avatar
19 years ago
Auto-translated
I want to put an end to this. Balance depends on how each player plays.
In reply to Fireball
User Avatar
19 years ago
Auto-translated
Fireball;70406
At level 7, it's hard to single out anyone as particularly strong.
Nah, but I would still highlight the dragons, both the Emerald and the Black one. One has insane initiative, and the other is just a beast... ;)
In reply to Игрок
User Avatar
19 years ago
Auto-translated
Player;70432
No, I would still highlight the dragons, both the emerald and the black ones. One has insane initiative, and the other is a real beast... ;)
I would highlight them too.
In reply to R@zer
User Avatar
19 years ago
Auto-translated
R@zer;70408
I want to put an end to this. Balance depends on how each player plays.
It’s too early to put a period… the balance may still change! :)
User Avatar
19 years ago
Auto-translated
The balance is actually pretty good; it's just that everyone has a preference for different factions. Each player performs better with some factions than with others. So, the balance is quite decent.
Sorry for the silly question, but what is an "ult"?
In reply to Игрок
User Avatar
19 years ago
Auto-translated
Player;70442
It's too early to draw conclusions... the balance might still change! :)
It definitely should change... :smile51:
In reply to СКИФ
User Avatar
19 years ago
Auto-translated
Awful balance! :( Dwarves are an overpowered race! :D They need to be nerfed, nerfed, and nerfed again! :smile17: (To the fans of dwarves, no offense.)
User Avatar
19 years ago
Auto-translated
I've only been playing Heroes 5 for about 2 weeks... I've installed all the latest patches. I read this thread... The game balance, in my opinion, is good, at least in theory. However, I have some questions: maybe I just haven't figured something out yet... Mostly, it's about the spells. 1. In patch 4.1 for the expansion, did they really fix the "Lightning" spell? With a "Sorcery" skill of 3, it dealt 33 damage (and scaled proportionally). Even with the "Chaos Magic" skill, it's much weaker than a simple "Magic Arrow," even though it's a 2nd-level spell, and its only perk is the "Storm Master" skill. Where's the balance here? "Ice Bolt" deals 5 times more damage – it's the same level. 2. "Hornet Swarm" – deals decent damage, doesn't affect half the units, and costs as much as any other 2nd-level attack spell... What's the point? Maybe it's better with a high "Summoning Magic" skill? I haven't noticed... 3. I got "Hornet Swarm" and "Raise Dead" in 4 out of 6 castles on the map, and none of them were Necropolis castles. "Hornet Swarm" is completely useless – is this some kind of joke? :confused: 4. A catapult with an expert skill for siege engines and the catapult itself fired (twice) in 3 turns in any direction except for the tower I pointed to... Is this the "random element" that Nival Interactive talks about? :rolleyes: 5. The "Energy Rune" for the Dwarves is a blatant cheat. Well, etc. The balance is generally good, but the clunky spells in the Guild of Mages at levels 2 and 3 often ruin the mages' experience:smile35: And that's already an imbalance... Sorry for going off-topic.
In reply to InSighter
User Avatar
19 years ago
Auto-translated
InSighter;82026
I've only been playing Heroes 5 for about 2 weeks... I've installed all the latest patches. I read this thread...
The game balance, in my opinion, is good, at least in theory.
However, I have some misunderstandings: maybe I just haven't figured something out yet... Mainly, it's about the spells.

1. In patch 4.1 for the expansion, did they really fix the "Lightning" spell? With a "Sorcery" skill of 3, it dealt 33 damage (and scaled proportionally). Even with the "Chaos Magic" skill, it's much weaker than a simple "Magic Arrow," even though it's a 2nd-level spell, and its only perk is the "Storm Master" skill. Where's the balance here? "Ice Bolt" deals 5 times more damage – it's the same level.
2. "Hornet Swarm" deals decent damage, doesn't proc on half the units, and costs as much as any other 2nd-level attack spell... What's the point? Maybe it's better with a maxed-out "Summoning" skill? I haven't noticed...
3. "Hornet Swarm" and "Raise Dead" were given to me in 4 out of 6 castles on the map, and none of them were Necropolis castles. And "Hornet Swarm" is completely useless – is this some kind of joke? :confused:
4. A catapult with an expert skill for war machines and for the catapult itself fired (twice) in 3 turns in any direction except for the tower I pointed to... Is this the "element of randomness" that the Nival developers talk about? :rolleyes:
5. The "Rune of Energy" for the Dwarves is a blatant cheat.
And so on.

The balance is generally good, but the clunky spells in the Guild of Mages, levels 2 and 3, often ruin the mages' experience:smile35:
And that's already an imbalance...
Sorry for going off-topic.
1. I don't know, I don't think so, just use "Magic Arrow!!!"
2. It stuns, but I haven't noticed it either!!!
3. What did you expect?!?!?!))))
4. Forget about war machines if they aren't a default choice for you, trust me, we've been there!!!
5. It's a cheat, like many other things, and not just for the Dwarves. That's the thrill of it when you defeat a cheater!!!!
And so on, and so forth.))))
In reply to Silovik
User Avatar
19 years ago
Auto-translated
Of course, there is a general balance, otherwise no one would play the game. The biggest imbalance in the game is caused by Haven; it's just too weak of a faction.
User Avatar
19 years ago
Auto-translated
Lord Vampire, be quiet – the Valkyrie will see us now, and she’ll be furious! It seemed to me that you said the race with training is weak. No, they’re not weak; they have quite strong units. Of course, they’re lacking in magic, but you can still play them, especially since the level 4-6 units are quite strong.

Statistics

Welcome our newest member: recijeb

Users Online 2 users 1316 guests