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I've only been playing Heroes 5 for about 2 weeks... I've installed all the latest patches. I read this thread...
The game balance, in my opinion, is good, at least in theory.
However, I have some questions: maybe I just haven't figured something out yet... Mostly, it's about the spells.
1. In patch 4.1 for the expansion, did they really fix the "Lightning" spell? With a "Sorcery" skill of 3, it dealt 33 damage (and scaled proportionally). Even with the "Chaos Magic" skill, it's much weaker than a simple "Magic Arrow," even though it's a 2nd-level spell, and its only perk is the "Storm Master" skill. Where's the balance here? "Ice Bolt" deals 5 times more damage – it's the same level.
2. "Hornet Swarm" – deals decent damage, doesn't affect half the units, and costs as much as any other 2nd-level attack spell... What's the point? Maybe it's better with a high "Summoning Magic" skill? I haven't noticed...
3. I got "Hornet Swarm" and "Raise Dead" in 4 out of 6 castles on the map, and none of them were Necropolis castles. "Hornet Swarm" is completely useless – is this some kind of joke? :confused:
4. A catapult with an expert skill for siege engines and the catapult itself fired (twice) in 3 turns in any direction except for the tower I pointed to... Is this the "random element" that Nival Interactive talks about? :rolleyes:
5. The "Energy Rune" for the Dwarves is a blatant cheat.
Well, etc.
The balance is generally good, but the clunky spells in the Guild of Mages at levels 2 and 3 often ruin the mages' experience:smile35:
And that's already an imbalance...
Sorry for going off-topic.