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In reply to CerberuS
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Hello. I think the best way to prioritize learning how to play is as follows: 1. Hot-seat mode (where you and your opponent sit side-by-side and watch each other play, comment, and offer advice). That's how I learned with my brother. 2. Watch recordings of other players' games, preferably with commentary, and try to "beat" computer opponents (if you can't win against the computer, there's definitely no hope of winning against a real opponent). 3. Try to find a patient teacher who will (probably without much enthusiasm) explain everything. This is just my opinion, but the "skill" of playing Heroes is like the experience of pilots. You can study the theory for five years, watch all the streams, and know "all the features," but without real gameplay, it's all meaningless.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Rabe
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Rabe
Hi. I think the best way to learn how to play is:
1. Hot-seat (when you and your opponent sit side-by-side and watch each other play, comment, and give advice). That's how I learned with my brother.
2. Watch recordings of other players' games, preferably with commentary, and try to "crush" the computer opponents (if you can't win against the computer, there's definitely no hope of winning against a real opponent).
3. Try to find a patient teacher who will (probably without much interest) explain everything.
This is my opinion, but the "skill" of playing Heroes is like the flight hours of pilots. You can study the theory for five years, watch all the streams, and know "all the features," but without real practice, it's all worthless.

1. I don't have any friends who play Heroes well enough to play "hot-seat" with. Except for my brother, who plays with the tactic of "building a Capitol, a Castle, upgrading all the units, and then gathering them for 2 weeks... and only then going on the offensive."

2. I'm watching Tvarinich's streams, so far only his. The guys in the chat sometimes explain the slang.

3. Well, I didn't find any really "patient" teachers in SC2, let alone Dota. But I really hope to find someone who wants to help. Also, advise me where a beginner can start playing.
Will Game Guard work? Or not? Because I saw people there who take 1 minute per turn. That's just ridiculous; I, as a noob in Heroes, need 5 minutes for a normal turn.

P.S. In my time, when I had the opportunity, I helped guys in SC2 go from "bronze" to "gold"; if they needed help, they would contact me on Skype, and I would answer.
Heroes III Forever!
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/topic/7354/
Here people arrange games. I think it won't be a problem to find an opponent here. Just play and you'll figure it out :)
/topic/3588/
and read this thread; there are many tips + there is a very large and informative article about Castle from an experienced player
In reply to CerberuS
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CerberuS

Would Game Guard work?
It's mainly used to connect through Hamachi or GameRanger. Sometimes TeamViewer is used. (There are a lot of newbies on GameRanger, though). But these are just tools to start the game; players coordinate either in the thread linked above or later, after getting to know each other better, through ICQ/Skype.

Where to start? First, you need to choose a template to play with. Either a crazy Jebus build or a more classic CM (Castle Map) build. These are the easiest templates to understand. Of course, you need to be able to win against the computer and be capable of doing so. If you feel that it's easy, then it's time to move on to online play. In the thread where players coordinate, indicate that you're a newbie or beginner for a more interesting and competitive experience. Now, about playing against the computer. During training, you need to learn to maintain a good pace (without losing and without overusing auto-combat). This involves quickly clearing spawns, capturing other territories, knowing how to break into money-generating structures (crypt, gnome pit, medusa lair, naga bank), and knowing how to secure early-game bonuses (angels, hives). And, as they say, prioritize correctly.
Building chains is a whole separate art. At first, the computer is a good opponent for this. And most importantly, the games will be faster (because you don't have to wait for your opponent's turn), which means you'll learn faster. Of course, it's very difficult to learn how to do this with all races right away. Therefore, if you have time, it's highly recommended to watch streams. There are decent streamers who explain things. The chat will always try to troll, that's understandable.
Well, and then, you're on your own – online. That's the experience that can't be conveyed through any streams; you have to gain it yourself. Through hardships to the stars :D Mistakes and failures will happen no matter what, so don't be surprised; everyone goes through it :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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In my opinion, you should start playing against the computer at 200%. As paradoxical as it may seem, it's actually easier than playing at 160%, because at 200%, there are usually only 1-2 correct development paths, while at 160%, there are many possibilities, and it's difficult to choose a path. Plus, the computer at 200% can offer more resistance.
And during training, you need to replay battles many times, looking for tactics – you can't learn this just by watching streams.
And when defeating the computer at 200% becomes too easy (and therefore uninteresting), you should switch to 160% – it's much more challenging there.
And if you have a map editor, you should create a training map – a fully developed castle (without a guild of mages), several hidden spots, scrolls with spells, and a lot of different objects (tombs, gnome dens, etc.).
And on this map, you can practice with different troop compositions and try to capture objects.
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Here, killing the computer opponent isn't the main goal; it's just a side effect. You need to get used to playing under the starting conditions, because those are the conditions you'll be playing under throughout the game. For a beginner, it's pointless to start learning on one map and then switch to another. The main thing is to understand the structure of the map and maintain the pace. Efficient resource gathering, battles with the AI, different strategies for capturing towns, and so on. Even building structures from level 1 to 6 in a town or castle will always be different. There's a lot of dependence on the second hero, including whether they have a treasure chest from a specific town, etc. It's a different game. But he needs to understand the basics first.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Lider1, thank you very much. I understand everything now, I know where to start. Thank you so much! I will work on improving my gameplay. Thanks. Regarding the links to the topic, that's all good... but there's one thing. Specifically, in the first link, I got stuck on "invisible, Platinum or WoG, turn time 6 minutes, random L+U, template 2SM4d(3), ICQ XXX-XXX-XXX. Waiting for two hours." I don't understand what "Invisible" and "random L+U" mean. The templates are clear, and I just need to try playing on them myself and decide which ones are right for me. I downloaded the Heroes3.tv version of the game + the HD mod from the website. So, I don't think there will be any problems with Jebus or CMs.
Heroes III Forever!
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CerberuS, for beginners, the information on this website is very helpful: http://skill-and-luck.com/ In general, almost all aspects of the game are discussed here, you just need to navigate the site structure and be willing to spend some time reading. And then - ask specific questions, and you will be happy to receive answers.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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CerberuS

I'm stuck on "invisible, Platinum or WoG, turn time of 6 minutes, random L+U, template 2SM4d(3), ICQ XXX-XXX-XXX. Waiting for two hours."

Invisible is a person's nickname (taken as an example). "random L+U" probably refers to a randomly generated town on an L+U map. In general, this isn't that important; don't worry about it too much. There are rules for online games, and they have standard settings. Few people play with full randomization.
Yes, you should look for opponents on the last page if necessary, not the first.)
Good luck.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Lider1
Invisible is a player's nickname (used as an example). "Random L+U" probably refers to randomly selecting a town on an L+U map. In general, it's not that important; don't worry about it too much. There are rules for online games, and they have standard settings. Few people play with full random options.
Yes, you should look for opponents on the last page if necessary, rather than the first.
Good luck.

Thank you! If anything comes up, I will contact you again. For now, I need to at least beat the computer by 160% using Rampart. This is my first game on Jebus Cross, and I really like it.
But for variety, I will try all templates
Heroes III Forever!
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I have a question regarding the game rules used here on the forum. The question concerns Necropolis:
2.8.3. If a computer player has upgraded monsters of levels 1, 6, and 7 in the Conflux or level 4 in the Necropolis, then it is forbidden to upgrade their troops of these levels or recruit the upgraded versions of creatures. If the Necromancy Amplifier has been built, then upgrading vampires is prohibited, but additional skeletons do not need to be disbanded.
If the Necromancy Amplifier has not been built, is it possible to upgrade vampires or not?
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$an4es

If the Necromancy Amplifier hasn't been built, can you still upgrade vampires?

Well, if you can upgrade vampires without the Amplifier being built, then you can:D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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$an4es
If the Necromancy Amplifier hasn't been built, can you still upgrade Vampires?
How do you upgrade Vampires without the Amplifier?
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"And if we recall the time when there was a trend to move away from the 2cm4d3 build, in the end, everything came down to an even more simplistic option – Jebus." I would like to ask why some players say that Jebus is an overpowered build. I understand that "beauty is in the eye of the beholder," but still, why?)
Heroes III Forever!
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CerberuS
"and if you remember the time when there was a trend of moving away from the 2cm4d3 strategy. in the end, everything came down to an even more simplistic option - Jebus."

I would like to ask, why do some players say that Jebus is unbalanced. Well, I understand "different strokes for different folks," but still, why?)
I wouldn't say it's "unbalanced." The main problem with Jebus is that the imbalance in the game is too noticeable: one player gets X and reaches 12Y, while the other gets X/2 and reaches 12Y*2. Even a difference of 1 day is very significant. And if the conditions are equal and the execution is approximately the same, the red player will win. However, for beginners, Jebus is a useful template; it allows you to practice clearing spawns and capturing various objects with minimal armies.
Наполеон в Москву тоже на 133 пришёл ;) (с)

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