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I ran through the beginning of the map to determine where and how much experience can be gained. So: the beginning of the map - the path to the library - the library gives level 23. Since racial skills (3) are recorded at the start, you can already get a Skill Artifact (SA) from this amount. Near the city, without going outside the gates - level 25 (mainly from the mentor). Taking the city gives level 29.
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It is quite difficult to destroy these mummies - you have to build your troops strategically.
:D Army - one Titan.
I am uploading a video recording of the battles: mumii.sav - the first battle with the mummies. piramida.sav - battle in the pyramid for the tome of power. Gate.sav - breaking through the gate with 999 Titans. Town.sav - taking the city.
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Well, I had to take the city with djinns anyway). And it's a bit strange that the mummies moved so slowly at the end – after all, magic is a hero's skill and doesn't affect the casting speed of the super-lightning spell. But overall, everything is clear, thank you. I plan to reduce the experience gained from sphinxes and also place an impenetrable guard at the city gate.
Whatever
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So, how should one understand "Follow the Rainbow"?
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When different colored lights appear in the Dungeon, you need to follow them, strictly adhering to the order of the colors of the rainbow, excluding the colors that are skipped: red ---> orange ---> yellow ---> green ---> blue ---> blue ---> purple, and then back to red. There are several correct ways to complete it.
I plan to reduce the experience gained from the Sphinx and add impenetrable guards to the city gate.
If I get around to editing the map, I think it would be better to reorient the Sphinx – let it give out an artifact or hints, but not experience. It would be good to move the mentor out of the basement (it's cold and damp down there) to the desert near the city: he would fit the setting better there and be more useful in his role. The city guard is a flaw that adds character to the map. It shouldn't be completely eliminated (impenetrable guard). At the very least, the experience gained this way isn't exactly free (you have to spot and exploit the garrison's weakness), and not many will dare to attack. It's definitely necessary to change the guard setup; otherwise, I've already explained and shown how to use this "flaw." As an option, add a couple of stacks of magical golems, about 2,000 each, to the gate. We could go further: make taking the city by force a player choice for a more challenging map playthrough. He (the player) would no longer receive Academy cities, i.e., he would be left with only one. As a bonus for this non-standard approach, immediately give him a chainmail and a turban of enlightenment.
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No colors light up; I had to forget about luck with the mentor and spend it on summoning: banishment, elemental balance, master of spells... but still, there's nothing.
Added 16 minutes later
I finished it; the mission is amazing, even though it's long and difficult, it's still amazing!) No complaints!)
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You need to choose the right skills. Then it will activate. By the way, it's a bit unclear; it seems like you should have been informed about this and teleported back.
Thank you. I appreciate the positive feedback.
If I have time to edit the map, I think it would be better to reorient the Sphinx – let it give out an artifact, hints, but not experience. It would be good to move the Mentor out of the dungeon (it’s cold and damp there) to the desert near the city: he would look more appropriate there and be more useful in terms of his purpose. The city’s defense is a flaw that adds charm to the map. It shouldn’t be radically eliminated (impenetrable defense). At the very least, the experience gained in this way is not free (you need to see and exploit the garrison’s weakness), and not many will decide to attack. It is necessary to change the defense option; otherwise, I have already told and shown how to use this “flaw.” As an option, add a couple of stacks of magical golems, about 2,000 each, to the gates. You can go further: make taking the city by force a choice for the player in favor of a more difficult way to complete the map. He (the player) will no longer receive Academy cities, i.e., he will remain with only one. As a bonus for a non-standard approach, immediately give him the Chainmail and Turban of Enlightenment.
Oh, I apologize, I didn’t notice your message at all. It would be enough if the Sphinx gave less experience, in my opinion, as this could help in completing the sandy area of the map. It cannot give a worthwhile artifact; all the spells are in the library. Yes, I will move the Mentor to the desert – that’s really where he belongs. But just in case, I will leave him in the Gnomish Dungeon – you never know who might need him. Regarding the siege of Shaiharadia – okay, I won’t make the defense at the outpost more difficult – it’s still unlikely that you will be able to take the Stronghold, and therefore even the defense that accumulates in the city in a couple of weeks will be enough to defeat Titanus.
Right now, I don’t have much time to work on the map, but in the near future, I will try to update the version, taking into account all the wishes and suggestions. Thank you for your feedback!
cool map, I defeated the Devil and Death, but I have a question: is there any way to hire Titans?
Added 2 minutes later and another question: in the desert, there are gates to the right of the Shaharadia city. Will a super-powerful, invincible enemy appear there later, or are they just for decoration?
Balance? Are you talking about a skill set for navigating the dark dungeon? It seems that Elemental Balance can be found in the skillwheel program, which is installed in the FanDocuments folder in the directory where the HoMM_V game is installed.
Cool map, I defeated the Devil and Death, but I have a question: is it impossible to hire Titans?
Added 2 minutes later And another question: in the desert, there are gates to the right of the Shaharadia city. Will a super-invincible enemy appear there later, or are they just for decoration?
Titans can be obtained by completing a quest for the prophet in the Orcish lands. Currently, the eastern city gates are simply for decoration. There is just a sign with the name of the eastern lands behind them. This was done more to support the map's plot - in which Shaharadia is surrounded by other states on all sides. But all of this couldn't fit on the map, unfortunately.
and is there no other way to obtain titans? Also, could you advise which unit is better to include in the army: 1 Archdevil or 1 Wraith Dragon?
Added 2 minutes later
and I have another request: this map is the best of all the maps I've downloaded, and you are the best mapmaker!
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depending on what kind of battle it is. 1 Titan isn't very strong in the late game. If not many months have passed yet, it's better to gather an army of ghosts. Or you can rebuild two cities into Academies, gather a huge army from three cities in total, and destroy everyone.
Added 2 minutes later
and I also have a request: of all the maps I've downloaded, this one is the best, and you are the best mapmaker!
Thank you, of course, but that's not entirely true. In this section, you will find many excellent and even more interesting maps, I assure you.
It's been a lot of months, and I have 3 Haven castles, 1 Necropolis, and 1 Inferno. The Necropolis has a growth rate of about 3 per month, but the Inferno has no growth. I just took it. The Academies have a growth rate of 2 per week. I have 1 Titan and 163 Archmages in my army. Should I take an army from the Necropolis and go after the Phoenix, or should I build up my mage army?
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you can get it from the Necropolis. With a Phoenix, quite a few reinforcements will arrive.