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Unity of the Elements

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#158
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Level 13
If I have time to edit the map, I think it would be better to reorient the Sphinx – let it give out an artifact, hints, but not experience. It would be good to move the Mentor out of the dungeon (it’s cold and damp there) to the desert near the city: he would look more appropriate there and be more useful in terms of his purpose. The city’s defense is a flaw that adds charm to the map. It shouldn’t be radically eliminated (impenetrable defense). At the very least, the experience gained in this way is not free (you need to see and exploit the garrison’s weakness), and not many will decide to attack. It is necessary to change the defense option; otherwise, I have already told and shown how to use this “flaw.” As an option, add a couple of stacks of magical golems, about 2,000 each, to the gates. You can go further: make taking the city by force a choice for the player in favor of a more difficult way to complete the map. He (the player) will no longer receive Academy cities, i.e., he will remain with only one. As a bonus for a non-standard approach, immediately give him the Chainmail and Turban of Enlightenment.

Oh, I apologize, I didn’t notice your message at all.
It would be enough if the Sphinx gave less experience, in my opinion, as this could help in completing the sandy area of the map. It cannot give a worthwhile artifact; all the spells are in the library.
Yes, I will move the Mentor to the desert – that’s really where he belongs. But just in case, I will leave him in the Gnomish Dungeon – you never know who might need him.
Regarding the siege of Shaiharadia – okay, I won’t make the defense at the outpost more difficult – it’s still unlikely that you will be able to take the Stronghold, and therefore even the defense that accumulates in the city in a couple of weeks will be enough to defeat Titanus.

Right now, I don’t have much time to work on the map, but in the near future, I will try to update the version, taking into account all the wishes and suggestions.
Thank you for your feedback!

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