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Posts from HoMM3 HD bug reports.

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When launching the executable, the mod's splash screen hung for quite a while, and then the game crashed.
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Crash when generating a map.
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Off-topic, of course, but for some reason, when I saw (4.9 KB, 7 views), I decided that it was vitally important for me to take a look at the squiggles and bumps as well.
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I'm really curious who came up with the idea to examine the small square of sand-colored pixels (the background color of the table) in a different thread, specifically the file texture8.bmp (17.1 KB, 268 views):smile11:
And most importantly, what were they hoping to find there?
Summer 2013


In reply to Niemand
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GoedenDag
Crash when generating a map.
Impressive and intricate, I recommend checking it out!
:smile13:
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Sure, you can ask who has what hero settings so that it’s easier to explore the map, in order to optimally configure your own settings.
Наполеон в Москву тоже на 133 пришёл ;) (с)
In reply to Myxomoar
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A crash occurred during map generation by the opponent and when I received the data. P.S.: The arrogant AI accompanied this event with the following message: "The player left the game during data transfer. Goodbye."
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ICQ: 564224919
In reply to Toganash
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I entered Valeska's Imp Palace and the game crashed. The save file with the crash is attached. After an auto-attack from the opponent, the Imp Palace was destroyed, resulting in the loss of 1 Spearman on quick battles, but immediately after, I entered the Dwarf Mine, and the game froze completely, also on quick battles.
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ICQ: 564224919
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After updating the HD mod, the game crashes immediately after launch.
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Наполеон в Москву тоже на 133 пришёл ;) (с)
In reply to Myxomoar
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I have a question for the mapmaker: We started a game with an opponent, I was the host, and we used passwords. On turn 115, he saved the game. An hour later, we continued. After the game, I checked the saves (I didn't even think about it, the opponent asked for my password and gave me his) and when I load the game up to turn 115, everything is normal – the system asks for the password; after turn 116 (after the opponent's save and continuation), the password is no longer required. What could be the reason?
ICQ: 564224919
In reply to Toganash
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Crash when taking a turn, although I suspect the reason was the second instance of the game running, although by that time I had already closed it, but I noticed that such things happen more often if two instances of Heroes 3 are running.
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ICQ: 564224919
In reply to Toganash
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Crash when viewing scrolls in the backpack and when interacting with Gunnarr. The opponent stated that the turn was being passed at that exact moment.
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ICQ: 564224919
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When an AI attacks a hero (in this case, mine was in a town), with Quick Battle enabled, the battle result is displayed in a window. After some time has passed (if you don't respond to the suggested outcome options), a window appears showing the enemy's artifacts (if they have any). This new window overlaps the previous one. After clicking "OK" on the last window, both the window with the quick battle results and the ability to fight disappear.

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Summer 2013


In reply to rebellious
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after updating to 3.662, the generator started producing something incomprehensible instead of Jebus – some kind of mix of mini-nosty and 6lm10a... at first, I thought it was some kind of glitch, but after 10 consecutive generations... :smile04: (Jebus is selected in the template selection window, I checked... 3 times :smile04:)

P.S. once, Inferno was generated right on the grass...

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