Skip to content

Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

5.0 (1 rating)
User Avatar
Auto-translated
And why did the number of rests revert to 3 again? It seemed like everyone had gotten used to 112.
Auto-translated
+10
It seems like no one has tried to complain, and it takes twice as little time to rest (1 rest remains for emergencies, so the difference is 2 "free" rests versus one).
In reply to Sevan_80
User Avatar
Auto-translated
Sevan_80
Why did the number of restarts go back to 3 again? People seemed to have gotten used to 112.
Don't confuse the "basic rules of Tournaments" and the rules for the season tournament. The season tournament is a separate tournament; I held a poll specifically for it about reducing the number of restarts. This difference is described in the first post of the seasonal tournament. In other tournaments, the organizer decides on the number of restarts.
User Avatar
Auto-translated
In M200, there were 2 respecs, back when it wasn't mainstream.
Auto-translated
Pit for LM
Don't confuse the "basic tournament rules" and the rules for the seasonal tournament. The seasonal tournament is a separate tournament, and I specifically held a vote on reducing the number of restarts for it. This difference is described in the first post of the seasonal tournament. In other tournaments, the organizer decides on the number of restarts.
Pit for LM
Rules for online games in Heroes III and the seasonal Ranked Tournament.
.....
1.3. Subjective restarts.
Each player has the right, without giving reasons, to take a restart/restarts no later than the end of their turn on the corresponding day. It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).
Blow my mind. I thought the rules were the same, the seasonal tournament was just a general case, and tournaments with exceptions (for example, 113 restarts are almost always allowed) were a specific case.
In reply to zoog
User Avatar
Auto-translated
zoog
Blow my mind. I thought the rules were one thing, the season was like a general case, and tournaments with exceptions (e.g., restarts in 113 are almost always allowed) were like a specific case.
The season is listed as a separate section in the rules:
Section VI. Seasonal Ranked Tournament.
Yes, you can add to the regulations about the difference in restarts, although it already says:
1.4. By default, games are played according to these rules with changes reflected in the first post of the current season's thread.
There are a few more things that need to be added there.
Auto-translated
I'm worried about new players and those who are just starting – understanding the interaction of links isn't easy, even for someone who once thought they knew the rules by heart. Is the regulation a protocol for conducting the game? Then the rules of the game should be separate. In my opinion, with the addition of rules for abstract general templates in the new rules, there is less intuitiveness (before, there were rules for 2v4v3 in a seasonal game and differences for other templates and other tournaments, which is almost immediately memorized). And I would also move the rating calculation, report format, and separate templates under spoilers – it would be much more ergonomic that way. [off] And since I've started dreaming, it would be good to reduce the rules by one and a half to two times, removing the restrictions on block, early encounter, and conflax, and simplifying the rest. Forcing a newcomer who wants to play to read 46856 characters is evil! [/off]
User Avatar
Auto-translated
But you were the one who asked for clarifications regarding a "specific rule." Now you're complaining that there's too much text?
Terms that never caused problems for experienced players are unclear to newcomers. The majority of questions come from newcomers, and they understand the rules better than many of the "pros."
Also, at your request, I added screenshots illustrating the rules. Now do you think they're unnecessary?
Previously, there were rules for 2v4d3 in the season and differences for other templates and tournaments,
Yes, and there were many requests to first create general rules and then rules for specific templates. I did that, and it took me 3 weeks. And now it's still not good. I won't redo it.
Also, I would put the rating calculation, report format, and individual templates under spoilers – it would be much more ergonomic.
Well, maybe you'll take over managing the season then? Today, I came to the forum at 7 am and answered questions in ICQ until 11 am. And as the rating administrator, it's important to me that people submit reports according to the template. I don't want to rewrite hundreds of reports and chase after everyone. When I started including the report format in all the topics, the percentage of incorrectly written reports decreased. Therefore, I won't hide anything that isn't interesting to you personally.

I can't please everyone. Everyone has their own suggestions and believes that their suggestions are the best and most reasonable. I have to think long and hard and analyze everything that all the players write, not only on the forum but also in private messages. I have a separate text file with various suggestions – it's already 20 pages long.
Add – subtract, cancel – introduce, simplify – complicate... There are as many opinions as there are people.

And that's despite the fact that, as a player, I personally don't really care what rules we play by.
Auto-translated
Pit for LM
Well, now you're complaining that there's too much text?
The rules should be both accurate and convenient. There's no need to look for contradictions; instead, we should try to combine them. The fact that there are examples explaining things that aren't entirely obvious is good, but having a link that opens a new page is not; I agree, right? Wouldn't it be more convenient to use a spoiler (I haven't noticed any in the forum interface, but it seems like all engines can do that)? The same goes for all non-essential information.
Also, at your request, I added screenshots illustrating the rules. Now, do you think they're unnecessary?
)) Thank you. I haven't been following the updates, but it's undoubtedly a useful feature for new forum users. However, it disrupts the overall compactness and uniformity of the rules. Either a spoiler or an in-page link to another post seems more logical.
Yes, and there were many requests to first create general rules and then rules for specific templates. I did that, and it took me 3 weeks. And now it's bad again. I won't redo it.
Sorry. I also thought that general rules were more logical and simpler. Perhaps that's the case; it's just that you need to get used to it. The CM-centric system has simply been ingrained in my mind. I'll read more and try to understand it better.
And as the person in charge of the rating, it's important to me that people submit reports using the template. I don't want to rewrite hundreds of reports and chase after everyone. When I started including the report format in all topics, the percentage of incorrectly written reports decreased.
[off]Now, many software-related mysteries are clearer. It's unclear what's more important: the convenience of users or the administration. [/off] Then, does the forum allow you to repeat the first post (the reports topic) at the beginning of each page, or even automatically insert a [del]template[/del] sample report into the quick reply field?
Everyone has their own ideas and believes that their suggestions are the best and most reasonable.
I also doubt that my suggestions haven't occurred to anyone before, but just in case, I'm sharing them.
User Avatar
Auto-translated
Regarding the underdog castles – Stronghold, Tower, and Inferno – they can be made more viable with small rule adjustments. For example, allowing free color selection and +1 day for restarts. And when playing as Inferno, the opponent should start with a random hero.
Auto-translated
A random hero is a completely different game; in my opinion, it's better to set a handicap.
User Avatar
Auto-translated
The poll regarding the redesign will close in 24 hours. /topic/10559/ Those who still want to participate can vote now.
User Avatar
Auto-translated
Regarding the game with Oldboy, I have a couple of questions about the Balance template:

1). I have an exit leading to a neighboring zone through a guard post, but below it, approximately 1.5 turns away, a mine was generated, through which I can pass into the same zone (a bugged passage), and there are no guards nearby.
We open the rules and see:

2.6.5. In the absence of a passage guard, free passage from one zone to another is allowed.
So, do I understand correctly that I can freely pass through this passage regardless of whether I have defeated the guard above or not?

2). How should I understand

1.4. Restart at the player's request, if the only road leads to the Guardian Outpost (for the 2SM4d(3), Jebus cross, Balance, Nostalgia templates). It is taken on the day this fact is discovered, but no later than day 115.
Very often, only 2 roads are generated: 1 to the Guardian Outpost, the other to a dead-end home town. And the rest of the exits from the starting location lead through impassable terrain. Is this a RE (random event) or not?
And if there is only 1 road to the Guardian Outpost, and the rest of the exits, including the home town, lead through impassable terrain?


In reply to KobRa_RR
User Avatar
Auto-translated
KobRa_RR
Regarding the game with Oldboy, I have a couple of questions about the Balance template:

1) It is possible to walk through glitched passages, except in cases where it leads to a treasure room.
It is forbidden to enter treasure zones (10 on the Balance template, 6, 9, 12 on the Panic template) through glitched passages until the corresponding guard scheme has been cleared.
2) If there are paths to the Town Hall and to the home town, restarts are not allowed. If there is only a path to the Town Hall, then a restart is allowed (111, if there are subjective conditions, an additional one if there aren't).
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to Juristis
User Avatar
Auto-translated
Juristis
1) You can walk through glitched passages, except when it's a passage to a Treasury.
Is this true for templates where there are computer-controlled units (which can also walk through these passages)? Or can you also walk through glitched passages on balance, panic, or small maps?

Где контент?! (с)

Statistics

Welcome our newest member: Emil