After the opponent crashed, we couldn't load the game. Constant crashes.
If you provide me with this save file, I might be able to fix this error in AutofixMap.
In general, fixing a map in AutofixMap is only a temporary solution.
The root cause of all desynchronizations, duplications, glitches, or even unidentified critical errors has not yet been studied by me.
But I can only suspect one thing:
The internal game command, sent over the network from one player to another, arrives with errors. The preparation of the command for transmission and its reception, as well as the processing of the received data, work clearly and do not contain bugs.
Apparently, the problem lies in the tool that the game uses to transmit data over the network.
And here, two solutions are possible:
1. Send a checksum of the transmitted data with each command, and if the data received by the other side contains an error, request the sender to resend the command.
2. Switch the game to a different tool for transmitting data over the network.
Added 4 minutes later
In a game with a standard (SOD) timer, time did not stop during a battle with a bot hero. I hadn't noticed this before.
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