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Posts from "Новичок SUMMER-2013" Auto-translated

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In reply to Pit for LM
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#896
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09.10.2013 u2noob (blue, Necropolis, Tant, Tant) def MuLLIyTa (red, Fortress, random, Pasis) 2SM4d(3), 134.
An interesting game with two Facebook players. Tant, with resurrection, slow, and most importantly, good tactics, defended and finished off the aggressive rushers.
Thanks for the game.
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#897
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12.10.2013 Lim4 (red, random, Necropolis, random, Woki'al, Woki'al) def Nitro (blue, random, Inferno, random, Pyrr, Gervulf), 2sm4d(3), 124

Nitro chose all resists, so that's how it turned out. The spawn was on top. Got 4 Necropolis towns, but no one better than Woki'al) At the respawn, there was an artifact +5% Necro, which was taken on the second day, many crypts, a knowledge stone, a skeleton dwelling, and a Lich dwelling with an artifact +2 health for 50+ water elementals. I wouldn't say it was a cakewalk, a mediocre spawn with unpleasant guards, but there were still units to Necro, and all those unpleasant guards were beaten) On the first day, took secondary Dungeon. Buildings: Necromancy amplifiers in the citadel with a thousand without souls.
On the second, I upgraded the horses and beat the water elementals. Next was a fight for a chest with 100+ elves, losing a horse. It gave 10k gold, but the best part was that Earth appeared in the skills) On 124, news of surrender arrives.
Thanks for the game!
451-224-720
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#898
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Lim4
10/12/2013 Lim4 (red, random, Necropolis, random, Vokial, Vokial) def Nitro (blue, random, Inferno, random, Pyrrh, Gervulf), 2sm4d (3), 124

Nitro chose all the rest options, so that's how it turned out. The map was distributed at the top. 4 Necropolises appeared, but Vokial is still better than anyone else. On the resource map, there was an artifact +5% to Necropolis, which was taken on the second day, many crypts, a stone of experience, a skeleton lair, and a lich lair with an artifact +2 health for 50+ gold, guarded by water elementals. I wouldn't say it was great; it was a mediocre distribution with unpleasant guards, but there were also some decent things, and all those unpleasant guards were defeated. The second dungeon was taken on the first day. Building: necoconus in the citadel with a thousand without souls.
On the second day, I upgraded the horses and defeated the water elementals. Then there was a battle for a box guarded by 100+ elves, and I lost a horse. It gave 10,000 gold, but the best thing was that earth skill came up. On day 124, the news of the surrender arrived.
Thank you for the game!
I confirm. In the first generation, Inferno undergrounds appeared - I took 111. Then a castle appeared at the top, expensive and slow; the layout was not great. On day 112, I realized that my opponent (Necropolis) had respawned at the top. I took 112. Then, Inferno undergrounds appeared again for me, and Necropolis appeared at the top for my opponent. No chance :) I enjoyed the game with Lim4 - good luck to her in the finals. Many thanks to the organizers for this tournament.
ICQ 627769385
In reply to Nitro
#899
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Nitro
I confirm. In the first generation of Inferno dungeons, I got 111. Then, a Castle on top, expensive and slow, the layout wasn't great. On 112, I realized that my opponent (Necropolis) respawned on top. I took 112. After that, I got another Inferno underground, and my opponent got Necropolis on top. No chance :) I enjoyed the game with Lim4 - good luck to him in the final. Many thanks to the organizers for this tournament.
Yeah, that's a great attitude, I also join in the congratulations and thanks:smile13:
435-191-039
Discord Iamsamstan#6087
#900
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Good luck to Lim4 in the final!
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The hardest battles are fought in the mind
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#901
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Thanks! I wish I could make it to the finals:D
451-224-720
In reply to Lim4
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#902
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u2noob
05.10.2013 u2noob (red, conflux, random, Gundula) def MuLLIyTa (blue, Citadel, Crag Hack, crag) Jebus Cross, 135.
The opponent took all restarts + 2 more technical ones. I still have 1 left, and I get a good roll with a decent amount of meat and built air units + a Griffin Conservatory. On the first day I manage to stick the birds into the Citadel and find an external dwelling of air elementals. I can only buy them on the 3rd day, just in time for the encounter. And here I make a mistake. I could have killed the singles with a scout hero or positioned my main in the underground passage. I underestimated the necro's potential, thought there would be fewer bones. In the end, I attacked on native terrain. The opponent uses tactics to block the liches and just shoots me down with ease. After buying back, I take the Griffin Conservatory and level up my air elementals. I run to the opponent's main, but the tank is sitting in the castle. I ran to the treasure zone, ate a Pandora's Box with 10k exp, and seeing that the tank also ran to the treasure zone, I try to take the main again, but the tank manages to get back into the castle in time. I accept the fight in the swamp. I cast mass haste, crash into the army, eat a lot, but Raise Dead raises more skeletons than I can kill. GG. Good luck to everyone. Too bad I didn't get to play against Lim4 (the game didn't happen in the group). I will be rooting for her.
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In reply to Lim4
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#903
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Lim4
Thank you! I just wish I could make it to the finals:D
Let me know what time works best for you to play.
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#904
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We've reached the final of the lower bracket :smile12:. I don't like calling it the "losers' final" :smile38:. Sometimes, getting to it can be significantly more challenging than going through the upper bracket.

Lim4 vs u2noob


The deadline for the first two games is October 28th.

Meanwhile, at the top (information as of the end of last week), The_ and Diabler are playing two games simultaneously. So, the results should appear soon.
In reply to Pit for LM
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#905
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Pit for LM
We made it to the final of the lower bracket :smile12:.
Really? Now a lot of things are clear to me.
451-224-720
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#906
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10/15/2013 The_ (red, citadel, stronghold) def Diabler (blue, swamp, castle) JC 211. (1-0) It seems we chose all the restarts. The first day was very enjoyable; I immediately got a gray hero in the refuge! A crate with 50 wolves. I also found a stash of birds, but the very long and winding roads made things difficult, so I couldn't complete the chain to level 114, and the stronghold hero replenished his mana without artifacts (exactly 50 mana points were missing, and there was no money to do it). I should mention that on level 113, I saw a book of fire behind the monarchs, so I took fire in the school of magic, because the Grand Order (GO) is doubled – golden rukh and red dragons, and it's not very clear how to beat them (I found the first clue on level 116). I managed to find three hives – all in terrible locations – and a level 2 expert guild there as well. I only gathered all of this by level 123 – there was a terrible shortage of money. On level 124, I break the GO. I only have advanced fire. I don't know what I would have done without Berserk – probably the game would have ended there, because the birds bit me badly, and then there were 25 red creatures + 5 black ones – simply brilliant. Somewhere around level 10, with two angels and 7 rukh, I break through to the center – I have 0 mana, so I have to immediately go back to the castle and replenish my mana, losing more than 1000 mana points. The treasure is going fast – I only run along the road without turning anywhere, occasionally clearing out hives. I managed to gather 20 vipers when I reached the next castle in the center. First contact: a hero who was just released from prison with 180 mana is killed by a blue hero on a hydra + wave of death, and he runs away into the darkness. The stronghold hero runs along the road, looking for the blue hero. My army looks better – the stats are balanced. The blue hero is nowhere to be seen; it's also unclear where he went. But there is Pandora, which I manage to take with the last mana points – it gives 15 monarchs. There is also a Crown of the Underworld with shackles. I take all of this on the next turn, level up earth magic, and teleport to the central swamp, next to which there is a castle with a smaller army – this is where it would all end, but I still don't understand why I attacked with a weak hero first. I wanted to check the army and what bonuses there were, but it was absolutely not worth it. The castle hero simply bought off the weak hero because he saw that I had the Crown of the Underworld and the shackles. The next two weeks are spent chasing the castle hero around neighboring respawn points. After completely clearing out the center, I rushed after the castle hero, who had slipped to another respawn point. Two weeks of chasing. In the end, I caught the castle hero on a snowy respawn point with the last mana points. The stats are higher there (although not by much), and the army is smaller, although the tavern showed more units for the blue hero + there was a potion and an angel alliance. But 66 monarchs + 47 attack under the stronghold hero at level 25 do the trick + red shard + bracers. There was also an artifact of tactics, but I didn't have time to bring it, so I decided to attack without it, because I couldn't let the castle hero escape. Thanks for the game! We still can't find the password for the first game. I have a big request for Baratorch or people who communicate with him – please ask him to send us the passwords: for the blue player, The_ (241568808), and for the red player, Diabler (I don't remember his ICQ number, I'm writing from work, I think Diabler will add it). I uploaded the saves earlier. If the link is no longer valid, I will add the saves tonight, or Diabler will do it sooner.
241-568-808
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#907
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In the end, I managed to capture the Fortress on a snowy map during the final stages of the game. The stats there are higher (although not by much), and the army is smaller, even though the tavern showed more units for the blue player, plus they had an elixir and the Angel Alliance. And another question: are the armies significantly smaller? Because if the Fortress has higher stats, I'm not sure if you would have won so easily.

лето 2012.
In reply to Dark
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#908
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darkello
In the end, I managed to capture the town on the snow map during the final rounds; the stats there are higher (although not by much), and there are fewer troops, even though the tavern showed more for the blue player, plus there was an elixir and an angel alliance.

And another question: are the armies much smaller? Because if the town has higher stats, I'm not sure I would have won so easily. :)

Regarding the army, there were 15 Monarchs and 30+ regular units divided among the ducks, which was the deciding factor. The attack stats of Kreg and the defense stats of the town were equal, but the town had +10 to attack relative to Kreg's defense, plus prayer. In the final battle, I lost a few Monarchs and an angel, but morale helped in the end, although even without it, the army would have prevailed because 66 Monarchs wiped out the opponent's only fast stack in one hit, which moved before my units - 15 Monarchs.
Also, I didn't quite understand the move of closing off the regular ducks, which could have attacked the Monarchs after the retaliation was removed (since all my units moved before, the prayer was cast after my wait, and all the opponent's stacks reached the Monarchs). There was also morale, so if it had triggered...
241-568-808
In reply to The_
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#909
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The_

We haven't been able to find the password for the first game, so I have a big request for baratorch or the people who communicate with him – please ask him to send us the passwords: blue The_ (241568808) and red Diabler (I don't remember his ICQ, I'm writing from work, I think Diabler will add it). I uploaded the saves earlier; if the link is no longer valid, I'll add the saves tonight, or Diabler will do it sooner.
I think you need to contact baratorch in a private message and provide a link to the saves. He almost certainly doesn't read the Novice Tournament thread.
In reply to The_
#910
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The_
15.10.2013 The_ (red, Citadel, Crag Hack) def Diabler (blue, Fortress, Tazar) JC 211. (1-0)

Looks like we picked all the restarts.

Day one was very pleasing, the refugee camp gives a gray [expert creature] right away! A box of 50 wolves. Also found an external dwelling of birds, but the roads were very long and wound along bizarre trajectories, complicating life, which is why the chain for day 114 didn't work out and Crag Hack replenished mana without artifacts (exactly 50 MP wasn't enough and gold was at 0, no way to merge). It should be noted that on day 113 I saw the Book of Fire behind the Monks, so I took Fire Magic in school, since the GO is double – Gold Golems + Red Dragons and how to beat them isn't very clear (I found the first treasure zone path on day 116). With great difficulty I found three beehives – all in the middle of nowhere :) and a double Griffin Conservatory there as well, gathered all that only by day 123 – a terrible shortage of gold.

On day 124 I break the GO, Fire Magic only Advanced, god knows what I would have done without Berserk – probably the game would have ended there, because the birds bit me significantly, and then 25 Red Dragons + 5 Black Dragons – just brilliant. Somewhere around 10 Dragon Flies, 2 Angels, and 7 Golems I break through to the center – 0 mana, so I have to immediately sit in the Castle and replenish mana, losing over 1000 MP. The treasure zone is linear – I run only along the road without turning off, breaking only beehives along the way, barely managed to gather 20 Vile Wyverns by the time I reached the next Castle in the center.

First contact: a newly freed hero from prison with 180 mana kills a blue hero's 'horse' [weak hero] on a Hydra + Death Wave and runs into the darkness. Crag Hack runs along the road looking for blue, my army seems a bit better – stats are even. Blue is nowhere to be seen, no idea where they went. But there is a Pandora's Box, which I manage to take on my last MP – it gives 15 Monks. Right there is a KZ with Shackles of War, I grab all that on the next turn, level up Earth Magic and cast Town Portal into the central swamp, next to which stands Tazar with a smaller army – that should have been the end of it, but why I first attacked with my 'horse', I still don't understand. I wanted to check the army and what bonuses there were, but it was absolutely not worth it. Tazar simply buys himself off against the 'horse', because he saw I took the Shackles and KZ.

The next two weeks are a long chase across neighboring respawns. Having completely consumed the center, I rushed in pursuit of Tazar who slipped through to another respawn. Two weeks of catch-up.
In the end, I catch Tazar on a snow respawn on my last MP, my stats are higher there (though not by much), his army is smaller, although the Tavern showed more for blue + there was an Elixir + Angel's Alliance. But 66 Monks + 47 Attack under a level 25 Crag Hack do their job + Red Orb and Bracers, there was also an Armor of the Damned, but I didn't manage to bring it, I decided to attack without it, because I couldn't let Tazar go.

Thanks for the game!

Since the first game, we still can't find the password. A big request to baratorch or to the people who communicate with him – to ask him to send us the passwords: accordingly blue The_ (241568808) and red Diabler (I don't remember my ICQ, I'm writing from work, I think Diabler will add his). I posted the saves earlier, if the link is no longer valid, I will add the saves this evening, or Diabler will do it sooner.
I confirm.
We restarted, and thanks to the great random for such a Jebus Cross, although I chose it myself. It dealt very, very richly. 1 treasure zone path, 1 external dwelling of Lizardmen, 1 external dwelling of Gnolls. I have absolutely no idea how to break through 10-19 Arch Devils. There were also a couple of Griffin Conservatories, but with the other secondary hero on another Conservatory of the map due to no road access. I broke through on day 125, took the treasure zone path and crashed against the opponent's 'horse'. On day 131 I think I take a triple Dragon Utopia with 16 Monks and 3 Hydras. They give +6 all stats, +3 all stats. I break Tazar and prepare him to run to the neighboring swamp. With 'horses' I snatch the central town and kill the opponent's 'horses'. In the end, Crag Hack loses a couple of turns which allow him to escape to another respawn. I saw that Crag Hack ate a Dragon Utopia, his stats shot up immediately, and I lost control. On the swamp respawn I find 2 Dragon Utopias and +2 all stats boots. In the first Dragon Utopia they gave a Sack of Gold, and I ran for a very long time to the second. I take the second Dragon Utopia – they give +4 +5 all stats. I realize that without control I can surrender, since Crag Hack is nearby, but at the last second I notice the edge of a KV next to the Dragon Utopia. I take it and go to the neighboring respawn. In the artifact market I find +1 all stats – the Alliance is ready. I started running around the snow respawn, eating up. However, it isn't very rich in beehives/Dragon Utopias either. I upgraded 2 Grail buildings to level 4, but there is no Town Portal anywhere, which I need to take and Grail the ducks [Vile Wyverns]. Using the Tower's scouting, I spot the 2 missing components of the Elixir, but Crag Hack blocks the road, preventing me from passing. With 'horses' I barely manage to take the Potion, Tazar takes the Ring and runs to the beehives 2 and the University. The treasure zone paths were as small as always. However, I find a max-level Dragon Utopia. But it gives nothing.
Crag Hack attacks. His 66 Monks, against my 14 Monks, 26 regular ducks [Vile Wyverns], and 3 Hydras. 26 ducks [Vile Wyverns] take down only 10 Monks. No chance :(
Thanks for the game
My ICQ 360429834