15.10.2013 The_ (red, Citadel, Crag Hack) def Diabler (blue, Fortress, Tazar) JC 211. (1-0)
Looks like we picked all the restarts.
Day one was very pleasing, the refugee camp gives a gray [expert creature] right away! A box of 50 wolves. Also found an external dwelling of birds, but the roads were very long and wound along bizarre trajectories, complicating life, which is why the chain for day 114 didn't work out and Crag Hack replenished mana without artifacts (exactly 50 MP wasn't enough and gold was at 0, no way to merge). It should be noted that on day 113 I saw the Book of Fire behind the Monks, so I took Fire Magic in school, since the GO is double – Gold Golems + Red Dragons and how to beat them isn't very clear (I found the first treasure zone path on day 116). With great difficulty I found three beehives – all in the middle of nowhere :) and a double Griffin Conservatory there as well, gathered all that only by day 123 – a terrible shortage of gold.
On day 124 I break the GO, Fire Magic only Advanced, god knows what I would have done without Berserk – probably the game would have ended there, because the birds bit me significantly, and then 25 Red Dragons + 5 Black Dragons – just brilliant. Somewhere around 10 Dragon Flies, 2 Angels, and 7 Golems I break through to the center – 0 mana, so I have to immediately sit in the Castle and replenish mana, losing over 1000 MP. The treasure zone is linear – I run only along the road without turning off, breaking only beehives along the way, barely managed to gather 20 Vile Wyverns by the time I reached the next Castle in the center.
First contact: a newly freed hero from prison with 180 mana kills a blue hero's 'horse' [weak hero] on a Hydra + Death Wave and runs into the darkness. Crag Hack runs along the road looking for blue, my army seems a bit better – stats are even. Blue is nowhere to be seen, no idea where they went. But there is a Pandora's Box, which I manage to take on my last MP – it gives 15 Monks. Right there is a KZ with Shackles of War, I grab all that on the next turn, level up Earth Magic and cast Town Portal into the central swamp, next to which stands Tazar with a smaller army – that should have been the end of it, but why I first attacked with my 'horse', I still don't understand. I wanted to check the army and what bonuses there were, but it was absolutely not worth it. Tazar simply buys himself off against the 'horse', because he saw I took the Shackles and KZ.
The next two weeks are a long chase across neighboring respawns. Having completely consumed the center, I rushed in pursuit of Tazar who slipped through to another respawn. Two weeks of catch-up.
In the end, I catch Tazar on a snow respawn on my last MP, my stats are higher there (though not by much), his army is smaller, although the Tavern showed more for blue + there was an Elixir + Angel's Alliance. But 66 Monks + 47 Attack under a level 25 Crag Hack do their job + Red Orb and Bracers, there was also an Armor of the Damned, but I didn't manage to bring it, I decided to attack without it, because I couldn't let Tazar go.
Thanks for the game!
Since the first game, we still can't find the password. A big request to baratorch or to the people who communicate with him – to ask him to send us the passwords: accordingly blue The_ (241568808) and red Diabler (I don't remember my ICQ, I'm writing from work, I think Diabler will add his). I posted the saves earlier, if the link is no longer valid, I will add the saves this evening, or Diabler will do it sooner.
We restarted, and thanks to the great random for such a Jebus Cross, although I chose it myself. It dealt very, very richly. 1 treasure zone path, 1 external dwelling of Lizardmen, 1 external dwelling of Gnolls. I have absolutely no idea how to break through 10-19 Arch Devils. There were also a couple of Griffin Conservatories, but with the other secondary hero on another Conservatory of the map due to no road access. I broke through on day 125, took the treasure zone path and crashed against the opponent's 'horse'. On day 131 I think I take a triple Dragon Utopia with 16 Monks and 3 Hydras. They give +6 all stats, +3 all stats. I break Tazar and prepare him to run to the neighboring swamp. With 'horses' I snatch the central town and kill the opponent's 'horses'. In the end, Crag Hack loses a couple of turns which allow him to escape to another respawn. I saw that Crag Hack ate a Dragon Utopia, his stats shot up immediately, and I lost control. On the swamp respawn I find 2 Dragon Utopias and +2 all stats boots. In the first Dragon Utopia they gave a Sack of Gold, and I ran for a very long time to the second. I take the second Dragon Utopia – they give +4 +5 all stats. I realize that without control I can surrender, since Crag Hack is nearby, but at the last second I notice the edge of a KV next to the Dragon Utopia. I take it and go to the neighboring respawn. In the artifact market I find +1 all stats – the Alliance is ready. I started running around the snow respawn, eating up. However, it isn't very rich in beehives/Dragon Utopias either. I upgraded 2 Grail buildings to level 4, but there is no Town Portal anywhere, which I need to take and Grail the ducks [Vile Wyverns]. Using the Tower's scouting, I spot the 2 missing components of the Elixir, but Crag Hack blocks the road, preventing me from passing. With 'horses' I barely manage to take the Potion, Tazar takes the Ring and runs to the beehives 2 and the University. The treasure zone paths were as small as always. However, I find a max-level Dragon Utopia. But it gives nothing.
Crag Hack attacks. His 66 Monks, against my 14 Monks, 26 regular ducks [Vile Wyverns], and 3 Hydras. 26 ducks [Vile Wyverns] take down only 10 Monks. No chance :(
Thanks for the game
My ICQ 360429834