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Posts from Current questions and answers regarding the map editor.
select a creature, in the list on the left side of the window, find shared, click on ... to the right of this inscription - this will open, in fact, the creature's settings, if you can call it that. You can change the first two lines - model - inside it are the parameters model+skeleton+geometry - this is the creature's model; and also anim set - these are the creature's animations, which directly depend on the model.
Whatever
Иней
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I have a problem with the editor: when I open a map, most of the textures and objects become "blurred". How can I fix this? Thank you in advance.
Please help me understand how to enable both me and the computer to cast double spells in a single turn in Heroes 3. For example, casting Meteor Shower twice in a row. Holding down the "S" key also casts double spells, but the opponent cannot do this.
Heroist
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Heroes 3
Heroes of Might and Magic 5 - Mapmaking
missed. Didn't understand the question. You can't do that. In Heroes 5.
missed the point. Didn't understand the question. It shouldn't be done that way. In Heroes 5.
I think it's still possible – I once came across a mod (around 2007 or 2008) that allowed dwarves (enemy units) to cast 2 runes in a row (for example, "Resurrection" and then immediately "Berserk").
Иней
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Here are some more questions: how do I disable the "Defeat All" mission?
Here are some more questions: how do I disable the "Defeat All" mission?
Click on the map properties tree ---> in the opened tab, find objectives ---> primary ---> common ---> the mission itself. You can delete it.
Whatever
Иней
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Why, when I launch a map, does the list of objectives at the top display the map's name (even though it's not the name specified in the map's properties), and the description says "CustomMap"? How can I change this?
Heroist
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Why, when I launch a map, does the list of objectives at the top display the map's name (and not the name specified in the map properties), and the description says "CustomMap"? How can I change this?
Map properties tree ---> scenarioInformation ---> 0 (first tab) - there you will find the name and description of the map for the first player - you. Copy the name and description of the map from the properties and paste them there.
Whatever
Иней
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And one more thing: when creating a random Castle, the "like player" option doesn't seem to work.
Heroist
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It should work.
Whatever
Rhenish
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Hello! Please help, people (and other races)!
I have a terribly silly situation. I decided to create a map for a friend as a birthday present, and I messed up with the dungeon. I can't give it relief or anything else. I can't even change the dungeon. And not because it's dark; I found the light switch. Please help a newbie "dig a hole" through it. I would be grateful if you could help me with other questions; I'll write to you in a private message.
Heroist
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tiles tab --- brush x3, type lower. The lighting can be adjusted using point lights, which are available for almost any object.
Whatever
Rhenish
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Thank you very much! Could you please send me your email or contact information in a private message so I can contact you if needed?
Added 9 hours and 14 minutes later Good day. I have another question, but this time about scripts. How can I create a script so that if a Necromancer hero (Vlad with the scripted name Pelt) captures a human town and its buildings, they would burn down, just like in the campaign against Freya, and be replaced with Necromancer buildings and towns of the same level. Moreover, the hero needs to actually "enter" the garrison, not just visit the town. Is this possible?
Good afternoon. I have another question, but this time about scripts. How can I create a script so that if a Necromancer hero (Pelt with a script name) captures a human town and its buildings, they would burn down, just like in the campaign for Freya, and be replaced with Necromancer buildings and towns of the same level. Moreover, the hero must actually "enter" the garrison, and not just visit the town. Is this possible?
Here's how. Just write the script name of the town. ;)
function InitBuildings() for i, building in GetObjectNamesByType"PEASANT_HUT" do Trigger(5, building, "TransformBuilding") end for i, building in GetObjectNamesByType"ARCHERS_HOUSE" do Trigger(5, building, "TransformBuilding") end for i, building in GetObjectNamesByType"BARRACKS" do Trigger(5, building, "TransformBuilding") end for i, building in GetObjectNamesByType"HEAVEN_MILITARY_POST" do Trigger(5, building, "TransformBuilding") end end
function TransformBuilding(_, _, hero, building) if hero == "Pelt" then ReplaceDwelling(building, TOWN_NECROMANCY) end end
function TransformHavenTown(_, _, hero) if hero == "Pelt" then TransformTown("script name of the town", TOWN_NECROMANCY) sleep(10) SetObjectPosition("Pelt", GetObjectPosition("script name of the town")) end end
startThread(InitBuildings) Trigger(5, "script name of the town", "TransformHavenTown")
And it is desirable to set the hidden parameter CanCaptureOnlyNotVisit to true, otherwise the Necromancer might disappear.