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Posts from Heroes of Ashan: Antares Auto-translated

5.0 (4 ratings)

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NİKOLAY
In reply to NİKOLAY
#17
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NİKOLAY
:confused: Why didn't any of the local units join to help and defend the homeland?
At the beginning of the game, a group of archers and a couple of peasants joined near the "home" Castle. In the north, the local units valiantly tried to fight...
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#18
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Here, I will definitely write about joining later.)))

Both demons are dead. There are no Eagles yet.

I continue the game.

Added 8 minutes later
damn, I mixed it up - it's my third month. Agrael came, by the way.

Whatever
In reply to Heroist
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#19
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Heroist
Agrail showed up, by the way.
Agrail :eek: ??? That's something new. He wasn't in the scenario. Do you have the NHF mod installed? Or EWA...?
Or is it because I made the map in the editor with EWA installed?
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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#20
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My campaign heroes are now available. I finally found this Temple. Now I'll try to destroy the guards of the second portal, which consists of a huge number of dragons and titans... if that's the right guard... I defeated the guards - damn, the same monsters are guarding the boots again. I'll have to fight again...

Whatever
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#21
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Heroist
Added 31 minutes ago
I broke through the guard – darn, the same monsters are guarding the boots again. I’ll have to fight again...
Yes, I remember, the guard should be different there. I forgot to change it :o I will definitely change it in the new version.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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#22
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well, never mind – I crushed them without any losses.

I just have a magnificent set of artifacts + a powerful hero = so far, there are no problems at all – I also found a full set of dwarven artifacts in the dwarven dungeon.

Added 10 minutes later
oh, there's a neutral demonic outpost there. Hmm... we'll fight.

Whatever
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#23
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Heroist
Well, nothing – I crushed them without any losses.

I just have a magnificent set of artifacts + a powerful hero = so far, there are no problems at all – I also found a full set of dwarven artifacts in the dwarven dungeon.

Added 10 minutes ago
Oh, there's a neutral demonic outpost there. Hmm... we'll fight.
If you manage to break through, that's great. It's up to you. The portals in the dungeon lead to different places:smile26:

Added 4 minutes ago
If you break through, you'll end up somewhere. I don't think it's worth shouting about it to spoil the fun for others.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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#24
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broke through – although, he left 6 archangels there – those damn 700 archdemons, of which only 100 remained by that time, managed to kick them once...

Added 3 minutes ago
reached the demon bridge in the eastern city – there is another one-way portal with decent guards – attack!

Added 11 minutes ago
oh, found Orlando – hello, buddy!

Whatever
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#25
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Judging by how Orlando is performing, he doesn't stand a chance :)
I'm eagerly awaiting the result.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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#26
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No, the battle was quite interesting. I even replayed it once. But in the end, I won, losing only 50 archers and about the same number of master archers. In general, I successfully completed the walkthrough. I don't remember all the events anymore, but from the very beginning of the map, I decided to play in fast mode, without lingering in the castle. In the first week, I completely cleared the starting area, losing about 3/4 of my army. But in return, I got a lot of archers, which I successfully upgraded. Then I sailed down the river, landed on the west bank, successfully captured the second city, and cleared the surrounding area. I also cleared the passage from construction work and rescued Rutger from prison. Now the interesting game began. Or rather, I think I was just lucky. First, a decent squad of about 100 monks joined me, followed by about 150 master archers, and to top it all off, 70 druids. I upgraded all of them in the outer fort, after which I gained considerable strength. Then I accidentally noticed a hidden passage - I defeated Giovanni, got the key to the Tear, and also found the Unicorn Bow somewhere. In general, my ranged army wasn't that strong, but my hero was very well upgraded. Attack, Defense, Machines, Light, Logistics - all of this combined made the Knight practically invincible. I only struggled to find the Word of the Prophet, or whatever it's called, but I eventually got it. In general, by the time I got the Tear, my knight was already level 28-30, + mass Light spells, Resurrection for 500, attack and defense stats close to thirty, and also the Tome of Dark Magic. With this, I headed towards the land of the Mages. Rutger was successfully destroying the demon lair at this time - with the Tear, it wasn't very difficult. I captured both cities of the Academy - then I searched for a long time, wondering where I should go, but I found it - and it turned out that I didn't have the key to the Dungeon of Mages. I immediately realized that I needed to go to the lake in the center of the map - and I guessed right. At the same time, I completed the Fairy's quest there - I immediately replenished the losses of the Master Archers in the elven grove. With the help of the newly acquired Portal to the City, I gathered 250 archers and a few Militia and Spearmen. So, my army consisted of: 300 Militia, 190 Spearmen, 250 Archers, 210 Master Archers, 150 Invisibles, 70 Druids, 29 Archangels. I decided not to linger in the city, not to wait for caravans - I went on. An interesting battle was fought for the Boots of Levitation - I still don't understand why they should be given to the prophet if you can't get to the Demons otherwise? With this army and the Tome of Dark Magic, I cleared all the hard-to-reach and impassable places - I defeated all the guards, wherever they were. Resurrection + Berserk is powerful! In the dungeon, I also found a full set of Gnome Artifacts - the guards there were too weak for me. Now, a little about the artifacts: rings with +10, 20 to initiative, Boots + Chainmail of the Gnome set, Full set of the Lion, Tome of Dark Magic + Unicorn Bow - this was a deadly combination. I was always moving, and the enemy was always standing still. In general, I reached the demonic dungeons in this way - and, unfortunately, I didn't meet any worthy opponents, which is a pity. I captured both cities without any problems. There were only interesting battles with the neutrals, namely, with the guards of the one-way portal, and, in fact, with the uber guard, where there are 700 archdemons - it turned out beautifully! And, finally, the finale. I reached the third - the last city - the Capital. Orlando met me in his city, for some reason without walls - a cunning fellow, because I was counting on them. The first time, he completely crushed me - BDP + Gates of Horror + Luck = complete horror. And even his stats were good for me. He had about 40 ordinary devils, 200+ demonesses, 60 Lords, Imps, Demons, and about 150 Nightmares - damn horses. The second time, I acted more wisely, and also restored all my mana in the well - I placed the army in the upper corner of the battlefield, with a crowd of Inquisitors in the front. The enemy was powerful, but the Archangels, of which there were only about twenty left, scattered everyone. I was lucky that the enemy used the Gates - there were fewer enemies than if he had immediately attacked. After repelling the first wave, I cast Antimagic on the Master Archers, resurrected the Archers with Angels, destroyed the Demonesses with Divine Vengeance, and bombarded the rest of the army with arrows and curses. The next day, Agrael, who had been hiding in the Church all this time, came out and was killed by Rutger. The game came to an end. The hero reached level 34 or 35. I apologize for the long text! Now, about the map in general: -Excellent landscape design, which I pay primary attention to. There are no empty places on the map, which is pleasing. -An attempt to recreate a single-player game without scripts - I must say, the attempt was successful. The atmosphere is preserved, and that is the most important thing. -An interesting plot. -Exciting battles - the guards provided a pleasant experience from their destruction. -Interesting quests, high-quality descriptions. No complaints. -New modified objects - good job, it enhances the atmosphere of the map. -The ability to upgrade and equip the hero well - this is what I appreciate. When you can not sit in the castle, but go through the map with small squads, but with a strong hero - this is always good. Now, I would like to make a few suggestions: -First, use the "surface leveler" under the objects on the map - so that there is a flat ground under them. Move some objects, such as the first Beacon in the starting area - because its corner is hanging over the river. -Use a tool like smth - a surface leveler, to remove height differences in the highlands and lowlands - after smoothing, the map will look even better. -There are simply flat places on the map - it is better to remove them, for example, using rnd - it is better to choose a brush x3 / x5 - it puts small bumps on this area of the map. -Weaken the guards of the Boots of Levitation and the entrance to the land of the Mages - I was tired of replaying against a crowd of Titans and Thunderbirds. The rest of the guards are excellent - perhaps you can weaken the guard of the portal from the Monastery of Communion - not everyone will guess to get the Portal to the City or upgrade the hero. -Change the quest of the Prophet Mage - what is the point of giving him the boots if you can't get to the land of the Demons otherwise? However, you know better. -Strengthen the Demons - the first two cities. They didn't even capture all the mines by the time I arrived. That's all, I think. In general, I would like to express my HUGE gratitude to the author for the difficult work he has done and the successful and interesting map - for the good time I spent. I wish you further creative success, as well as new magnificent maps! (And it would be nice to learn all the scripts!) Sincerely, Heroist Added after 45 minutes Yes, I forgot to mention: when I downloaded this map, another one was downloaded with it - empty and without a name. I don't know if this is just a bug for me... And once again, I apologize for the long text - I can't write short reports, especially when the game was interesting!

Whatever
#27
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Watch out! I also completed the map, but didn't see the ending! When I got through the dungeon to the demon territory, Orlando happily ran to the surface. I took both castles and chased after him. And there, I happily finished him off in an auto-battle while he was trying to escape from me on a boat down the river. However, the game didn't end! I returned to the dungeon, but there's nothing to do there... Except maybe close the mines...
It's a pity, though! It's a great map, with epic battles using my favorite dark magic... But I didn't get to see the ending!
But still - a huge thank you to the author again!
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#28
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Are all your players dead? Have all the quests been completed? The demon might have taken refuge in the Sanctuary.

Added 6 minutes later
I haven't had this problem, in any case.

Whatever
In reply to Heroist
#29
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Heroist
Are all your players dead? Have all the quests been completed? The demon might be hiding in the Sanctuary.

Added 6 minutes later
I didn't have this problem, in any case.
The tavern shows that there is no one there. Of the quests, the following are not completed: 1) give the boots; 2) stay alive; 3) defeat the evil...
I went there - I gave the boots. It doesn't help... One hypothesis is that Orlando came out of the Dungeon and was killed upstairs..
By the way, I have a question for the author: why is there a mage in the prison under good guard? There is no quest for him, he is level 1, and he doesn't have any outstanding (or any) artifacts...:confused:
Aha! I understand! I went to look for the "uber-outpost" and realized about the second option...
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#30
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Hmm, everything was fine for me...

Yes, I forgot to mention that - you should level up the heroes from the dungeons - otherwise, there's no point in freeing them...

Added 1 minute ago
If the result is very important, you can enter @win() in the console - and you will win.

Whatever
In reply to Heroist
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#31
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Heroist
Overall, I would like to express my HUGE gratitude to the author for the difficult work they have done and for the successful and interesting map – for the good time I had playing it. I wish you further creative success and new magnificent maps! (And it would be good if you learned scripting!)

Sincerely,
Heroist
Dear Heroist!
Thank you very much for such a detailed report and the first full map test! It is very pleasant to read such feedback about my first map. I will definitely take your suggestions into account when editing the map, as it is impossible to disagree with them. I tried to make the Demons stronger, but apparently not enough. Regarding the mage's quest: you can give him the boots, or you can not, because there are two ways to get to the Demons. The mage is old and cunning :D I guess you didn't discover the second way, right? As for weakening the Adepts of the Order, I don't think it's worth rushing. Not everything is about levitation boots for a cat :) The hero shouldn't relax without consequences. Although, "at the request of the audience," if this suddenly spoils the game's outcome, I will weaken them.
I am very glad that you liked the map. I will try to figure out the problem with my scripting editor and implement new ideas in the next scenario.

Added 1 minute ago
Heroist
Yes, I forgot to mention: I downloaded another map along with this one – it's empty and has no name. I don't know if this is just a bug for me...
That's strange...:confused: It seems that only the map and a txt file are in the archive. I will try to check
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".