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Heroes of Ashan: Antares

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#26
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No, the battle was quite interesting. I even replayed it once. But in the end, I won, losing only 50 archers and about the same number of master archers. In general, I successfully completed the walkthrough. I don't remember all the events anymore, but from the very beginning of the map, I decided to play in fast mode, without lingering in the castle. In the first week, I completely cleared the starting area, losing about 3/4 of my army. But in return, I got a lot of archers, which I successfully upgraded. Then I sailed down the river, landed on the west bank, successfully captured the second city, and cleared the surrounding area. I also cleared the passage from construction work and rescued Rutger from prison. Now the interesting game began. Or rather, I think I was just lucky. First, a decent squad of about 100 monks joined me, followed by about 150 master archers, and to top it all off, 70 druids. I upgraded all of them in the outer fort, after which I gained considerable strength. Then I accidentally noticed a hidden passage - I defeated Giovanni, got the key to the Tear, and also found the Unicorn Bow somewhere. In general, my ranged army wasn't that strong, but my hero was very well upgraded. Attack, Defense, Machines, Light, Logistics - all of this combined made the Knight practically invincible. I only struggled to find the Word of the Prophet, or whatever it's called, but I eventually got it. In general, by the time I got the Tear, my knight was already level 28-30, + mass Light spells, Resurrection for 500, attack and defense stats close to thirty, and also the Tome of Dark Magic. With this, I headed towards the land of the Mages. Rutger was successfully destroying the demon lair at this time - with the Tear, it wasn't very difficult. I captured both cities of the Academy - then I searched for a long time, wondering where I should go, but I found it - and it turned out that I didn't have the key to the Dungeon of Mages. I immediately realized that I needed to go to the lake in the center of the map - and I guessed right. At the same time, I completed the Fairy's quest there - I immediately replenished the losses of the Master Archers in the elven grove. With the help of the newly acquired Portal to the City, I gathered 250 archers and a few Militia and Spearmen. So, my army consisted of: 300 Militia, 190 Spearmen, 250 Archers, 210 Master Archers, 150 Invisibles, 70 Druids, 29 Archangels. I decided not to linger in the city, not to wait for caravans - I went on. An interesting battle was fought for the Boots of Levitation - I still don't understand why they should be given to the prophet if you can't get to the Demons otherwise? With this army and the Tome of Dark Magic, I cleared all the hard-to-reach and impassable places - I defeated all the guards, wherever they were. Resurrection + Berserk is powerful! In the dungeon, I also found a full set of Gnome Artifacts - the guards there were too weak for me. Now, a little about the artifacts: rings with +10, 20 to initiative, Boots + Chainmail of the Gnome set, Full set of the Lion, Tome of Dark Magic + Unicorn Bow - this was a deadly combination. I was always moving, and the enemy was always standing still. In general, I reached the demonic dungeons in this way - and, unfortunately, I didn't meet any worthy opponents, which is a pity. I captured both cities without any problems. There were only interesting battles with the neutrals, namely, with the guards of the one-way portal, and, in fact, with the uber guard, where there are 700 archdemons - it turned out beautifully! And, finally, the finale. I reached the third - the last city - the Capital. Orlando met me in his city, for some reason without walls - a cunning fellow, because I was counting on them. The first time, he completely crushed me - BDP + Gates of Horror + Luck = complete horror. And even his stats were good for me. He had about 40 ordinary devils, 200+ demonesses, 60 Lords, Imps, Demons, and about 150 Nightmares - damn horses. The second time, I acted more wisely, and also restored all my mana in the well - I placed the army in the upper corner of the battlefield, with a crowd of Inquisitors in the front. The enemy was powerful, but the Archangels, of which there were only about twenty left, scattered everyone. I was lucky that the enemy used the Gates - there were fewer enemies than if he had immediately attacked. After repelling the first wave, I cast Antimagic on the Master Archers, resurrected the Archers with Angels, destroyed the Demonesses with Divine Vengeance, and bombarded the rest of the army with arrows and curses. The next day, Agrael, who had been hiding in the Church all this time, came out and was killed by Rutger. The game came to an end. The hero reached level 34 or 35. I apologize for the long text! Now, about the map in general: -Excellent landscape design, which I pay primary attention to. There are no empty places on the map, which is pleasing. -An attempt to recreate a single-player game without scripts - I must say, the attempt was successful. The atmosphere is preserved, and that is the most important thing. -An interesting plot. -Exciting battles - the guards provided a pleasant experience from their destruction. -Interesting quests, high-quality descriptions. No complaints. -New modified objects - good job, it enhances the atmosphere of the map. -The ability to upgrade and equip the hero well - this is what I appreciate. When you can not sit in the castle, but go through the map with small squads, but with a strong hero - this is always good. Now, I would like to make a few suggestions: -First, use the "surface leveler" under the objects on the map - so that there is a flat ground under them. Move some objects, such as the first Beacon in the starting area - because its corner is hanging over the river. -Use a tool like smth - a surface leveler, to remove height differences in the highlands and lowlands - after smoothing, the map will look even better. -There are simply flat places on the map - it is better to remove them, for example, using rnd - it is better to choose a brush x3 / x5 - it puts small bumps on this area of the map. -Weaken the guards of the Boots of Levitation and the entrance to the land of the Mages - I was tired of replaying against a crowd of Titans and Thunderbirds. The rest of the guards are excellent - perhaps you can weaken the guard of the portal from the Monastery of Communion - not everyone will guess to get the Portal to the City or upgrade the hero. -Change the quest of the Prophet Mage - what is the point of giving him the boots if you can't get to the land of the Demons otherwise? However, you know better. -Strengthen the Demons - the first two cities. They didn't even capture all the mines by the time I arrived. That's all, I think. In general, I would like to express my HUGE gratitude to the author for the difficult work he has done and the successful and interesting map - for the good time I spent. I wish you further creative success, as well as new magnificent maps! (And it would be nice to learn all the scripts!) Sincerely, Heroist Added after 45 minutes Yes, I forgot to mention: when I downloaded this map, another one was downloaded with it - empty and without a name. I don't know if this is just a bug for me... And once again, I apologize for the long text - I can't write short reports, especially when the game was interesting!

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