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Posts from CIS-2014 in Minsk.

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In reply to <Ivor>
#62
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...
I completely agree with Ivor.

Desynchronization issues caused by artillery/ballista will be fixed in the next version.
In reply to Mee
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#63
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Mee
I completely agree with Ivor.

Desynchronization issues caused by artillery/ballistae will be fixed in the next version.
As the experience of the last two years shows, the new version will be released a week or two before the event, with a bunch of bugs that Ivor will urgently fix as they are discovered.
In reply to PReDS
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#64
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PReDS
As the experience of the last two years shows, the new version will be released a week or two before the event, with a bunch of bugs that Ivor will urgently fix as they are discovered.
"Are you unhappy that you have been turned into a human?"
Then get involved, work on the new version...
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#65
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So if we decide to implement the changes we wanted, there isn't actually much left to do. In the new version, take the changes from the version announced by Ivor -0.42, tweak the balance, and fix the bugs.

Added 2 minutes later
here is 0.42

Changes compared to version 0.41:

Fixed bugs:

1) Negative experience for troops when resetting a starting hero that is not level 1

2) The anti-hit-and-run script now only works in battles against an opponent.
The option is always enabled and removed from the list.

3) Bug with empty prisons and Mullich – such prisons are removed from the map.

4) Loss of experience for horses when upgrading at the stables.

5) Loss of Orrin's war machines after a quick battle.

Added new interface features:

1) A warning message when trying to disband a scout in place, if the hero has
troops in the reserve stack.

2) An option on the adventure map "calculate ransom cost" (taking into account the reserve stack).

Shows base cost, cost with artifacts and diplomacy,
cost with diplomacy only.

3) An option in battle "show amount of gold in the treasury".

4) The effect of bracers disabled during battles with monsters.

5) Added templates h3dm1, h2sm3, hjeb4 to the list.

Balance changes:

1. Removed the 25% health bonus for monster specialists.

2. Removed classes as a concept.

The Warrior, Sage, Governor, Explorer, and Healer classes have been completely removed,
the functionality of the others has been transferred to individual skills:

2.1) Speedy -> Navigation. With the upper limit considered to be 2000 movement points.
That is, at expert level, the hero runs with 2000 base movement points regardless of army composition.

2.2) Terraformer -> Pathfinding. At basic level - sand, at advanced - sand and native terrain,
at expert - any terrain. Cost: 1000 gold and 200 movement points. Does not change adjacent tiles.
Gold is deducted only for the first operation per turn for each hero.
Subsequent operations are free, but movement points are spent the same way.

2.3) Leprechaun -> Luck. Same functionality.

2.4) Marauder -> Leadership. Gives gold equal to 10/20/30% of experience gained in battle.
The Learning bonus is not taken into account.

2.5) Merchant -> Estates. Buying mana - 15/30/30% of maximum (not exceeding it) at a rate of
20 gold per 1 mana point, buying movement points - 200/400/400 at a rate of 2 gold per 1 movement point,
buying experience - 10/20/20% of current experience at a rate of 2 gold per 1 experience point.
At basic and advanced - 1 trade operation per turn, at expert - 2 operations (different types).

2.6) Artificer -> Eagle Eye. For treasures requires level 4 and basic Eagle Eye, for minors level 7
and advanced Eagle Eye, for majors level 10 and expert Eagle Eye.

The functionality starts working immediately, not requiring a hero update like with classes.

3. Additional functionality for skills:

3.1) Diplomacy.

At advanced, allows ransoming from monsters. At expert, allows ransoming "in place".
The reserve stack in both these cases should be preserved and paid for.
The ransom cost in both these cases should not be affected by having diplomacy artifacts -
they are only for ransoming from an opponent and from computers.

Also, Diplomacy reduces the cost of Merchant, Terraformer (gold only), and Artificer trade operations
by 20/40/60% and increases the maximum purchase volume of Merchant by 25/50/100%. The upper limit
of mana should not be exceeded in this case.

3.2) Scholar. At expert, allows either erasing itself or replacing itself with any basic
magic skill of the player's choice - Wisdom, Sorcery, Intelligence, Mysticism, 4 schools of magic.

The checkbox for classes has been removed, replaced with a "New Skills" checkbox, which includes all
of the above (from points 2.1 to 3.2).

3.3) Ballistics. Increases the direct shot range of all shooters by 2/4/unlim,
at expert ignores castle walls (like Catapult).

3.4) First Aid. At expert, allows buying a tent.

These 2 skills are not included in the "New Skills" checkbox, they are always enabled.

4. Logistics specialists have had their Shadow of Death specialization restored, but with 2.5% per level.

5. The Inferno patch script is included in the standard distribution, the checkbox has been removed.

The scripts for new Griffin Conservatories and the symmetrizer are included in the standard distribution with the corresponding
checkboxes.

6. In Tower, the building tree has been changed - mages are now a dead-end branch,
after golems it is allowed to build genies or nagas immediately, after nagas - giants.

The build and upgrade costs for the giant dwelling have been reduced from 7500/22500 to 5000/20000.
The upgrade cost for the naga dwelling has been reduced from 3000 to 2000.

7. Scrolls have been removed from zaobjts.txt, the script to replace them has been disabled, and the corresponding checkbox as well.

8. The number of starting Troglodytes for Shakhtar has been increased from 15-25 to 20-25.
For other heroes, the number of starting Harpies has been increased from 4-6 to 6-8, and Eyes from 3-4 to 4-5.

Lorelei's skills changed: Scout + Tactics. Adgit's changed to Offense + Archery.

9. The number of starting Skeletons for Galthran has been reduced from 20-30 in a stack to 20-25.
For other Necropolis heroes, the number of Zombies has been increased from 5-8 to 7-10,
and Witches from 4-6 to 5-7.

10. The second level of troops is always built, the checkbox for it has been removed.

11. The number of movement points for heroes arriving at the tavern always corresponds to their armies.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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#66
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Unfortunately, just like on the VT forum, total off-topic has started here as well. Should I post some songs here too—we can discuss which ones everyone likes more.

On a serious note, the preliminary information is as follows. The Championship will take place from 01.05.2014 (Thursday) to 09.05.2014 (Friday). Participant registration will begin approximately in December, after the final approval of the specific venue (the "base," so to speak).

Regarding the game versions for CIS-2014. In order to prevent a civil war between the "holdem-muds and omaha-fucks," I have proposed creating 2 independent brackets for the upcoming tournament: VT and SoD. And there will be 2 champions: a champion according to the SoD version and a champion according to the VT version. Like in boxing (and not only). If desired (and if time permits), these champions, after being honored and awarded, will play a "sort of representative super-final" with bargaining over the version (or on VT under SoD rules).

This championship is considered and called open, but for the sake of proper organization, I will limit the number of participants to 32 people in advance. 16 in each bracket. In the event that by February-March the number of applications exceeds the limit, online qualifiers will be held. The number of spectators is unlimited.

p.s. For 3 years I played in VKL and on life (with Black Knight) purely SoD—various panics, skirmishes, etc. I liked it very much. Then, one summer, I came to VT and played Jebus Cross VT with Alex. And then 8mm6a full-VT. Since that moment, I haven't played SoD once. I tried running balance (on which I had previously enjoyed playing 300+ games in VKL)—I almost died of boredom by turn 117. To each their own, of course, but a truly hungry person will never prefer hash over a regular fork. Even in an expensive restaurant.
In reply to =Lizard=
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#67
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Lizard B
Unfortunately, just like on the VT forum, a complete off-topic discussion has started here. Should I start posting songs here and discussing which ones you like best?

Seriously, here is some preliminary information. The championship will run from 01.05.2014 (Thursday) to 09.05.2014 (Friday). Registration for participants will begin approximately in December, after the final approval of the specific venue (the base, so to speak).

Regarding the game versions for CIS-2014. To prevent a civil war between the "Hold'em players and Omaha players," I have proposed creating 2 independent brackets for the upcoming tournament: VT and SoD. And there will be 2 champions: a champion according to the SoD version and a champion according to the VT version. Just like in boxing (and not only). If desired (and if there is time), these champions, after the ceremony and awarding of prizes, will play a "sort of representative super-final" with a trade for the version (or VT under SoD).

This championship is considered and called an open one, but for the sake of proper organization, I will limit the number of participants to 32 people in advance. 16 in each bracket. If, by February-March, the number of applications exceeds the limit, online qualifying rounds will be held. The number of spectators is unlimited.

P.S. I played in WKL and on Live (at Black Knight's) for 3 years, playing various SoD, skirmishes, etc. I really enjoyed it. Then, one summer, I came to VT and played a Jebus VT game with Alex. And then 8mm6a full-VT. Since then, I haven't played SoD once. I launched a balance (on which I previously enjoyed playing 300+ games in WKL) and almost died of boredom by the 117th turn. To each his own, of course, but a truly hungry person will never prefer hash to a regular fork. Even in an expensive restaurant.

To each his own, but VT is better. Boo-ga-ga )). Such statements from the organizer of such a tournament do not suit him.

P.S. I am not a VT hater ).

P.P.S. It's a pity that there are not even attempts at unification, steps towards each other (VT under SoD, for example). This is still not just another online tournament.
#68
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Why, last year, Scorpion participated, and everything was fine; SOD played, and VT-under-SOD was played. It seems to me that most VT players would be willing to compromise and play VT-under-SOD with a SOD player. Or am I wrong?
In reply to theShevanesian
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#69
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theShevanesian
Why didn't Scorpion go last year, and everything was fine? They played SOD, and VT-under-SOD. I think that most VT players would be willing to compromise and play VT-under-SOD with a SOD player. Or am I wrong?

Well... I had to trade templates 2 out of 3 times to avoid playing full VT. It's not much of a compromise.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#70
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Satyr
Well... I had to trade templates 2 out of 3 times to avoid playing full-WT. It's a rather poor compromise.

You actually have some playtime with FULL-WT, unlike DC_Vasya and Scorpiona, with whom I haven't seen anyone trading)


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#71
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Let's not rehash old arguments...
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#72
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It has long been clear that there are no compromise solutions.
In reply to =Lizard=
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#73
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Lizard B
Regarding the game versions for CIS-2014. To prevent a civil war between "Hold'em players and Omaha players," I proposed that we have 2 independent brackets at the upcoming tournament: WoG and SoD. And there will be 2 champions: a champion according to the SoD version and a champion according to the WoG version...
For better organization, I will limit the number of participants to 32 people in advance. 16 in each bracket.
Now, these are constructive suggestions! :smile01: Otherwise, I often think: how can we dream that "Heroes" will become an esport if players can't even agree on which version to play?! :smile21:
Just a little off-topic: reading through the lengthy "SoD vs WoG" arguments, I'm reminded of a parody of an advertisement:
Grandma loves sweet liqueur, grandpa loves bitter tincture, dad loves red wine, mom loves white wine, older children love beer, younger children love gin and tonic. But when the whole family gathers together at a large table, we drink vodka!
:D
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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#74
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I didn't just suggest two options out of the blue; it's based on countless debates, perfectly illustrated by Vik's picture. This system won't cause any schism (the debates about which version to play cause a much bigger schism). Everyone will play what they want and what they're used to. I'm confident that the atmosphere will be very friendly. And SoD players will cheer for Wt players, and Wt players will cheer for SoD players. If I hear constructive arguments against this proposal, I'm open to finding a way (though I can't imagine how) to reach some mythical compromise version (which will fully satisfy at most 20% of the players). P.S. I didn't say that Wt is "better or worse" than SoD. It's like saying "my mom makes better borscht than your wife." I said that SoD became boring for me. These are different things. No offense, just scouting.
In reply to PReDS
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#75
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PReDS
As the harsh reality shows, the VT project is dead.
They argued for 5 pages :))) What's better, SOD or VT? :)
I didn't read everything, just the first page was enough - Preds and Stinger are the best.

First, figure out who will go to Minsk (who can).
And then you can decide on the game version.

Lizard B - whether it's boring for you or not doesn't really matter to anyone here; you've never been a strong player in VSL, here, or anywhere else ;)

Personally, my opinion is that VT died about three years ago ;)<
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#76
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Captain
Whether something is boring for you or not is not something that concerns anyone here; you have never been a strong player, neither in Versus nor here nor anywhere else.

Personally, I think that Warlord Tournament died out three years ago.
And Sanya is still bored: rolleyes:

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