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So if we decide to implement the changes we wanted, there isn't actually much left to do. In the new version, take the changes from the version announced by Ivor -0.42, tweak the balance, and fix the bugs.
Added 2 minutes later
here is 0.42
Changes compared to version 0.41:
Fixed bugs:
1) Negative experience for troops when resetting a starting hero that is not level 1
2) The anti-hit-and-run script now only works in battles against an opponent.
The option is always enabled and removed from the list.
3) Bug with empty prisons and Mullich – such prisons are removed from the map.
4) Loss of experience for horses when upgrading at the stables.
5) Loss of Orrin's war machines after a quick battle.
Added new interface features:
1) A warning message when trying to disband a scout in place, if the hero has
troops in the reserve stack.
2) An option on the adventure map "calculate ransom cost" (taking into account the reserve stack).
Shows base cost, cost with artifacts and diplomacy,
cost with diplomacy only.
3) An option in battle "show amount of gold in the treasury".
4) The effect of bracers disabled during battles with monsters.
5) Added templates h3dm1, h2sm3, hjeb4 to the list.
Balance changes:
1. Removed the 25% health bonus for monster specialists.
2. Removed classes as a concept.
The Warrior, Sage, Governor, Explorer, and Healer classes have been completely removed,
the functionality of the others has been transferred to individual skills:
2.1) Speedy -> Navigation. With the upper limit considered to be 2000 movement points.
That is, at expert level, the hero runs with 2000 base movement points regardless of army composition.
2.2) Terraformer -> Pathfinding. At basic level - sand, at advanced - sand and native terrain,
at expert - any terrain. Cost: 1000 gold and 200 movement points. Does not change adjacent tiles.
Gold is deducted only for the first operation per turn for each hero.
Subsequent operations are free, but movement points are spent the same way.
2.3) Leprechaun -> Luck. Same functionality.
2.4) Marauder -> Leadership. Gives gold equal to 10/20/30% of experience gained in battle.
The Learning bonus is not taken into account.
2.5) Merchant -> Estates. Buying mana - 15/30/30% of maximum (not exceeding it) at a rate of
20 gold per 1 mana point, buying movement points - 200/400/400 at a rate of 2 gold per 1 movement point,
buying experience - 10/20/20% of current experience at a rate of 2 gold per 1 experience point.
At basic and advanced - 1 trade operation per turn, at expert - 2 operations (different types).
2.6) Artificer -> Eagle Eye. For treasures requires level 4 and basic Eagle Eye, for minors level 7
and advanced Eagle Eye, for majors level 10 and expert Eagle Eye.
The functionality starts working immediately, not requiring a hero update like with classes.
3. Additional functionality for skills:
3.1) Diplomacy.
At advanced, allows ransoming from monsters. At expert, allows ransoming "in place".
The reserve stack in both these cases should be preserved and paid for.
The ransom cost in both these cases should not be affected by having diplomacy artifacts -
they are only for ransoming from an opponent and from computers.
Also, Diplomacy reduces the cost of Merchant, Terraformer (gold only), and Artificer trade operations
by 20/40/60% and increases the maximum purchase volume of Merchant by 25/50/100%. The upper limit
of mana should not be exceeded in this case.
3.2) Scholar. At expert, allows either erasing itself or replacing itself with any basic
magic skill of the player's choice - Wisdom, Sorcery, Intelligence, Mysticism, 4 schools of magic.
The checkbox for classes has been removed, replaced with a "New Skills" checkbox, which includes all
of the above (from points 2.1 to 3.2).
3.3) Ballistics. Increases the direct shot range of all shooters by 2/4/unlim,
at expert ignores castle walls (like Catapult).
3.4) First Aid. At expert, allows buying a tent.
These 2 skills are not included in the "New Skills" checkbox, they are always enabled.
4. Logistics specialists have had their Shadow of Death specialization restored, but with 2.5% per level.
5. The Inferno patch script is included in the standard distribution, the checkbox has been removed.
The scripts for new Griffin Conservatories and the symmetrizer are included in the standard distribution with the corresponding
checkboxes.
6. In Tower, the building tree has been changed - mages are now a dead-end branch,
after golems it is allowed to build genies or nagas immediately, after nagas - giants.
The build and upgrade costs for the giant dwelling have been reduced from 7500/22500 to 5000/20000.
The upgrade cost for the naga dwelling has been reduced from 3000 to 2000.
7. Scrolls have been removed from zaobjts.txt, the script to replace them has been disabled, and the corresponding checkbox as well.
8. The number of starting Troglodytes for Shakhtar has been increased from 15-25 to 20-25.
For other heroes, the number of starting Harpies has been increased from 4-6 to 6-8, and Eyes from 3-4 to 4-5.
Lorelei's skills changed: Scout + Tactics. Adgit's changed to Offense + Archery.
9. The number of starting Skeletons for Galthran has been reduced from 20-30 in a stack to 20-25.
For other Necropolis heroes, the number of Zombies has been increased from 5-8 to 7-10,
and Witches from 4-6 to 5-7.
10. The second level of troops is always built, the checkbox for it has been removed.
11. The number of movement points for heroes arriving at the tavern always corresponds to their armies.
Added 2 minutes later
here is 0.42
Changes compared to version 0.41:
Fixed bugs:
1) Negative experience for troops when resetting a starting hero that is not level 1
2) The anti-hit-and-run script now only works in battles against an opponent.
The option is always enabled and removed from the list.
3) Bug with empty prisons and Mullich – such prisons are removed from the map.
4) Loss of experience for horses when upgrading at the stables.
5) Loss of Orrin's war machines after a quick battle.
Added new interface features:
1) A warning message when trying to disband a scout in place, if the hero has
troops in the reserve stack.
2) An option on the adventure map "calculate ransom cost" (taking into account the reserve stack).
Shows base cost, cost with artifacts and diplomacy,
cost with diplomacy only.
3) An option in battle "show amount of gold in the treasury".
4) The effect of bracers disabled during battles with monsters.
5) Added templates h3dm1, h2sm3, hjeb4 to the list.
Balance changes:
1. Removed the 25% health bonus for monster specialists.
2. Removed classes as a concept.
The Warrior, Sage, Governor, Explorer, and Healer classes have been completely removed,
the functionality of the others has been transferred to individual skills:
2.1) Speedy -> Navigation. With the upper limit considered to be 2000 movement points.
That is, at expert level, the hero runs with 2000 base movement points regardless of army composition.
2.2) Terraformer -> Pathfinding. At basic level - sand, at advanced - sand and native terrain,
at expert - any terrain. Cost: 1000 gold and 200 movement points. Does not change adjacent tiles.
Gold is deducted only for the first operation per turn for each hero.
Subsequent operations are free, but movement points are spent the same way.
2.3) Leprechaun -> Luck. Same functionality.
2.4) Marauder -> Leadership. Gives gold equal to 10/20/30% of experience gained in battle.
The Learning bonus is not taken into account.
2.5) Merchant -> Estates. Buying mana - 15/30/30% of maximum (not exceeding it) at a rate of
20 gold per 1 mana point, buying movement points - 200/400/400 at a rate of 2 gold per 1 movement point,
buying experience - 10/20/20% of current experience at a rate of 2 gold per 1 experience point.
At basic and advanced - 1 trade operation per turn, at expert - 2 operations (different types).
2.6) Artificer -> Eagle Eye. For treasures requires level 4 and basic Eagle Eye, for minors level 7
and advanced Eagle Eye, for majors level 10 and expert Eagle Eye.
The functionality starts working immediately, not requiring a hero update like with classes.
3. Additional functionality for skills:
3.1) Diplomacy.
At advanced, allows ransoming from monsters. At expert, allows ransoming "in place".
The reserve stack in both these cases should be preserved and paid for.
The ransom cost in both these cases should not be affected by having diplomacy artifacts -
they are only for ransoming from an opponent and from computers.
Also, Diplomacy reduces the cost of Merchant, Terraformer (gold only), and Artificer trade operations
by 20/40/60% and increases the maximum purchase volume of Merchant by 25/50/100%. The upper limit
of mana should not be exceeded in this case.
3.2) Scholar. At expert, allows either erasing itself or replacing itself with any basic
magic skill of the player's choice - Wisdom, Sorcery, Intelligence, Mysticism, 4 schools of magic.
The checkbox for classes has been removed, replaced with a "New Skills" checkbox, which includes all
of the above (from points 2.1 to 3.2).
3.3) Ballistics. Increases the direct shot range of all shooters by 2/4/unlim,
at expert ignores castle walls (like Catapult).
3.4) First Aid. At expert, allows buying a tent.
These 2 skills are not included in the "New Skills" checkbox, they are always enabled.
4. Logistics specialists have had their Shadow of Death specialization restored, but with 2.5% per level.
5. The Inferno patch script is included in the standard distribution, the checkbox has been removed.
The scripts for new Griffin Conservatories and the symmetrizer are included in the standard distribution with the corresponding
checkboxes.
6. In Tower, the building tree has been changed - mages are now a dead-end branch,
after golems it is allowed to build genies or nagas immediately, after nagas - giants.
The build and upgrade costs for the giant dwelling have been reduced from 7500/22500 to 5000/20000.
The upgrade cost for the naga dwelling has been reduced from 3000 to 2000.
7. Scrolls have been removed from zaobjts.txt, the script to replace them has been disabled, and the corresponding checkbox as well.
8. The number of starting Troglodytes for Shakhtar has been increased from 15-25 to 20-25.
For other heroes, the number of starting Harpies has been increased from 4-6 to 6-8, and Eyes from 3-4 to 4-5.
Lorelei's skills changed: Scout + Tactics. Adgit's changed to Offense + Archery.
9. The number of starting Skeletons for Galthran has been reduced from 20-30 in a stack to 20-25.
For other Necropolis heroes, the number of Zombies has been increased from 5-8 to 7-10,
and Witches from 4-6 to 5-7.
10. The second level of troops is always built, the checkbox for it has been removed.
11. The number of movement points for heroes arriving at the tavern always corresponds to their armies.