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Posts from Voting on whether to ban the mapmaker and the Fortress faction.

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Should Hillfort and Cartographer be disabled at the code level?
66 voters
Single choice Public votes
This poll is closed.
yes, bro
66.7% 44 votes
No, I don’t want to turn it into a WotG mod
33.3% 22 votes
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12 years ago
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This issue has been brewing for a long time and needs to be resolved through a democratic vote. Let's put all the "i's" in their places, cut through this Gordian knot, and cross the Rubicon. Forward, brothers and sisters!
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12 years ago
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because they voted for days :DDDDDDDDDDDDD
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12 years ago
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and how to play as Anarchy?:)
In reply to Scorpiona
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12 years ago
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Scorpiona
how do you play as Anarchy?:)
just don't connect the module, and that's it.
12 years ago
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Just to avoid being at the bottom, I voted against it; it's so easy to manipulate me.
12 years ago
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What’s the point of the vote if the feature has already been removed by a mod?
In reply to rebellious
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12 years ago
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rebellious
What's the point of voting if they've already been removed by a mod?

Which mod are you talking about, m200? The point is that they should be removed in the next patch, or whatever it's called, because the game will soon require it as a mandatory rule.
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12 years ago
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I think we can summarize the results of the vote. The community has made its choice in favor of banning the Cartographer and the Hill Fort. I don't quite understand what guided those who voted against it and why there were so many of them. But that's not the point. It should be noted that all the strong Heroes players, except for Bishop, voted for the ban. Therefore, a big request to WiZarDX_576: in the next version of the HotA patch, please remove the Cartographer and the Hill Fort. We can probably close this thread now.
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12 years ago
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It would be good if they weren't just removed, but replaced with something else, so that the value wouldn't be lost... Otherwise, what's the point?
In reply to Snooppy
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12 years ago
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Snooppy
It would be better if, instead of simply removing them, something else was generated in their place, so that the value wouldn't be lost.... Otherwise, what's the point?
When objects are removed from zaobjts.txt (or whatever this file is called in the Conflux editor), the value doesn't disappear; it's filled with other objects from the same range.
12 years ago
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I'll talk to Pete about this. Removing it will take about 5 minutes. P.S. They are removed programmatically. And yes, the value doesn't disappear – another object is generated within the same range.
In reply to Wicc
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12 years ago
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Wicc
When objects are removed from zaobjts.txt (or whatever this file is called in SoD), the value doesn't disappear; it's filled with other objects from the same range.
Okay, that's good!

10 characters
In reply to Сатир
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12 years ago
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Satyr
We can probably close the thread now.
I will close the thread in the morning of October 10th. All our votes according to the rules last for a month. The deadlines should have been discussed when creating the thread.
At this point, only half of the players have voted (compared to the Fort poll /topic/10512/, which had 111 responses). Only 3 or 4 votes were added yesterday.
Satyr
I don't quite understand what those who voted against were guided by and why there are so many of them.
Maybe someone will be able to explain their point of view.

Also, here arises the question of the required percentage. I am writing for the third time that, according to our adopted rule, 75% of the votes are required to make changes to the rules of online games.
In reply to Pit for LM
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12 years ago
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In that case, please disregard my vote: I only checked the box against the ban to see the voting results, after Satir's post summarizing the results, deciding that it wouldn't affect anything anymore.
In reply to PReDS
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12 years ago
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PReDS
Then please disregard my vote: I only checked the box against the ban to see the voting results, after Satir posted the summary, deciding that it wouldn't affect anything anymore.

You can see the PReDS results even without voting.

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