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Posts from Poll regarding the Rules: Mullich, Mages, Fortress on the Hill.
What do you prefer in Mullich's Rules – Mages + Tantus, or Fortune on the Hill?
116
voters
Multiple choice
Public votes
Closed
2013-08-27
This poll is closed.
Completely unban Mulliha
75.9%88 votes
Let’s limit Mullich again
19.8%23 votes
unban heroes and Tanta on most templates
79.3%92 votes
limit the number of heroes and mages again, Tanta
14.7%17 votes
You can use the fort on the hill to upgrade
47.4%55 votes
Using a fort on a hill is prohibited
48.3%56 votes
Pit for LM
13 years ago
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Three polls in one - New or Old rules?
For 2 months, we conducted experiments and played in tournaments and leagues using the new rules. Now let's decide whether we accept the proposed changes or return to the old rules.
To avoid creating 3 separate topics, I have combined the three polls into one. Please pay attention! The questions are in pairs, and you need to give one answer for each pair.
The first pair of questions concerns Sir Mullich, your answer: - Completely unban Sir Mullich or - Restrict Sir Mullich again
The second pair of questions is about mages, your answer: - Unban mage heroes and Tant on most templates or - Restrict mage heroes and Tant again
The third pair of questions is about partially lifting the ban on Fort on the Hill, your answer: - Fort on the Hill can be used for upgrading or - Fort on the Hill is prohibited
In total - you need to give 3 answers! If you accidentally made a mistake, write in the topic, and I will take the error into account when counting.
In detail, what is meant:
1. Sir Mullich. In the new rules, all restrictions on Sir Mullich have been lifted.
In the old rules:
5.10.1. Sir Mullich level 3 or higher cannot attack heroes, cities, mines with a garrison, and neutral monsters.
2. Magic specialist heroes level 4 and Tant. In the new rules, on most templates (exceptions - panic and M200 tournament templates), the restrictions on magic specialist heroes level 4 and Tant have been lifted.
In the old rules:
5.10.4. All magic specialist heroes level 4, as well as Tant (who has the 3rd level spell Raise Dead), can use their profile spells against an opponent if one of the following conditions is met: a) Level 4 of the Town Hall is built in any of the controlled castles (for Tant, level 3 is required). If you do not have the required level of the Town Hall in your castles, then you must completely build all levels of the Town Hall in any two castles that you own. It is not necessary to visit this castle with a hero. If the condition is met, it does not matter whether the castles with the built levels of the Town Hall will be controlled later. b) The corresponding spell is obtained by any of your heroes in the Pandora's Box (even if this hero does not have enough wisdom skill to learn this spell) or after visiting the Scholar, there is a Book of Magic of the required element, there is a Hat of the Orator (for 5th level spells); c) To use Tant's profile spell, any of your heroes must find and visit the Shrine of Magic Thoughts with the Raise Dead spell. *Against neutral monsters, as well as against the computer (if it is present on the map), magic specialists level 4 and Tant can use their profile spell without the above restrictions. 5.10.5. Magic specialists level 4 and Tant can transfer their spells to other heroes, but before fulfilling any of the conditions 5.10.4.a, b, or 5.10.4.c for Tant, these spells cannot be used against neutral monsters, against the computer, or against an opponent by trained heroes.
Which option is preferable?
3. Fort on the Hill. In the new rules, the ban on using Fort on the Hill has been partially lifted:
3.5.1. Visiting Cartographers is prohibited. 3.5.2. Fort on the Hill can be used to upgrade only those creatures whose upgraded dwelling is built in any of the player's controlled castles. It is not possible to upgrade creatures whose upgrade is prohibited in paragraph 3.8.
Old wording:
5.5. Visiting Cartographers and Fort on the Hill is prohibited.
The poll will last 30 days. In the fall, the adopted options will come into force. In each pair of questions, the option that receives the most votes wins; in case of a tie, we return to the old rules.
Heroin_HP
13 years ago
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1. Old. 2. Old. 3. Old.
KobRa_RR
13 years ago
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The fewer rules, the better.
Frol off
13 years ago
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Unban all the mentioned heroes. Mulih because it adds variety. The same artifact that gives +2 to speed is quite common, and that's fine. Specialist heroes for magic because Solmyr can theoretically strengthen a tower, although I still don't start with him. The Tower is a charming castle, but it's weak, and any improvement will benefit it.
Fortress should be banned. Upgrading creatures is an important strategic move that requires transferring troops to a city where the improved dwelling has been built. The Fortress can make this task too easy. For example, you have a swamp castle deep in your territory, and you upgrade ducks almost as soon as you reach your opponent's fortress, without losing time. This is an undeserved advantage. On the other hand, this may not happen more often than any other lucky break. But I still voted against it.
Scorpiona
13 years ago
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1. Sir Mullich.
In the new rules, all restrictions on Sir Mullich have been removed.
Adds variety to the Castle faction.
2. Heroes specializing in 4th-level magic and Tant.
In the new rules, on most map templates (with the exception of panic maps and M200 tournament templates), the restrictions on heroes specializing in 4th-level magic and Tant have been removed.
So that mages can be useful, because they have been almost forgotten...
3. Visiting Cartographers and Fort on the Hill is prohibited. If it's not allowed, then it's not allowed. To avoid any misunderstandings...
Сатир
13 years ago
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1,2) Unban 3) I vote for patch m200. Removing the map editor, heal fort, and obelisks is the best solution.
The_
13 years ago
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Mullich should be unbanned; in 5 games, he never properly utilized it, so I don't think it's that impactful. The +2 speed bonus isn't very effective. Keep the new mages; they add more options. Hillfort – it's irrelevant; I've never used it.
Mullikha should be unbanned; in 5 games, when I played with him, he never leveled up properly, so I don't think these +2 speed bonuses are very effective. Keep the new mages; they add more possibilities. Hillfort is completely irrelevant; I've never used it.
As far as I've seen in streams, when Hell uses it, the leveling is excellent – 2nd skill is defense or tactics, then logistics, and not just once, so it's still debatable.
heroes weren't created to be restricted; that says it all:smile24:
Sanin
13 years ago
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Everyone is for the new ones. I also request the removal of the ban on Dimension Door while balanced.
Iamsamstan
13 years ago
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regarding Mages of level 4 and Tanta, let them decide as experts whether to allow it, but for other heroes (including those with good intelligence), prohibit them from using it without a Game Master, and allow a hero-expert of level 4 to use only this specific spell without any adjustments by the Game Master.
Aiwe
13 years ago
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1. New. Finally, the Castle has a decent skill, even if it's rare.
2. New. No one plays as Mages anyway, so let them bring at least some benefit. Literacy level 3 is already hard to level up, and if you do, here's a bonus for you.
3. New. Interesting variety that doesn't interfere with anyone.
Егор Коробейников
13 years ago
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Give 4 Dimension Door per turn and hit and run! Another season or two and we'll be establishing diplomacy! But rest assured, this is all a joke. Goltran will come to one as 8mm6a, and to another as müllich. And in order to nerf the tazars, kregs, and kirreys, I suggest leaving everyone as they are. 1.+ 2.+ 3.+ Although I've played little and only zhedbus. You can disregard me)