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Posts from The Crusade (autumn, winter 2013-14) Auto-translated

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#260
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21.09.2013 The_ (red, random, Dungeon, Gunnar) def Juristis (blue, random Rampart, Malcolm) anarchy 200% 115.

The opponent couldn't withstand the harsh anarchy.

Thank you for the game.
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#261
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The_
09/21/2013 The_ (red, random, Dungeon, Gunnar) def Juristis (blue, random Rampart, Malcolm) anarchy 200% 115.

The opponent couldn't handle the harsh anarchy.

Thanks for the game.
It wasn't interesting, so I decided not to bother. Thanks for the game.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
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#262
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The lawyer is following in RiMPel's footsteps, who played the Favorites-4 tournament in one evening :D
#263
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Palach (red, Conflux, Fiur, Tazar) def The_ (blue, Dungeon, Shakti, Tamika) panic 123.
Took my rests, opp 1. The draw was average and without necros, but gradually life got better. At the respawn there are 2 Griffin Conservatories and a dirt nook, somewhere there in the corner, also fire and water ones, and air ones I didn't get to anymore. Tried to tempo, but it didn't really work out. Couldn't decide on a town for a long time, but Earth magic worked well for Tazar, though spell power and knowledge stayed at 1 throughout the entire game.
On turn 115 I took the Necropolis town, a day later I revealed the entire central road network. Calmly took 2 Griffin Conservatories 1+3 at respawn, and Tazar came and killed Tamika, who was weaker in army terms.
Thanks for the game.
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#264
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Palach HP
Palach (red, Conflux, Fiore, Tazar) def The_ (blue, Dungeon, Shakti, Tamika) panic 123.
I took my resists, opponent 1. The spawn was average and without Necropolis, but life gradually improved. At the respawn there are 2 Griffin Conservatories and a Earth Niche somewhere in the corner, also Fire and Water Elementals, I didn't get to the Air ones. I tried to tempo, but it didn't really work out. I couldn't decide on a main for a long time, but Earth worked for Tazar, though spell power and knowledge stayed at 1 the whole game.
On day 115 I took Necropolis Town, a day later I cleared the entire central road network. I calmly took 2 Griffin Conservatories 1+3 at the respawn and Tazar came and killed Tamika, who was weaker in army strength.
Thanks for the game.

Thanks for the game!
241-568-808
#265
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Group 4.
22.09.2013 Iamsamstan (Blue, rampart, Ryland) def COBECTb (red, castle, Adele) anarchy 144.
This game became proof that the first anarchists appeared long before the mid-80s when Grazhdanskaya Oborona emerged, and long before the early 80s when The Exploited appeared, and even earlier than the 70s when the Sex Pistols appeared, and even long before the 60s when the first collectives appeared in America of the last century. In general, the first anarchists appeared in the times of Shakti and Grindan Gurnisson and Galtran, Tazar and Solmir, in the human city of Transom.
The young philosopher and Diplomat Adele decided to change the course of history, overthrow the monarchy, and establish a new, anarchic form of government. Since she initially had few supporters, she began traveling through the surrounding lands, enlightening the population to replenish her anarchist detachment. Since in those times electric guitars had not yet been invented, let alone any guitar pedals, and existing instruments could not convey all the beauty of anarchist views, new instruments were invented—homemade, of course—by people who knew neither how to play nor sing, and most importantly did not know that they needed to be not just tuned, but intonated. For example, it is well known that horsehair from Adele's horse's tail was used for string instruments, and the bark of a red mahogany observatory; to create low-sounding or simply bass strings, several hairs were twisted into one. Archers created an instrument similar to a violin by placing their bows on their shoulders and using arrows as a bow, while spearmen tapped spears on everything they possibly could to try and create a rhythm. And so, with such a lineup, they set off for agitation.
The kings grew concerned. No one wanted to lose their power, and they began to think about how to fight this incomprehensible and unknown plague.
Not far from those places were the domains of the young forest ruler Ryland. He had recently ascended the throne, so he was still a ranger; the choice fell on him because, like Adele, he knew how to talk his way through things, and could also get quite drunk and then perform all sorts of feats: sometimes putting dwarves into 7 stacks but forgetting to leave slow units at home when going scouting, or deciding to attack someone without magic. But strangely enough, the warriors loved him for this and always agreed to go on various campaigns with him.
The warriors did so this time as well; they emerged from the tavern and set off to find the anarchists. On the 3rd day, they entered the swamps, while the anarchists meanwhile already had several cities and villages. Ryland became frightened, so at night they drank heavily, and the next day they broke through 70 zombies, but didn't have time to dive into the monolith because it had already grown dark. But the next day they saw a pack of great basilisks who struck up a conversation with them:
- Were you the one who broke through 70 zombies with these brave lads (7 grands, 50 centaurs and 27 dwarves)?
- Yes, me!
- And how?
- I don't remember, I didn't even see it happen because I could barely stay on my horse!
- You're a bold fellow; we want to go further with you too!
- Let's go!
And they went further and saw a fork with silver pegasi and earth elementals, and who knows how things would have ended if the scout Orrin, opening the vision on the other end of the map, hadn't discovered an external dwelling of elves, unicorns, and a griffin conservatory?
Ryland turned his troops around, handed them to someone, then to someone else, and eventually they reached Orrin; the external dwellings were taken on the 7th day and the conservatory was checked. It was reported that 20 white and 80 green griffins lived there. On the second day of the second week, they were defeated, and 2 angel brothers appeared in Ryland's army. Since then, things looked up. Those pegasi were killed, and nagas, and someone else, because Ryland hadn't yet learned how to drink that much and still remember something. Somehow, he grew wiser, studied the earth, improved his leadership qualities, and loosened his tongue. He managed to talk the cyclops into giving him the water book, and then studied water—or maybe he studied water first and then earth, he didn't remember this, but vaguely remembered that he also stole sandals from dendroids and then took them and killed them for some reason. In those lands there were also 3 strange hives, which he collected and found 20 mysterious dragons in: green with long necks. And behind the elementals who stood on the other road next to the pegasi, he saw a necromancer's cloak, and slightly higher, boots. He went there, killed everyone, took the cloak, crashed... Ah yes, he also brought a dungeon with him near the hives; that's where he crashed and rebuilt a mages guild, and began looking at various mysterious pictures in books since he hadn't fully sobered up yet.
In the morning he left the dungeon, freed the black market and found a skull amulet there, another hive, a box behind undead horses, and a prison. He collected everything, defeated everyone; oh yes, behind those earth elementals, he found a piece of paper with a picture and the word "flight," although at first he didn't know what it was for. Then he saw a shield that was part of the same set as the sandals and took it, killing fierce nagas. During the battle, he saw this flight in his book of pictures... They feasted through the night until morning...
In the morning he entered the Dungeon again, and strangely, his mana flask filled to the brim, and even more was poured on top, but it didn't leak into the same map; seeing so much mana at once, he pressed flight, and... oh miracle! He flew over the cyclops and fell upon mages with another strange hive. The mages were surprised:
- Who are you?
- I am Ryland.
- Where did you fall from to get to us?
- Uh, I don't know myself, I bruised a spot when I landed, that's all I can say!
- Hm, you're a strange guy, but we see you have a lot of mana, well and... uh... do you happen to need 95 mages?
- 95?
- Uh-huh!
- For free?
- Of course! You've really surprised us!
- Guys, of course I need them; we're looking for anarchists here, let's go!
And they entered this hive together, took more dragons, then, it seems, killed ice fish, took another hive, and saw long black pillars with red caps.
- Who are you guys?
- We're psychos, so you've come to the right place! Just tell us, who are you?
- I am Ryland!
- That same Ryland who stole sandals from dendroids and then killed them too?
- That happened!
- But why did you kill them?
- I don't remember!
- No, man, you're probably a psycho even more serious than us! In general, we also want to fight with you! You taking us?
- For free, really?
- Well yeah, why would we psychos need money?
- Of course I'll take you; by the way, we're looking for anarchists, seen any?
- Nope, though we heard some strange and incomprehensible sounds a few days ago to our south.
- Let's go there.
After walking a bit more, they decided to spend the night near harpies, and at night they indeed heard grinding, knocking, clanging—in general, a terrible cacophony—and a female voice soloed:
- I wanna-a-a be-e-e anarchy-y-y-y! It was a terrible night; a double dose had to be drunk to fall asleep. The next day, after kicking the harpies away, they moved further. The road led west, where at a fork an accomplice of the anarchists, Shakti, was brutally killed, and going further south, they stumbled upon Adele. Enraged by her singing and driven by alcohol, Ryland launched an attack. A historic battle took place.
Anarchists: Adele 7 3 6 (17) 9 angels, 45 archers, 14 ogre vags, 69 blue fish, 13 swordsmen, 9 monks and some others against:
Blue (in every sense): Ryland 14 15 13 (157) 2 nagels, 20 psychos, 34 wyverns, 8 unicorns, 1+9 great basilisks, 95 mages.
The battle was terrible. On the first turn, the anarchists poured boiling oil underfoot; an angel managed to fly up and wasn't hit (or a necklace for 5% helped) and they waited. Ryland and the warriors prayed on their turn and attacked, then also poured oil underfoot, then healed themselves, then the anarchists cast protection, then stone skin; in the end, Adele left with 1 fish, while Ryland had 20 psychos, 30 wyverns, and 87 mages left. The first city, Silverwing, was liberated!
I completely forgot, Ryland managed to collect the cloak of the undead king and tried for a long time to find a Necromancer, but he couldn't and gave up on that idea.
On the seventh day of the 3rd week, Transom was liberated and the persecution of the anarchists continued. Four days later, Adele was killed by some evil neutrals! The monarchy stood!
P.S. Ryland made it in time, as Adele was heading for 2 cons (4+3) and who knows how it would have turned out if he had been late! Thanks for the game and patience!
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#266
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Group 6
22.09.2013 c0nn3c71nkK.ppL (blue, Fortress, Wystan, Wystan) def Captain (red, Stronghold, Gurni, Kyrre) panic 126

Roads are slow. The spawn was very favorable — 1 stack for Wystan, but upgraded archers, 2 units of Lizardmen, 1 Wyvern, and 2 units of Basilisks (the second one was burned late). On the first day, all this loot is picked up, a couple of crypts, a pre-max Medusa dwelling; Wystan levels up vigorously and visits stat boosters. On the second day, Wystan skips a turn deep in the respawn waiting for a split to the secondary hero, who turned out to be farther than expected. On day 124, I buy Lizardmen; with them, I break through 40+ Demons, 50+ Griffins. On day 125, a full batch arrives, I break through 4 gold piles, 50+ Diamond Golems to another passage, break through the guard of the Dragon Fly Hive, and prepare to take it. On their turn, they take the village on that respawn and spend the night there with their mage and army. Wystan has exactly enough movement points to attack. There was no chance in the final battle anymore.
Thank you for the game!
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#267
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c0nn3c71nkK.ppL
Group 6
22.09.2013 c0nn3c71nkK.ppL (blue, Fortress, Wystan, Wystan) def Captain (red, Stronghold, Gurni, Kyrre) panic 126

Roads are slow. The spawn was very pleasant — 1 stack with Wystan, but upgraded archers, 2 external dwellings of lizardmen, 1 of wyverns, and 2 external dwellings of basilisks (I burned the second one late). On the first week, all this good stuff is taken, a couple of crypts, a pre-max harpy hive, Wystan levels up briskly and visits the upgrade spots. On the second week, Wystan skipped a day deep in the respawn waiting for a breakthrough to the secondary hero, who turned out to be further than expected. On day 124, I buy lizardmen, with them I break through 40+ demons, 50+ griffins. On day 125, the full batch is delivered, I break through 4 gold golems, 50+ diamond golems to another passage, break through the guard at the Dragon Fly Hive, prepare to take it. On my turn, he takes the village on that respawn and stays there overnight with his mage and army. Wystan has exactly enough steps to attack. In the final battle, there was no chance anymore.
Thanks for the game!
I confirm. On the 1st week, with the external market, there was enough for bears in the Castle, then 18 gr manticores and the opponent with a very large stack of meat (he got lucky with external dwellings). 90 mana didn’t help.
Thanks for the game.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#268
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Iamsamstan
Group 4.
22.09.2013 Iamsamstan (Blue, rampart, Ryland) def COBECTb (red, castle, Adele) anarchy 144.
This game became proof that the first anarchists appeared long before the mid-80s when Grazhdanskaya Oborona emerged, and long before the early 80s when The Exploited appeared, and even earlier than the 70s when the Sex Pistols appeared, and even long before the 60s when the first collectives appeared in last century's America. In short, the first anarchists appeared in the times of Shakti and Grindan Gurnisson and Galtran, Tazar and Solmir, in the human city of Transom.
The young philosopher and Diplomat Adele decided to change the course of history, overthrow the monarchy, and establish a new, anarchic form of government. Since she initially had few supporters, she began traveling through the surrounding lands, enlightening the population to replenish her anarchic squad. Because in those times electric guitars had not yet been invented, let alone any guitar pedals, and existing instruments could not convey all the beauty of anarchic views, new instruments were invented—homemade, of course—by people who knew neither how to play nor sing, and most importantly did not know that they needed to be not just tuned, but intonated. For example, it is well known that horsehair from Adele's horse's tail was used for stringed instruments, and the bark of a red mahogany observatory to create low-sounding or simply bass strings; several hairs were twisted into one. Archers created an instrument similar to a violin by placing their bows on their shoulders and using arrows as a bow, while spearmen beat spears against everything they could possibly hit, trying to create a rhythm. And so, with such a composition, they set out to agitate.
The kings became worried. No one wanted to lose their power, and they began to think about how to fight this incomprehensible and unknown plague.
Not far from those places were the domains of the young forest ruler Ryland. He had recently ascended the throne, so he was still a ranger; the choice fell on him because he, like Adele, knew how to wag his tongue, and could get quite drunk, and then perform all sorts of feats: sometimes putting dwarves in 7 stacks but forgetting to leave slow units at home when going scouting, or deciding to attack someone without magic. But strangely enough, the warriors loved him very much for this and always agreed to go on all kinds of campaigns with him.
And this time, they crawled out of the tavern and set off to find the anarchists. On the 3rd day they entered the swamps, while the anarchists, meanwhile, already had several cities and villages. Ryland became frightened, so at night they drank heavily, and the next day they broke 70 zombies, but didn't have time to dive into the monolith because it had already grown dark. But the next day they saw a pack of great basilisks, who started a conversation with them:
- Was it you who broke 70 zombies with these brave lads (7 grands, 50 centaurs and 27 dwarves)?
- Yes, me!
- And how?
- I don't remember, I didn't even see how it happened, because I could barely stay on my horse!
- You're a bold fellow, we want to go further with you too!
- Let's go!
And they went further and saw a fork with silver pegasi and earth elementals, and who knows how things would have ended if the scout Orrin, opening the vision on the other end of the map, had not discovered an external dwelling of elves, unicorns, and a griffin conservatory?
Ryland turned his troops around, handed them to someone, then to someone else, and eventually they reached Orrin; the external dwellings were taken on the 7th day and the conservatory was checked. It was reported that 20 white and 80 green griffins lived there. On the second day of the second week they were defeated and 2 angel brothers appeared in Ryland's army. Since then, things looked up. Those pegasi were killed, and nagas, and someone else, because Ryland hadn't yet learned how to drink that much and remember something. Somehow, he grew wiser, studied earth, increased leadership qualities, and loosened his tongue. He managed to talk the cyclopes into submission and steal a water book from them, and then studied water—or maybe he studied water first and then earth, he didn't remember that, but he vaguely remembered stealing sandals from dendroids, and then took them and killed them for some reason. In those lands there were also 3 curious hives, which he collected and found 20 strange dragons in: green with long necks. And behind the elementals, who stood on another road next to the pegasi, he saw a necromancer's cloak, and slightly higher, boots. He went there, killed everyone, took the cloak, crashed... Ah yes, he also brought a dungeon with him near the hives; that's where he crashed and built a mages guild there, and began looking at various strange pictures in books, since he hadn't fully sobered up yet.
In the morning he left the dungeon, liberated the black market and found a skull amulet there, another hive, a box behind dead horses, and a prison. He collected everything, defeated everyone; oh yes, behind those earth elementals, he found a piece of paper with a picture and the word "fly," although at first he didn't know what it was for. Then he saw a shield that was part of the same set as the sandals and took it, killing fierce nagas. During the battle he saw this flight in his book of pictures... They feasted through the night until morning...
In the morning he entered the Dungeon again, and strangely, his mana flask filled to the brim, and then just as much more poured on top, but it didn't leak into the same pocket; seeing so much mana at once, he pressed "fly," and... oh miracle! He flew over the cyclopes and fell onto mages with another curious hive. The mages were surprised:
- Who are you?
- I am Ryland.
- Where did you fall from to get to us?
- Uh, I don't understand myself, I bruised a certain spot when I landed, that's all I can say!
- Hm, you're a strange fellow, but as we see, you have a lot of mana, well and... this... do you happen to need 95 mages?
- 95?
- Uh-huh!
- For free?
- Of course! You've really surprised us!
- Guys, of course I need them, we're looking for anarchists here, let's go!
And they entered this hive together, took more dragons, then, it seems, killed ice fish, took another hive, and saw long black pillars with red caps.
- Who are you guys?
- We're psychos, so you've come to the right place! Just tell us, who are you?
- I am Ryland!
- The same Ryland who stole sandals from dendroids and then killed them too?
- That happened!
- But why did you kill them?
- I don't remember!
- No, man, you're probably a psycho even more serious than us! In general, we also want to fight with you! You taking us?
- For free, is it?
- Well yeah, why would we psychos need money?
- Of course I'll take you; by the way, we're looking for anarchists, seen any?
- Nope, though we heard some strange and incomprehensible sounds a few days ago to our south.
- Let's go there.
Walking a bit further, they decided to spend the night near harpies, and at night they indeed heard grinding, knocking, clanging—in short, a terrible cacophony—and a female voice soloed:
- I wanna-a-a be-e-e anarchy-y-y-y! It was a terrible night; a double dose had to be drunk to fall asleep. The next day, after kicking the harpies away, they moved further. The road led west, where at a fork an accomplice of the anarchists, Shakti, was brutally killed, and going further south they stumbled upon Adele. Enraged by her singing, driven by alcohol, Ryland launched an attack. A historic battle took place.
Anarchists: Adele 7 3 6 (17) 9 angels, 45 archers, 14 vag ogres, 69 blue fish, 13 swordsmen, 9 monks and someone else against:
Blue (in every sense): Ryland 14 15 13 (157) 2 nagels, 20 psychos 34 wyverns 8 unicorns 1+9 great basilisks 95 mages.
The battle was terrible. On the first turn, the anarchists poured boiling oil under their feet; Ryland managed to fly and it didn't hit him (or a necklace for 5% helped) and they waited. Ryland and the warriors prayed on their turn and attacked, then also poured oil under their feet, then healed themselves, then the anarchists cast protection, then stone skin; in the end Adele left with 1 fish, while Ryland had 20 psychos, 30 wyverns and 87 mages left. The first city, Silverwing, was liberated!
I completely forgot, Ryland managed to collect the cloak of the king of same-kind, and tried for a long time to find a Necromancer, but couldn't and gave up on that idea.
On the seventh day of the 3rd week, Transom was liberated and the persecution of anarchists continued. After 4 days Adele was killed by some evil neutrals! The monarchy stood!
P.S. Ryland made it in time, as Adele was heading for 2 cons (4+3) and who knows how it would have turned out if he had been late! Thanks for the game and patience!


Buddy, it looks like not only your heroes drank a fair amount of dwarven vodka =)))))
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#269
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22.09.2013 The_ (blue, Necropolis, Clavius) def Roger DAltavilla (red, Conflux, random, armorer, Luna) 6lm10a 117.

On the respawn, there was an external dwelling of dragons and Necromancer boots, though the guard of the dragon external dwelling was 80+ mummies. I just can't get used to such guards after Jebus Cross.. Anyway, I took a beating and was left with 80 skeletons. True, on day 117 the external dwelling was still taken by bringing in horses and liches, but the opponent couldn't handle Luna and decided not to continue.

Thanks for the game.

P.S. Sam really got wasted on potions :)
P.P.S. Enjoyed reading it!
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#270
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The_
22.09.2013 The_ (blue, Necropolis, Clavius) def Roger DAltavilla (red, Conflux, random, grindan, Luna) 6lm10a 117.

On the respawn there was an external dwelling of dragons and Necromancer's Boots, though the guard of the dragon external dwelling was 80+ mummies, I just can't get used to such guards after Jebus Cross.. Anyway, they beat me up quite a bit, left with 80 skeletons, though on day 117 the external dwelling was still taken with a delivery of horses and liches, but the opponent couldn't handle Luna and decided not to continue.

Thanks for the game.
Thanks for the game!
It was a mistake to go into the Dwarf Cottage on day 15 with Luna, you could have skipped it and taken it easily on day 121
Воздам сторицей!
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#271
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Group 2. 07.09.2013 cuc9ctblu (Blue, Swamp, Tazar, Tazar) def Lucky George (red, Inferno, Octavia, Octavia) 8mm6a 144. At first glance, the starting area wasn't great, but then I found a hidden spot with bulls, two resource nodes (2+3), and a Hive – I took this on the 2nd week. Later, in the adjacent zone, I defeated +2 speed and a Hive with 35 Vivs. Not far from the opponent, I stole two Hives (8+12). As a result, on day 131 with 40 Vivs, I attacked Utopia – immediately got the Air book, defeated a couple more resource nodes – an army of 40 upgraded Vivs and 10 Angels. On day 134, the first final battle – the opponent had 55 Demons, 15 Pitfiends, some Efreet, 5 Angels, and 30 Gog. He managed to kill 5 of my Angels (they had higher stats and 200 lightning damage). He retreated with 30 Gogs. I realized why he didn't surrender – he thought there was an explosion and he still had an army. I continued to gather my army. On day 144, I caught up to the opponent. The final battle was again one-sided; he surrendered. Thanks for the game. Group 2. 22.09.2013 cuc9ctblu (Red, Rampart, Kirr, Shiva/Moner) draw Lim4 (Blue, Swamp, Tazar, Tazar) JC 131. A difficult game with a practically empty, tiny starting area, there wasn't even enough money there. There was a secondary dungeon, but not a single hidden spot. What saved me was that Moner was leveling up like a god – earth and defense skills. Getting to the Grand Order was easy – a hundred Thunderbirds. From 4 Hives, 20 Vivs emerged (all that I had gathered). I was planning to attack on day 121, but it didn't work out, so I attacked on day 122. Immediately, I found Pandora's Box for 10k gold and 10 Nagas. I replenished my mana. For the next 5 days, I just ran around the treasure area – there wasn't a single artifact. All the Pandora's Boxes gave gold (4 for 20k each). In Utopia, I got a Captain's Hat (+3 all) for the three heroes and some other junk. I found another Pandora's Box with 10 Nagas and a spell for the entire land. There was a Scholar with experience and literacy – I retrained him in all the city portal spells. I rescued Shiva, level 30, with perfect skills from the prison. I was already preparing to switch to her when I remembered that Moner has the Explosion spell. On day 131, I attacked the opponent with my entire army, which I had bought in the cities – Red Dragon. We decided to load an auto-battle replay with an army without growth. In the final battle, the growth didn't really matter – Meteor for 1k destroyed the entire army. We decided to record a draw. Thanks for the game.
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#272
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cuc9ctblu
Group 2.
Group 2.
22.09.2013 cuc9ctblu (Red, Rampart, Kyrre, Shiva/Moner) draw Lim4 (Blue, Fortress, Tazar, Tazar) JC 131.
... in the final, growth didn't decide anything - a meteor for 1k wiped out the entire army, we decided to record a draw, thanks for the game.
Winners have their quirks)) I'm saying, you won here without a doubt, I consider it petty to cling to the letter of the law, but he - a draw and that's it))) So, of course, thank you for the generous offer, I won't forget it:), but I ask the host to record a loss for me.
On 111 I found a green dragon in the mercenary camp! Was so happy that I immediately bought it up and didn't have enough for heroes for scouting. Tazar leveled well, but I lost in a stack of hydras on 114:rolleyes: I definitely need to check out the video on the capture)) Then back and forth, I fought with two Wyverns and a home hydra... The respawn is huge, there's a Sword of Justice. I entered the Center only on 125 (one could say on 126) on the last moves, through 2 ГО: red dragons with the Golden Bow and gr knights - Necromancers. Moreover, when I attacked the knights, for some reason I "attacked" the dragons.:rolleyes: It was going fine, immediately a Dragon Fly Hive and a box for 3 titans, but it was still too late, for which I paid the price)
Thanks for the game!
451-224-720
In reply to Akella
#273
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Akella
Dude, it looks like your heroes had a good dose of dwarven vodka =)))))
Yee! It's been a while since I wrote a report, I missed it)

Added 1 minute ago
P.S. Sam is seriously out of it :)
P.P.S. I enjoyed reading it!
I tried to make it more diverse, and the topic is generally close to my heart).
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#274
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Iamsamstan
Group 4.
22.09.2013 Iamsamstan (Blue, rampart, Ryland) def COBECTb (red, castle, Adele) anarchy 144.
Confirmed.
The layout is extremely unfavorable for anarchy. Level 7 monsters were nowhere to be found. Neither were Dragon Utopias. To find someone to join, you had to run around half the map, so I had to build angels in my home castle on the first week, even though in anarchy even level 4-5 is rarely built.

Both of us used all the restarts. Twice it generated a great layout, with a lot of gold scattered around, and there were dragons and other fellows you could negotiate with and replenish your ranks with level 7 creatures of all kinds. And it was on these layouts that the opponent took restarts :( Once losing to mummies, though he himself was happy with the layout.
Iamsamstan
P.S. Ryland arrived just in time, because Adele was heading to 2 Griffin Conservatories (4+3) and who knows how it would have turned out if he had been late!
The valiant scouts scouted 2 sweet Griffin Conservatories and Adele rushed to them. One more day and the outcome of the battle would have been different. Because having 17 angels in her ranks, Adele would have gone on the attack herself. And add one more day and those 17 angels would have become archangels.
Thanks for the game.
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