Skip to content

"HW rulez" mod (add-on) for HoMM3.

User Avatar
#90
Auto-translated
nik312
In version 1.2, it's only Anabelle, without many options. With 30 archers, which are one and a half times stronger than elves (even though they have 4 shots). In version 1.3, there will be more or less equivalent options: Anabelle/Cassiopeia/Korkes.
Well, Korkes will still be weak with his navigation skills.

And Cassiopeia will immediately have a lot of problems – a terrible unit (at the level of an imp-goblin), the quantity is so-so, and the intelligence is clearly superfluous. Overall, it's roughly like Gretchin – you can use him when there's nothing else, of course, but experience shows that even an artilleryman is more useful.

In general, the choice here is somewhat similar to the Barbarians – Kreg, Gurney, Jaber, Gretchin, only Tiras is missing (because level 2 is weak, approximately like a boar in terms of characteristics), and Dessa is also missing. And the Barbarians also have better starting skills.

And the pirates are not stronger than the Grand Archers – the damage is only slightly higher, but the Grand Archers have 2 shots, and they also have a large supply of arrows. Perhaps it makes sense to add shots during the upgrade, at least up to 8, otherwise it's just depressing.

Statistics

Welcome our newest member: artem

Users Online 1 users 1578 guests