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I have a question for the community. For example, I used to play online with the Chaos patch for about 2 years. There was no Necromancer at all. And there were no problems with this, and Necropolis was a perfectly playable castle. What's the problem with removing this... thing with the Necromancer? After all, even though it diversifies the game, it still motivates players to use a quite predictable strategy and leads to monotony...
Damn, how does Necromancy lead to monotony? What kind of logic is that? Nonsense...
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)