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Posts from Current questions and answers regarding the map editor.

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In reply to RedHeavenHero
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12 years ago
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RedHeavenHero
Install a mod to unlock all campaign heroes.
Isn't it enough to just save and reopen the game?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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12 years ago
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Dyrman
Isn't it enough to simply save and reopen the game?
Some heroes simply refuse to appear without this mod.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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12 years ago
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What mod is this? What is its name?
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12 years ago
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Is it possible to add a custom soil texture for the editor?

Added 2 minutes later
And can you also create your own water in the editor, for example, toxic water?
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12 years ago
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When I create a scene for a video, I end up with something like this: night, steppe, mountains, buildings for hiring Barbarian Warriors, campfires, and one mine. I can’t change this. What should I do? Also, when I create objects and cameras in a scene for a video, save it, and then load that scene, the objects and cameras are gone. Why? How can I make objects move and perform other actions in the video (for example, a hero casting a spell)?
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12 years ago
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And one more thing – the video will not be saved until you officially create it within the map (go to the properties tree of the desired map and create a start scene there. Then, open the advanced editor mode, go back to the same map, find the dialog scene in the special window, and go to the video creation window. In other words, if you try to create a video/creature/spell – anything – without first going to any map, all changes will be deleted after you exit the editor. In that case, they will be saved, but will be linked to that map.
"And create backups more often."

Please go to the "Videos" topic a little further down in the section.

To change the scene, in the default window on the left of the video, where its parameters are located, in the very first line, there is something like "adv_map". By clicking on "...", you can select the map you need for the video from the list; the environment will change after "reloading the video".

Whatever
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12 years ago
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Is it possible to add a custom soil texture for the editor?

Added 2 minutes later
And is it possible to create custom water in the editor, for example, toxic water?

Please help.
Учусь рисовать в paint.net.
Люблю metal музыку.
Создаваемые карты:

Трилогия карт путь разума.
Когда приходит тьма.--%10
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12 years ago
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I would help, but the problem is that I'm not sure my advice would be correct. I'll say this: I think I saw something similar in one map. As for whether it can be inserted into the editor, I don't know. Well, probably there shouldn't be anything too complicated about it.

Whatever
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12 years ago
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I'll experiment then.

Added 3 minutes later
I just looked in the editor and had a question: how can I create a unique building? Like an ancient temple that gives +4 to knowledge?
Учусь рисовать в paint.net.
Люблю metal музыку.
Создаваемые карты:

Трилогия карт путь разума.
Когда приходит тьма.--%10
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12 years ago
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Embed the model, place it on the map, and write a script for it.

Whatever
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12 years ago
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Thank you very much.

Added 1 minute ago
And how do I make it work on all heroes? Because in the "heroname" line, you need to write the name.
Учусь рисовать в paint.net.
Люблю metal музыку.
Создаваемые карты:

Трилогия карт путь разума.
Когда приходит тьма.--%10
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12 years ago
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Why do it this way? if GetCurrentPlayer() == 1 then

If it is currently player 1's turn, then...

You can specify any player. If you want it to apply to all players, simply don't write anything and go straight to the function.

Whatever
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12 years ago
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Sorry, I meant that any hero visiting this building receives +4 to Knowledge.
Учусь рисовать в paint.net.
Люблю metal музыку.
Создаваемые карты:

Трилогия карт путь разума.
Когда приходит тьма.--%10
In reply to Trollman
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12 years ago
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Trollman
Sorry, I meant that any hero who visits this building receives +4 to Knowledge.
Here is a script that will work:
knowledge_building_heroes = {}

function knowledge_building(hero)
if not knowledge_building_heroes[hero] then
ChangeHeroStat(hero, STAT_KNOWLEDGE, 4)
knowledge_building_heroes[hero] = 1
end
end

Trigger(4, "object name", "knowledge_building")
in a simplified form.

Added 8 minutes later
Trollman
Can I add my own ground texture for the editor?

Added 2 minutes later
And can I also create my own water in the editor, for example, toxic water?
Right-click on the map properties tree. In the list that appears, select Show Hidden. Hidden map properties appear. Find tiles, add a new element there. Click on the row in the Value column and on the ellipsis. On the left, create a new AdvMapTile object, and on the right, provide a link to the texture, etc. After saving and reloading the map, new painting textures should appear.

This way, you can even create a river of milk and banks of jelly.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4

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