Posts from "Necropolis" - changes to creatures of levels 6-7.
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I played as the Necromancer: on medium and large maps, you will still build both improvements and +1 to growth, and necromancy also raises a few more undead. The Shriek spell already reduces the enemy's defense, and I also got the Ring of Broken Spirit and the Cloak of Shadows. Plus, I took the Shriek of Horror spell, and the Banshee's aura also gives -3 to defense.
(by the way, this means that we always have more damage in the first row than in the second row by a factor of two – which is bad; the difference of two was intended, but it will never be like that).
The result is a defense reduction of 16 for the first row and 13 for the rest; with a Banshee of 20, the damage = 20*10(10+16)=5200.
maybe, like luck, but the probability of it triggering won't be more than 50% (neither for Defense Bonus nor for luck, meaning the maximum probability is 50%), this was done after one of the expansions. For example, you have Expert Leadership and an entire human army - DB=8, and the opponent reduces it by 4 (e.g., Banshee's Wail from a Dread Knight and Cloak of Shadows) - the result is your DB=4, not 1.
I've tested it, and DB, like luck, can be displayed below -5, but the actual value remains -5, and it is this value that is used when calculating the damage. So, 1 Banshee can never deal more than 150 damage to a single target with its Wail.
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try to complete Absolute Power in 6 weeks; if you succeed, please let me know.
try to complete the "absolute power" campaign in 6 weeks. If you manage to do it, please let me know.
Although, the last time I played single-player (Heroes 3), I completed an average map for 8 players in less than a month. But it wasn't a scenario map.
Now I understand your opinion: against a dumb AI, any powerful ability is an "overpowered" ability, especially the War Cry spell. But a smart opponent won't sit around with -5 base damage against a Necropolis faction.
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a beautiful new world also won't be completed in 6 weeks, I think.
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well, and BD-11 was just released.
maps similar to the one I provided as an example exist, and they also have Multiplayer, and they cannot be completed in 6 weeks. For example, look at this one, and you will see that it is impossible. I played it with my friends for about two months (we didn't finish it...) and there was clearly a lot left to do - it's a large map, with heavy guarding at the exits, like 20 dragons, 40 witches, 50 hydras in one army.
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a great new world also probably won't be completed in 6 weeks.
well, here's BD -11, it just happened
I admit – I messed up with the terminology, and regarding the deaths, you mentioned that Necropolis units are constantly being killed but still remain strong, which seems a bit excessive in this mod, although it's still tolerable (I don't see any major cheating). However, the increase in their power is definitely noticeable, and the Sylvan faction expected some kind of balance.
In what way is it too strong? Did the deaths become more powerful than the Champions of the Dungeon (top-tier unit)?
There is a large guard at the exits, similar to 20 dragons, 40 witches, and 50 hydras in one army.
A little off-topic (regarding 6+ weeks of development with 3 deaths per week), literally quoting a recent report from 2 players from the tournament, the duration is 4 weeks, 1 month, the map size is HUGE (template for the IRMG "Labyrinth").
ABKSever (blue, demon, Delebs) defeated Daniel (red, mages, Narhez), lab, 145.
Dwelling level 4, necromancer in prison, two level 2 spirits = fast pace). On day 126, he was in the treasure, cleared it. After buying meat, he ordered a week with 1/2 meat for a death creature.
The mage was unlucky - he spawned in the same center as me, and the mage decided to retreat.
On the fourth week, he found the second treasure, and neither of them had particularly good artifacts (nothing for initiative, not even a ring from the Holy Word). Delebs is defeated.
Light was not offered (although in the guild, in the center - there is a bias), so he had to take darkness at level 21, mass dispel was not offered, unholy word was not available, no casters were available, but there was a familiar.
He was going to break the gate, but the mage couldn't break his own and surrendered.
It happened. It started badly. In the first week, he was constantly short on money. Barely, after selling all the artifacts, he built mages on the 7th day. He broke through to the first zone only at the beginning of the second week. He ran around there and took machines for light and log. He didn't dare to break through to the resource zone, as there was no tent. He went to the second zone, and in the middle of the third week, he confused the passages and instead of the resource zone, he ended up in the center. He noticed a demon there, looked in the tavern, and realized that he had no chance in a meeting with him. He ran to the resource zone, reached level 20, and took a summon for some reason. There was still a lot of tension with money. He built gargoyles only in the 3rd week, he didn't build giants at all. In the guild, he didn't get resurrection, there was regeneration. With 4 titans and 50 mages, he tried to break through the gate - on one side, he broke through, but lost a titan, on the other side, 48 upgraded devils with minor creatures stood. He figured that he couldn't break through them and went to break through to the center from another zone. There were 12 titans at the portal, and my 3 titans didn't manage. The opponent offered a load, but I decided that it didn't make sense to continue and surrendered.
Thank you for the game!
48 upgraded devils is comparable to
20 dragons, 40 witches, and 50 hydras in one army.
Alright, I’ll think about what to replace the aura with.
You say to remove the aura? That's a shame, but okay, I'll replace it with something less impressive. Although, it was a beautiful combination – aura + war cry. Besides, the high damage (10+2 when the enemy has 0 defense) will only apply in one cell away from the Banshee, as this is an aura effect.
Okay, I'll think about what to replace the aura with.