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Posts from - Heroes 5 of Might and Magic

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19 years ago
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You celebrated the patch release too early... A critical bug has been found in it, and it will be re-released. Here is a quote from the Nival website. http://www.nival.com/homm5_ru/news/
A critical bug has been discovered in the "Heroes of Might and Magic V: Hammers of Fate" update to version 2.1. We sincerely apologize to all users and inform you that the new version 2.1 will be available for download very soon.

Old Boy (Nival's representative on the official forum) also apologized. http://forum.nival.com/rus//topic/at/687025/
The Russian patch 2.1 will be re-released in a corrected form due to a critical bug found in it (broken rune magic).

The new version of the patch will appear within a few days (this time is needed for its assembly and testing).

The current problematic version of the patch has been removed from our website and will not be uploaded to the UBISOFT website today, as planned. We sincerely apologize to everyone who has already downloaded it.
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19 years ago
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So, the bugs have been fixed. The files have been uploaded. Both the new patch as a whole and the hotfix for those who downloaded the broken patch are available. http://www.nival.com/ru/.
The corrected version of the update for "Heroes of Might and Magic V: Hammers of Fate" up to version 2.1, as well as a hotfix for users who installed the "broken" version of the update, are available for download. You can find detailed instructions on how to install the hotfix in the "Files" section on the game's website.

http://www.nival.com/homm5_ru/files/
In reply to Alan
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19 years ago
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Nival Interactive is announcing the start of a competition for the best unofficial website about the game Heroes of Might and Magic V and the official expansion pack "Heroes of Might and Magic V: Hammers of Fate."

The competition includes 3 categories: "Best DESIGN," "Best CONTENT," and "Best COMMUNITY." To participate in the competition, you need to create your own website about the games Heroes of Might and Magic V and "Heroes of Might and Magic V: Hammers of Fate." Send the link to your website to contest@nival.com by March 31, 2007.

The winners of each category will receive unique gifts from Nival Interactive:
• a diploma for the best website creator for the Heroes series,
• a t-shirt of a real computer game developer,
• a set of games Heroes of Might and Magic V and "Heroes of Might and Magic V: Hammers of Fate" with autographs from the developers,
• and a 30-day banner placement of the winning website on the official game website.
All participants in the competition will receive consolation prizes.

You can find the fan kit and the competition rules at the following link: HERE!
In reply to AndersonAD
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19 years ago
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Entries for the contest should be submitted as links by March 31, 2007, to contest@nival.com. You can ask questions to the contest organizers on our forum: http://forum.nival.com/rus/. The contest results will be announced on April 9, 2006.

Haha, they made a mistake with the dates...)) Is our website participating?
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19 years ago
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The Nival forum now features developer answers to frequently asked questions developer answers
In reply to Magnus
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19 years ago
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Best Strategy Game of 2006

According to the results of the Absolute Top 2006 poll conducted by AG.ru, the game "Heroes of Might and Magic V" was recognized as the "Best Strategy Game of 2006," and also took 1st place in the "Multiplayer Game of the Year" category and 2nd place in the "Best Sequel" category. The add-on "Heroes of Might & Magic V: Hammers of Fate" also took 2nd place in the "Best Add-on of the Year" category. In addition, Nival Interactive took 4th place in the "Best Developer" category, not letting any company from the former USSR surpass it. :

===
Hooray, comrades... HOORAY!!!!
In reply to AndersonAD
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19 years ago
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Heroes of Might & Magic V and Heroes of Might & Magic V: Hammers of Fate received 6 awards at the Gameland Award 2007

At the third award ceremony for outstanding achievements in the field of computer and video games, Gameland Award 2007, Nival Interactive's projects were presented in 7 nominations and won in 6 of them. According to the voting results, Heroes of Might & Magic V became the leader in 5 nominations: "Best domestic game according to the magazine "PC Games", "Best domestic game according to the magazine "Country of Games", "Best strategy", "Best graphics", and "Best multiplayer game". The official expansion, Heroes of Might & Magic V: Hammers of Fate, was recognized as the best game sequel created by domestic developers in 2006.

For the first time in the entire history of the Gameland Award, the same game brand won simultaneously in 6 out of 16 nominated categories. The Gameland Award 2007 ceremony once again confirmed that the games in the Heroes of Might & Magic V series rightfully enjoy great popularity among computer game enthusiasts and the press.
In reply to AndersonAD
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19 years ago
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Nival Interactive to Release Heroes of Might & Magic V: Silver Edition

Nival Interactive announces Heroes of Might & Magic V: Silver Edition – a special edition that will include the original Heroes of Might & Magic V game, the official expansion pack "Heroes of Might & Magic V: Hammers of Fate," and a bonus mission dedicated to the 10th anniversary of Nival Interactive.

The Heroes of Might & Magic V and "Heroes of Might & Magic V: Hammers of Fate" games, which received 6 Gameland Award 2007 awards and were recognized by players and the press as the best strategy and best sequel released in 2006, will now be available for sale in a single DVD package, complete with the latest updates.

Heroes of Might & Magic V: Silver Edition will provide an opportunity for players who have not yet had the chance to experience the best strategy game of 2006 and its expansion pack, while fans of the series will be able to complete their collection with a special edition featuring unique bonuses.

The release of Heroes of Might & Magic: Silver Edition is scheduled for May 2007. The exclusive distributor of the edition will be the company "1C".
In reply to AndersonAD
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19 years ago
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The final chapter of Heroes of Might and Magic V – this fall!

Nival Interactive and Ubisoft today announced that "Heroes of Might and Magic V: Tribes of the East" – the official expansion to the popular strategy game Heroes of Might and Magic V – will be released in the fall of 2007. The game will be sold as a standalone product, not requiring the original Heroes of Might and Magic V disc. "1C" is the exclusive distributor of "Heroes of Might and Magic V: Tribes of the East" in Russia, the CIS, and the Baltic countries.

"Heroes of Might and Magic V: Tribes of the East" is the concluding chapter of the epic conflict that began with the interrupted wedding of Queen Isabel and forever changed the fate of each of the factions in the world of Ashan. Players will be able to follow in the footsteps of the powerful necromancer Arantir, who exposed the conspiracy of the Demon Lord and challenged his own kin, and also learn the secret of the prophecy about the coming of the Dark Messiah to this world.

The expansion also returns the last of the missing classic hero types – the barbarians. In the world of Ashan, their role is played by nomadic tribes of orcs from the vast eastern plains of Ranaan. Created to oppose the hordes of demons, the orcs, who survived the holy war declared against them by their own creators, return to the civilized lands of Ashan to once again fight against the minions of Kha-Beleth.

Key features of the game:
    New Orc faction. Wild, fiercely proud, and free, the Orcs embody absolute power in the world of Might and Magic. The army of this faction also includes centaurs, goblins, cyclops, and wyverns. Lacking the ability to master magic, and protected by weak armor, the orc army is nevertheless capable of withstanding the strongest mages of Ashan and is extremely dangerous in attack.
      New story chapters. The chronicle of the Might and Magic world will be enriched with new chapters telling about the end of Biara's rule, who usurped the throne of Queen Isabel. Learning about the demonic influence on the knights of the Griffin Empire, the wild tribes of orcs unite and decide to confront the threat from Inferno. Characters familiar to players from Dark Messiah of Might and Magic will also join the game, adding spice to this political mix.
        Alternative upgrade for all creatures. As a result of the schism that occurred in the Griffin Empire, Haven gained access to new, especially dangerous fighters. This threat could not go unnoticed, and now each race has alternative upgrades for all creatures, opening up the widest tactical possibilities for the player.

        More than just an expansion! The final touches to the game balance model of Heroes of Might and Magic V, related to the introduction of the anti-magic hero class – the barbarian. New spells and new buildings on the adventure map. New magical items and unique sets of artifacts of the same nature, giving the player additional bonuses and opportunities depending on the number found. In addition, "Heroes of Might and Magic V: Tribes of the East" includes 10 additional maps for multiplayer and 5 story maps for single-player, which were not included in any of the campaigns.

        We are looking forward to it.:)


        Screenshots:
        1. A small orc army.
        2. An orc city.
        3. An orc army.
        4. An orc hero on the map
        5. A battle, on the left, as I understand it, is the second upgrade of the minotaur.
        6. A cyclops, taken from the main page of the Nival forum.
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        19 years ago
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        Here's some more information about the expansion, specifically about the Barbarians. 1. They have a special ability called "Blood Rage." Each attack they make or receive fills a special meter. The more adrenaline in their blood, the stronger the bonuses they receive to hit points, speed, attack, and so on. 2. It also mentions the Barbarians' cruelty; for example, there is a slave market where troops can be sold for resources. 3. There will also be composite artifacts. 4. And also upgrade options: - Battle Mages deal more damage when firing, but cannot cast spells. 5. The Barbarians also have war cries.
        In reply to Magnus
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        19 years ago
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        Heroes of Might and Magic 5: Tribes of the East


        Soon, the final page will be turned in the chronicle of Heroes of Might & Magic 5. In the final expansion, Tribes of the East, players will follow in the footsteps of the powerful necromancer Arantir, who exposed the conspiracy of the Demon Lord and challenged his own kin, and learn the secret of the prophecy about the coming of the Dark Messiah to this world. In addition, the nomadic tribes of Orcs from the vast eastern plains of Ranarr will challenge the forces of Kha-Belet.

        The red-skinned Barbarians, bred by the mages of the League of Silver Cities through unnatural inbreeding, do not recognize magic, but are capable of "corrupting" enemy magic. In addition, Orc heroes have access to 6 battle cries, and most of their subordinates have the racial ability "blood rage." Each hit they inflict or receive fills a special scale. The more adrenaline in their blood, the stronger the bonuses they receive to hit points, speed, attack, etc. The Orcs are not above using the help of other victims of genetic experiments - Goblins, Centaurs, Wyverns, and Cyclops also fight on their side. The buildings of the Barbarian castle are quite brutal and unique. Where else will you see a slave market where unwanted troops are sold for resources?

        Another important innovation is alternative upgrades, which were previously seen in Disciples 2. Each unit can be upgraded in not one, but two ways, i.e., in Tribes of the East, we will see 49 new models of fighters. For example, in addition to traditional archmages, the player will be able to hire battle mages who deal more damage when shooting, but cannot cast spells.

        A face-to-face meeting with 3 new campaigns, 10 single-player and 5 multiplayer missions, a multitude of new artifacts and spells will take place in autumn 2007.
        Screenshots can be viewed at ..ag.ru
        In reply to AndersonAD
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        19 years ago
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        New information about the Add-on:
        The Horde, whose appearance had been predicted long ago. These fellows (almost all of them are a mix of humans and other creatures) were created in ancient times by mages and remained in their servitude for a long time, so rest assured, they hate mages with all their hearts. By the way, their barbarian hero is capable of altering the effect of an enemy's spell, so magic isn't such a powerful weapon against brute force. The various types of troops of the new faction can boast interesting abilities. For example, the first and weakest – goblins – serve many others as expendable material (they are thrown, sacrificed, etc.). However, goblins are vindictive and cowardly; if their numbers decrease to a quarter of their original number, the unit switches allegiance to the enemy (and there will be no further changes under any circumstances).

        The Horde are a barbarian people by nature, preferring a good fight to any other activity. Therefore, do not be surprised if the characteristics of a fighter who has been standing still for a while suddenly begin to decrease; to maintain their fitness, they need to constantly move and attack. And special structures will help maintain morale – Trophy Piles – the effect of which accumulates and provides significant assistance in battle. Other races will also receive some additions, especially we want to note alternative upgrades for creatures. There is no doubt that Nival will once again demonstrate top-notch quality (I don't know why I started speaking in verse – Editor's note). And we wish the guys that the balance is not broken by the appearance of the newcomers (we have already been promised that a significant portion of the time allocated for the creation of "Lords of the Horde" will be devoted to balancing). By the way, our journalists managed to take an interview with representatives of the company; you can expect it very soon.



        Taken from http://games.cnews.ru/articles/8/567_2.html
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        19 years ago
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        Information about spells found in the Hammers of Fate has appeared on Hugo's website; perhaps these spells will be activated in the add-on http://www.heroes.ag.ru/heroes5/add-on-2/.
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        19 years ago
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        Patch 1.5 for Heroes 5 has been officially announced. forums.ubi.com
        FEATURES ADDED

        ***************

        Duel Preset Editor - Allows creating custom duel presets via the Map Editor for later use in the game's Duel Mode.

        User Campaign - Allows creating new campaigns for the game by connecting a number of new maps via the Map Editor.

        Dialogue and Combat Replay - Allows the recording and viewing of previously played combats and cutscenes\dialogue scenes in the game.

        Movie Maker - Allows the editing of previously saved combat movies.

        Observer Mode - Allows the user to watch other players’ multiplayer Duel Mode matches.

        BUGS AND OTHER CHANGES

        *******************************

        Stability:
        Game no longer crashes when a neutral creature attacks a gated enemy with cinematic camera enabled.
        Game no longer desynchronizes after loading a save.
        Game no longer crashes when splitting the joining creature stacks.
        Fixed possible crashes caused by changing the game resolution.
        Fixed memory leaks in combats and combat replays.
        Reduced the amount of bandwidth used during combat.
        Game no longer crashes when someone attempts to teleport to an invalid map cell.
        Game no longer crashes when a Phoenix is summoned after the death of the previous Phoenix
        Game now functions correctly when it is the turn of a creature under the Puppet Master spell.

        Camera, graphics, interfaces:
        Camera options work correctly now.
        Gamma color was changed for the Mark of the Necromancer icon
        Fixed inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases.
        Creature selection no longer remains on the screen after the time limit is exceeded in duel mode (with Dynamic Battle option).
        Corrected the number of lost creatures shown at the end of combat if the ”Raise Dead” spell was used.
        Town ”Upgrades” hotkey fixed.
        Griffins no longer disappear from the ATB bar in some cases when the hero performs a melee attack.
        Options sliders can no longer be moved if disabled
        The ”Hire creatures” button no longer becomes disabled if there are no dwellings (inside or outside the town) from which to hire creatures.
        War machines no longer appear to be affected by Master of Fire.
        Password length condition removed for MP games.
        Cursor in Ghost Mode only appears active for objects with which it can currently interact.
        Added information about the damage done in ghost combat results (ghost mode).
        Added more information for Resurrection and Raise Dead spell predictions.
        Scroll bars in tavern interface corrected
        Added ubi.com access to ratings for add-on races
        Ghost combat results are now closed automatically if a combat between the Heroes is started afterwards.
        Adventure Map scrolling corrected

        Gameplay, Mechanics, Balance:
        The Necromancy working principles have been changed in accordance with v2.1
        The Training working principles have been changed in accordance with v2.1
        Improved combat AI tactics for strike-and-return creatures.
        AI now uses ”Mark of Necromancer” ability properly.
        AI no longer casts the Armageddon spell if it can win with no casualties without using the spell.
        AI now understands players' divertive placing tactics (such as those needed to defend shooting creatures).
        AI can now bring its troops closer to moats.
        AI no longer stops casting spells after Counterspell has been cast.
        AI now uses Necromancy more efficiently.
        AI now ignores summoned creatures in combat if it is shortly to eliminate the main forces.
        It is no longer possible to duplicate the army illegally in duel mode.
        Fixed: Autosave did not function in some conditions
        A primary skill has been now added for hero ‘Vayer’.
        The use of "Consume Artifact" has been disabled for human players in Quick/Auto Combat.
        It is no longer possible to switch the hero in 3x3-duel mode when a hypnotized unit's turn comes.
        ”Imbue Arrow” now works properly even if ”Deadeye Shot” is not present.
        It is no longer possible to control blinded creature with ”Divine Guidance” or ”Teleport Assault”.
        Hero now moves to the town gate cell after defeating the town guards.
        Arch-Devils can now summon Pit Lords from any demonic corpse.
        Hero Naadir can no longer raise ghosts from phantoms.
        Angels can no longer escape Treant’s Entangling Roots in Quick/Auto Combat.
        Complex artefacts (”Magic scroll of…”, ”Wand of…”) now work properly when equipped from the start of the mission.
        ”Firewall” and ”Fire Trap” now function properly when applied to creatures on their initial positions right after Tactic phase.
        In duel 3x3 mode, spell effects on the hero are now only active when this hero is present on the battlefield.
        Fire shield only retaliates to melee attacks now.
        Corrected the amount of mana present at the end of the turn for heroes cursed by ghosts.

        Map Editor:
        The map editor documentation has been updated with changes related to the new features.
        Corrected the game editor option concerning the number of monsters that can be set in a troop.


        NOTE: We only have confirmation of an upcoming patch for the core game. Patching associated with the Hammers of Fate expansion has not been confirmed at this time. Watch for further updates next week.

        EDIT: Modified formatting to improve readability and added note regarding HoF.
        19 years ago
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        Finally, patch 1.5 is out!!! http://heroes.ag.ru/

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