Soon, the final page will be turned in the chronicle of Heroes of Might & Magic 5. In the final expansion, Tribes of the East, players will follow in the footsteps of the powerful necromancer Arantir, who exposed the conspiracy of the Demon Lord and challenged his own kin, and learn the secret of the prophecy about the coming of the Dark Messiah to this world. In addition, the nomadic tribes of Orcs from the vast eastern plains of Ranarr will challenge the forces of Kha-Belet.
The red-skinned Barbarians, bred by the mages of the League of Silver Cities through unnatural inbreeding, do not recognize magic, but are capable of "corrupting" enemy magic. In addition, Orc heroes have access to 6 battle cries, and most of their subordinates have the racial ability "blood rage." Each hit they inflict or receive fills a special scale. The more adrenaline in their blood, the stronger the bonuses they receive to hit points, speed, attack, etc. The Orcs are not above using the help of other victims of genetic experiments - Goblins, Centaurs, Wyverns, and Cyclops also fight on their side. The buildings of the Barbarian castle are quite brutal and unique. Where else will you see a slave market where unwanted troops are sold for resources?
Another important innovation is alternative upgrades, which were previously seen in Disciples 2. Each unit can be upgraded in not one, but two ways, i.e., in Tribes of the East, we will see 49 new models of fighters. For example, in addition to traditional archmages, the player will be able to hire battle mages who deal more damage when shooting, but cannot cast spells.
A face-to-face meeting with 3 new campaigns, 10 single-player and 5 multiplayer missions, a multitude of new artifacts and spells will take place in autumn 2007.
Screenshots can be viewed at ..ag.ru
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