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Posts from Undead – a Necropolis mod.

4.0 (1 rating)
In reply to Nargott
13 years ago
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Nargott

As for the model itself, this cherub is good as a neutral unit, but it doesn't fit the color scheme for castle units – unless you repaint the entire line. Although the new ink (from the same beta?) seems to match the color, the other units don't.

Also, the red archer clearly doesn't match the first tier, it doesn't fit the color scheme.

I was already thinking about it myself)). But since I like the yellow inquisitors and yellow cherubs more, I decided to repaint the archers in yellow and white colors as well.
In reply to wildcat
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13 years ago
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wildcat
I've been thinking about that myself. But since I like the yellow inquisitors and yellow cherubs more, I decided to repaint the archers in yellow and white as well.

Well, the standard crossbowman is already in yellow and white colors ;)
In reply to psatkha
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13 years ago
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psatkha
Well, the standard crossbowman is in yellow and white colors ;)
The problem is with the cherub being brown.
In reply to Nargott
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13 years ago
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Nargott
The problem is with the cherub in brown.

What prevents you from recoloring it to white?!
In reply to psatkha
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13 years ago
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psatkha
What prevents you from recoloring it to white?!
No one is stopping you; I'm just saying that the model itself is fine, and the compatibility issue lies in the colors.
In reply to Nargott
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13 years ago
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Nargott
No one is stopping you; I'm just saying that the model itself is fine, and the compatibility issue lies in the colors.

In principle, you could recolor it to white.
In reply to psatkha
13 years ago
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psatkha
Well, the standard crossbowman is already in yellow and white colors ;)

So, your archer, as a first upgrade, looks more interesting, and it's also more logical.

Added 2 minutes later
psatkha
In principle, you can repaint it white ;)

But I don't think it's worth it. Yellow looks better. It's a matter of taste, of course.
Besides, if you consider the option of making the White Angel the first alternative, the yellow one the second, and the red one the third, then white doesn't really suit the second alternative.
And in general, if you consider that the army is assembled not by colors, but by characteristics, then you don't need to think too much about the color.
In reply to wildcat
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13 years ago
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wildcat

In my opinion, it's not worth it. Yellow looks better. It's a matter of taste, of course.
Besides, if you consider the option I used: White Angel as the first alternative, yellow as the second, and red as the third, then white doesn't really suit the second alternative.
And in general, if you consider that the army is assembled not by colors, but by characteristics, then you don't need to worry too much about the color.
The base angel corresponds to gray-blue colors, not white.
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10 years ago
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Markel the Imperor
I'm posting my version of the Necropolis mod... :smile14:
This mod is intended for fans of the undead
and those who believe that they were unfairly nerfed.
1) Higher Vampires have been given the Fear Attack ability.
2) Princes are now also immune to certain attacks.
3) Plague and Rotting Zombies have gained the ability to devour corpses like Ghouls.
4) Ethereal has been added to both Phantom and Astral Dragons.
5) Unupgraded Liches can now cast spells.
6) Higher Liches can now create a Phantom.
7) Markel's Leadership has been replaced with Education,
and Diplomacy with Master of the Dead.
8) Nicholas is now a Vampire specialist,
and as a result, the Princess of Vampires' specialty is now called Vampire Commander.
Expansion: H5U, install in the UserMoDS folder.
This mod assumes the presence of a mod that unlocks all heroes, in this case, Koly and Markel.
(I recommend the UVH_SHARE_17012012 mod, which is described and available here: http://psatkha.narod.ru/UVH_SHARE/UVH_SHARE.rar) (In the Unlock All Heroes mod, Markel disappears for some reason - I don't know why).
Also, if you have other Necropolis mods, please post them here. I suggest creating similar threads for other Factions and posting mods there - I, for example, got tired of searching for mods all over the internet: smile24:

Overall, the idea is interesting. Is anyone else working on this mod?
I liked the mod. However, there is one comment: point 4. Ethereal has been added to both Phantom and Astral Dragons - in my opinion, this is unnecessary. They are already strong
In reply to atlant108
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9 years ago
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Yes, check the links. I divided the mod into parts and added some more things.
In reply to Markel the Imperor
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9 years ago
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Markel the Imperor
I will also be strengthening other races. I'm thinking about the campaign:smile33:

Which campaign are you talking about?

Added 49 minutes later
Markel the Imperor
Yes, check the links. I divided the mod into parts and added some more things.

What exactly did you add?
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9 years ago
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undead and so on, it's very good, but there are two options:
1) you already described it, it's about buffing everyone
2) re-buff the Necropolis and remove their dark energy (like in the sixth game)
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9 years ago
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rework Necropolis and remove their Dark Energy skill (as in Heroes VI)
Dark Energy is a good skill, but it's not overpowered. The strength of Necropolis lies in its ability to convert creatures from other castles into undead; this is what makes Necropolis the strongest faction when playing with secondary towns.
In reply to wildcat
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9 years ago
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wildcat
Here are some of the creatures that were mentioned. I think they definitely deserve to be more than just neutral units.
Is the mod ready yet? Can you provide a link?

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