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Posts from [2x2 Tournament] Double Up [SoD]

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#296
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Yesterday, we weren't really in the mood to play, but today I'll get to this nonsense a bit later.
In reply to Сатир
#297
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Satyr


By the way, no one has contacted me regarding Dima Surmay's request/complaint.
Well, I think you know what to do, or rather, where to go to get a response about this:D
435-191-039
Discord Iamsamstan#6087
In reply to Antoshka
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#298
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Antoshka
bug or not a bug... that is the question!?!
Yes, units move somewhat illogically, especially when under the Berserk spell, when hordes of zombies chase after a single fly, or when they don't attack a Hydra, etc. But the ability to use certain gameplay elements to gain a tactical/strategic advantage – isn't that what skill in the game is all about?
Yes, units move somewhat illogically, especially when under the Berserk spell.
And the ability to use certain gameplay elements.
I don't see any logic in what you wrote. Exploiting bugs is exploiting bugs, no matter where you are.
that is what skill in the game is all about.
Is exploiting malicious bugs considered a skill? ))) You call that a skill? )))
Lol)) The only thing that can be said in defense is that it's difficult to limit this with rules. But it's definitely not a "skill"; it's bug exploitation, just not fixed by the rules.
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when hordes of zombies chase after a single fly.
What does that even have to do with anything? That's the AI algorithm. It was designed that way.
But the result with Berserk is a BUG. It wasn't planned that way.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#299
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Asking opponents to send their save files for an unfinished game seems a bit strange, in my opinion – it would be more logical to ask them to send the current save file to the judge/tournament organizer. Or to any third party that both sides agree on.
In reply to Lider1
#300
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Lider1
What does this have to do with anything? This is an AI algorithm. It was created specifically for this purpose.
And the result with Berserk is a BUG. It wasn't planned.
Really? Look at the algorithm in the second game - it's simply not possible there.
Any AI algorithm has its pros and cons... humans still beat computers in chess... which means it's impossible to create a perfect algorithm without significant flaws.
The same applies to the AI behavior in Heroes. It does some things much better than in the second game, but there are also obvious mistakes. I don't see a difference between using a fly to harass a legion of zombies and skipping turns under Berserk.

What is a bug? If any use of unplanned game features is considered a malicious bug exploit, then we all do it. Since no one casts Air Shield during a castle siege, it means they are using a bug!!!! Therefore, they are bug users!
This is if you approach it formally, as many people here like to do.

If we reason logically, then there is a game as it is, with its advantages and disadvantages, and we play the game as it is!!!
The significant flaws that significantly affect the game balance have been limited by rules, and it doesn't matter if it's a bug or not (double casting - a bug, but overpowered Phoenixes - not a bug, and both have been limited).
For example, infinite ammo for a machine gun or carrying neutral creatures - essentially, they don't affect the game balance, so who cares about them. Even though they are bugs.
The same applies here: this Berserk doesn't affect the game balance; there are more powerful items, such as Maslow, Implosion, Teleportation, Moon, etc.
You can make a mountain out of a molehill, but you don't need to. It's better to understand the principle of this behavior under Berserk and counter it. It's easily countered with Dispel, healing, antimagic, and a few stacks in the army, etc.
In the current game, the player didn't have mana - who is to blame? A bug? They didn't buy it right away - who is to blame? A bug? There were no tier 1 units - who is to blame? A bug?
You can blame everything on it... but should you?
In reply to Antoshka
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#301
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Antoshka
Really? Look at the algorithm in the second game – it’s simply impossible there.
I haven’t played the second one. But I’m not surprised by this. There’s probably a different AI implementation there.
Antoshka

Any AI algorithm has its pros and cons...
Okay, I agree.
Antoshka

Humans still beat computers in chess... which means it’s impossible to create a perfect algorithm without significant drawbacks.
That data is outdated. In 2006, if I’m not mistaken, a human lost to the Deep Blue chess program, and it wasn’t just anyone, but the strongest chess player at the time, Garry Kasparov. Since then, chess programs have “grown” and play even better. At the moment, a competition between a human and a computer in chess is pointless. It’s the same as racing against a car. And what does chess have to do with it? I think you don’t even have a basic understanding of AI programming. There is “good” AI and “entertainment” AI. “Good AI” is chess, checkers, etc., where the program plays solely to win. “Entertainment” AI is in games like Heroes, Stalker, etc. The goal is to entertain the player, not to win. If Heroes used the alpha-beta pruning algorithm, discarding obviously incorrect paths during the search, instead of using fixed logic (and if they also used multi-core processing in calculations), we would all be playing a completely different Heroes! Not the one we’re used to. Don’t confuse apples and oranges!
Antoshka

Similarly, the AI behavior in Heroes is such that it does some things much better than in the second Heroes, but there are also obvious flaws.
And what’s similar here?
Antoshka

I don’t see the difference between sending a legion of zombies with a fly and skipping turns under Berserk.
You can’t be called a noob, but hearing this is WILD. Again, I don’t have the source code, but it’s obvious that the AI in Heroes was programmed to go to the nearest stack (either by reaching it in two turns), and the fact that they didn’t teach it to ignore one fly and go to a larger stack can be attributed to laziness or the developers’ skills. But the fact that a unit under Berserk becomes completely uncontrollable, that the Berserk doesn’t wear off, that the unit doesn’t move, that it behaves differently than expected – this is just a bug. Is it the same for you? Well, lol, what else can I add.
Antoshka

If any use of unplanned game features is considered a bug exploit, then we all do it. Since no one casts Air Shield during a castle siege, that means they’re using a bug!!!! That means they’re a bug abuser!!
What kind of nonsense is that? ))) Is not casting Air Shield, but Lightning, for example, bug abusing? Should we force everyone to cast Air Shield, otherwise they’re bug abusers?
Antoshka

This is if you approach it formally, as many people here like to do.
^^^ This is not formalism, it’s nonsense.
Antoshka

If we reason sensibly, then there is a game with its strengths and weaknesses, and we play the game that exists!!!
We play the game that exists, I don’t argue.
Antoshka

The significant shortcomings that significantly affect the game balance were limited by the rules, and it doesn’t matter if it’s a bug or not (double cast is a bug, and overpowered Phoenixes are not a bug, and both were limited).
That’s what I’m saying! It’s very difficult to fix this with rules! That’s why it can be excused as a reason for using this bug.
Antoshka

For example, infinite bullets in a machine gun or carrying neutral creatures – in essence, they don’t affect the balance in the game, and it doesn’t matter. Even though these are bugs. Also, this Berserk doesn’t affect the balance in the game, there are more powerful artifacts, such as the Maslow, Implosion, Teleportation, Moon, etc.
Please don’t write nonsense! Berserk affects the game balance. Tell that to the Berserk lord, Hellight, or those guys who lost their game because of the Berserk bug. But again, there’s the problem of clearly limiting it in the rules!
Antoshka

You can make a mountain out of a molehill, but you shouldn’t. It’s better to understand the principle of such behavior under Berserk and counter it. It’s easily countered with Dispel, Healing, Anti-Magic, and several stacks in the army.
And there’s always an Explosion, Armageddon, Oil, Haste, and other powerful stacks in the book. What else is there?
Antoshka

In the current game, the mage didn’t have mana – whose fault is that? A bug? If they didn’t buy mana right away, whose fault is that? A bug?
Yes, I forgot, there’s always full mana.
Antoshka

There were no level 1 creatures, whose fault is that? A bug? You can blame everything on it... but should you?
There is a Berserk bug, and that’s how it should be. Because we’re playing the game as it is. Did I understand correctly?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#302
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Why is it a bug? Why not a feature?
In reply to Lider1
#303
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Lider1

Please don't write nonsense! Berserk affects the game balance. Tell this to the Berserker lord, Hellight, or those guys who lost their game because of the Berserker bug.
Did I understand you correctly? If someone loses somewhere, it's because of the imbalance in the game and/or because of bugs? Are other options allowed?

The loss didn't happen because of a bug, but because of losing control over your army!! Isn't that obvious?!!!
Any commander who allows this is doomed. Blindness isn't much different either...
In reply to JustObserver
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#304
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JustObserver
Why is it a bug? Why isn't it a feature?

Oh my god. And you're going there too? And why isn't double-casting in version 3.0 a feature?

Added 3 minutes later
Antoshka
Am I understanding you correctly, if someone loses somewhere, it's because of the imbalance in the game and/or because of bugs? Are other options allowed?

No, not correctly!

The correct understanding of what I wanted to say:

1. This use of Berserk is bug abuse.
2. It's being tolerated because it's difficult to prohibit and control its execution through the rules.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#305
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Lider1
OMG. And you're going there too? And why isn't double casting in version 3.0 a feature?
And why aren't the ballista's infinite shots a bug?
In reply to JustObserver
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#306
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JustObserver
Why isn't the infinite firing of a ballista considered a bug?

And who told you it isn't a bug? It is a bug. Are you going to count the shots from the ballista in every battle? What if, God forbid, the counter goes to 0?

Or maybe there are different types of bugs? There are critical ones, there are medium ones, and there are those that don't matter much. And then there are bugs that are practically impossible to track. And there are bugs like the one with the Berserker, which is very difficult to implement in the rules for players to use in everyday games.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#307
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Lider1
Who told you that this isn't a bug? It is a bug. And are you going to count the shots of a ballista in every battle? What if, God forbid, the counter goes to 0?

Maybe there are different types of bugs? There are critical ones, there are medium ones, and there are insignificant ones. And then there are bugs that are almost impossible to track. And there are also bugs, like this one with the Berserker, which is very difficult to implement in the rules for players to use in everyday games.
Now, most people will come in and say that this is a feature, and it will become a feature. If they say it's a bug, it will be a bug.
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#308
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JustObserver
Most people will come in now and say that this is a feature, and it will become a feature. If they say it's a bug, it will be a bug.

Well, I understand that for many, it's much easier to deal with this bug by using it with a knowing air as a "feature."

But nevertheless, it doesn't stop being a bug.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#309
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I’ve said it before, and I’ll say it again: this is a very nasty bug because it creates an unintended effect, not the one it should. This tactic is prohibited in offline play, but it’s difficult to regulate in online play, which means it can be used without restriction. I hope the developers will fix it, although I’m worried that other bugs might pop up as a result.
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#310
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although, hopefully, no other bugs will pop up.
Heroes HD and bugs, version 3.